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Theseus Miracle Worker Destroyer

Started By:
miahmagick, 3 Weeks Ago
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    #1
     –  Last edited by miahmagick; 3 Weeks Ago.
    Theseus Miracle Worker Destroyer

    Maelstrom Triflouride Torpedo Launcher
    Gorn Plasma Quad Cannons
    Romulan Plasma Dual Heavy Cannons x3

    Plasmatic Biomatter Auto-Turret
    Omni-Directional Pahvan Proton Beam Array

    Plasma Incendiary Bombard

    Elite Fleet Intervention Protomatter Deflector Array
    Prevailing Innervated Impulse Engines
    Elite Fleet Plasma-Integrated Warp Core
    Tilly's Review-Pending Modified Shield

    Isomagnetic Plasma Distribution Manifold [Plasma] x7

    Adaptive Emergency Systems
    Lure Team Command

    Temporal Trajectory Shifter
    Fleet Power Network Array
    Lorca's Custom Fire Controls
    Pahvan Crystal Battery
    Fek'ihri Torment Engine

    Cannons: Scatter Volley III
    Torpedoes: Spread III
    Mixed Armaments Synergy I
    Narrow Sensor Bands I

    Attack Pattern Beta I
    Kemocite-Laced Weaponry I

    Emergency Power to Weapons III
    Chronometric Inversion Field I
    Heisenberg Amplifier I

    Emergency Power to Engines I

    Gravity Well I
    Scramble Sensors I
    Tractor Beam I

    Adaptive Offense
    Superior Cannon Training
    The Boimler Effect
    Terran Targeting Systems
    Operative
    Intelligence Agent Attache
    Fleet Coordinator
    Innocuous
    Unconventional Systems
    A Good Day to Die
    Anchored

    Emergency Weapon Cycle
    Pride of Mol'Rihan
    Withering Barrage
    Calm Before the Storm
    Complex Plasma Fires
    Strike from Shadows
    Temporal Tunneling

    Precision
    Advanced Targeting Systems
    Magnified Firepower
    Enhanced Shield Penetration
    Tyler's Duality

    Any major improvements y'all can see that I can make to this?

    - - - Updated - - -

    Additional thoughts:

    I kinda wanna replace Anchored, but I don't know what would be better or how I'd get it.

    I'm kinda wondering if I could just drop Torpedoes entirely for another DHC and that be a productive enterprise.

    I could see replacing Super Charged Weapons, Dark Matter Quantum Torpedo Launcher, Torpedoes: Spread I, and Kemocite-Laced Weaponry I with Temporal Tunneling, a Viridian Plasma Duel Heavy Cannon, Best Served Cold I, and Tractor Beam Catapult I (once I get it).

    - - - Updated - - -

    Also, what do I drop for Lure Team Command?

    - - - Updated - - -

    Is the Plasmatic Biomatter Auto-Turret worth using?

    - - - Updated - - -

    Considering not going for the Gorn Plasma Quad Cannon for another Viridian DHC.
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    #2
     –  Last edited by miahmagick; 3 Weeks Ago.
    Name:  Theseus_Miracle_Worker_Destroyer.png
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    #3
     –  Last edited by Matchu; 2 Weeks Ago.
    Hello there!

    OK i have this ship on a char....but it is Antiproton focused.....but on my main I have the full Plasma build...(for context).

    To answer the question will depend on the way you want to use the ship.....I'll give you the changes I'd suggest from the lens of doing ISE.

    First off very nice build as is !

    OK weapons....no great changes there tbh....I use Viridian in all slots that I use Cannons or Turrets....but I wouldnt worry about that. I personally dont use a Torp....i like the simplicity of not having to think of the timings on the Torps....but if you are OK using them it could be a DPS gain.

    DECS are exactly as I'd have.

    Consoles: Only potential changes would be I'd swap the "Temporal Trajectory Shifter" out for the "Agony Redistributor". The only other I'd question is the "Pahvan Crystal Battery"....the 8% Haste is great....but I'm 100% convinced the console is boosting the Omni and the Bombardment Beam proc is meh....an option would be the DOMINO console or even the DPRM for the clicky at the start of ISE....but again it might be more about preference that a need to make a change. Actually....if you pick up Universal Designs Space trait (mentioned below) then I'd use the Immolating Phaser Lance. EDIT: Per below Lure Team for the Pahvan.

    Boff layout: Mine will have the added impact of no torp.
    In the Universal slot I'd have "Best Served Cold" instead of the Kemocite. BSC is the best ability for maximising Temp Tunnelling.

    On the Tac/MW slot: I'd have, FAW I for the speed boost with the Engines on use to help me get around the map quicker. I'd then have NBS II, MAS II, CSV III.
    The Eng/Temp looks fine.....ive been testing Recursive Shearing in the Lt Cm slot and EPW 2 in the Lt Slot.
    The other 2 Boff's id have the same.


    Personal Traits:
    Operative and Innocuous I'd change and I'd reconsider Anchored (I dont stay still for long in ISE). Options would be Fragment of AI Tech, Inspirational Leader, Duelists Fervor, Context is for Kings, Self Modulating Fire....I'd also consider Intel Handler depending on your Crit Hit level.

    Space traits:
    I'd make room for Universal Designs if you have it....personally I'd sacrifice Calm Before the Storm. Ship of the Line would be worth considering if you have it and can use EPtW and EPtE to keep it up. Eclectic Collector or Armaments is also of value as you can get 40% Bonus Damange.

    Hope that helps....give me a shout if you have any questions!


    Edit: Lure Team Command for the Pavhan or Temporal Trajectory Shifter. I'd consider dropping an Isomag also...given the 1 or two other console suggested.
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    #4
     –  Last edited by Generator; 2 Weeks Ago.
    If I may ask, what app is that screenshot from, is that SETS?
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    #5
    Well, I don't have Agony, D.O.M.I.N.O., Immolating Phaser Lance, or DPRM. Big Grin No Universal Designs either. Isn't BSC redundant when I have abilities like Heisenberg? I have Anchored for lack of anything better.

    Isn't that Lure Team Command in the second SCI Console already?

    Yes, that is SETS.

    I do appreciate all the info' though! It'll help me know where I can improve.
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    #6
    Ahh Lure Team....i think i must have missed that in an edit :-)

    As for BSC.....this is actually something I was looking to get clarity on and didnt get to a conclusion....the issue as I see it....you want to have max uptime when u want it but there are multiple abilities which will mess with the rotation, My logic was use BSC to trigger TT....and Heisberg to use for the Uncon for Consoles. But even that logic can have TT triggered by Heis instead of BSC when u dont really want it. Or try and keep 100% uptime with BSC spam. But thats more my theory than confirmed.........
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