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Posted Sun 17 Dec, 2017 3:39 AM
The name of the Mod is Sci-Fi at War. And it roughly includes 15 different Sci-Fis. some are not playable but are still added like in the campaign you must verse the original Independence day mothership to progress to new territories.
The game Star Wars Empire at War and EAW Force of Corruption are famous due to giving the player the ability to build massive fleets, invade planets, and play an epic campaign. Now, what if I told you that now, you can not only play as your favourite Star Trek races in EAW FoC but all your favourite Sci-Fi species from any universe an time. Yes time, now you can have the Enterprise-A fighting of Cylons (BSG) with the help of Janeway or Archer. This game is by far the best all in Sci-Fi mod for EAW FoC since Thrawn's Revenge.
This mod has three main characteristics that make it great.
1. Storyline:
The campaign is the main feature of the game and it is amazing. you start as the humans from Stargate on the planet Terra (Earth) with all its main heroes when suddenly The Doctor appears (Doctor Who.) The Doctor states that a time-war has been raging with his people and the Daleks (Doctor Who) and over time as the Daleks started to win his people became desperate that they used a dangerous artefact to bring countless realities together into one universe. And the Doctor states that they intend to plunder this new territory for resources and technologies to gain an advantage. As you conquer unique planets with heroes defending them the story progresses and each new planets technology is integrated into your own, E.G. if you were to conquer Romulous (Star Trek) you would now have the ability to build new D'Driexs on the planet. To get from one "Sci-Fi" to the other you must travel through one of six spacial anomalies and capture it. You must bring a sizable fleet of ships though as each family has a sort of mini-boss inside. Such as the first anomaly that takes you to the Battle Star Galactica universe, inside is the Mothership from the original Independence Day.
2. Graphics:
Though the game is still not fully released and some skins have not been updated to a more higher quality model (NX-01 has the same model from the beta). Other ships like the Enterprise-E and the Battlestar pegusis are absolutely stunning. Half the time you aren't even caring about 'strategy' and winning the game because you are too busy gawping at the textures of the ships in your fleet.
3. Accessibility:
This is the last point as to why the mod is so fantastic. If you a well versed in the modding of EAW FoC you know (Especially if you play on Steam) that mods can be very hard to install and half the time doesn't even work. The charm about this mod, however, is you simply install from its location in the steam workshop (Link at bottom of page) or download from Mod DB (Link at the bottom of page). and that's it... congratulations you can now have the time of your life!
Thanks for reading through my work, I know I am not the best writer but I hope I made it at least enjoyable to read. All pictures were from the Mod DB and Steam Workshop locations of the mod.
CD (Mod DB):
Links: http://www.moddb.com/mods/scifi-at-war-2/downloads
Steam:
Link:https://steamcommunity.com/sharedfil...?id=1127709864
Rear Admiral
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Posted Sun 17 Dec, 2017 3:36 PM
I’ll have to check it out
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Posted Fri 22 Dec, 2017 6:12 PM
Hey Kirk,
Thanks for the great game intro!
Seeing as you have familiarized yourself with this game, would you be interested in setting up an event some time soon?
I'd like ot give it a try, judiging by your intro it certainly looks like fun!
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Posted Fri 22 Dec, 2017 9:46 PM
I would be happy to start some MP games, Thanks to the new steam update mods are now MP compatible.
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Posted Fri 29 Dec, 2017 3:28 PM
I will have to try this mod out, but last couple times that I have tried it, it just didnt want to work or crash the game.