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USS Solaris - Love for the FAHCR

Started By:
Scarlett, Tue 07 Nov, 2017 2:46 PM
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    #16
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    #17
    Hey, I got as much right to be here as anybody. You can't...

    (Bur'ar comes up behind Gen with stun pistol, ends the conversation)
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    #18
    Oooooo'.. Excelsior Class.
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    #19
    "Never trust a Captain that doesn't have a torpedo launcher on their ship."

    -Someone wise, I just can't remember who right now...
    Wink
    What if they are the torp boat without a beam can they still be trusted? eek!
    Barol
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    #20
    Sure, that's all good! Smile

    (That line stems from a little "shop talk" Scar and I had a few years back. Scarlett said it to me in the course of trying to decide whether to drop the torpedo launcher from the Solaris.)
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    #21
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    #22
    Update: I was able to re-engineer the Pulse Phaser Omni and the weaker Pulse Phaser Array. Now that I have my feet wet with the system, I have a spare Pulse Phaser BA that needs some love. I plan to *gulp* replace the Terran Beam with it, then switch the Tactical Consoles to [+Pha].

    OR ... *gulp* Replace the Terran Beam with a Wide Angle Quantum Torp to get a little closer to canon. This is the "cheaper" path.

    Still in decision mode.
    Could go with Dyson gravimetric torpedos. They look like canon photon torpedos and are very good in damage.

    Good ship over-all!
    Mack
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    #23
    Yeah, what Mack said. Gravimetrics are fun. On the VoKor'At, she's sometimes a Terran torp, sometimes a Gravimetric, and sometimes both. Big Grin
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    #24
    Thank you for the feedback!

    Frankly, Gravimeteric is my go to torp for this ship. Yet, once I got the wide angle torp, I really appreciate it's fire arc ...

    But I do loves me some orange-red ball of DOOOOOM!
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    #25
    The caveat here, Scarlett, is if you ever use Concentrate Firepower using your CMD slots, the HY Grav is a big slow destructible fella. Be forewarned.
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    #26
    The caveat here, Scarlett, is if you ever use Concentrate Firepower using your CMD slots, the HY Grav is a big slow destructible fella. Be forewarned.
    I'm not a fan of Command skills - but I ensure to use that specific skill on my LT spec seat for Tzenkethi Battlefront Advanced. It's really effective.
    Mack
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    #27
    Over time I've come around on Rally Point Marker if I need more survivability, but it's not must-have. Overwhelm Emitters sometimes, but hardly universally. Concentrate Firepower, however, is just so damn fun that I use the tier-3 version on every ship that 1) has a LCDR/Command seat to spare, and 2) is using a torpedo for which HY isn't a baaaaaad idea. One of Ghorrin's alternate rides is a Martok flaghip decked out with AP weaponry, the Crystalline Torpedo with CF3, that's a damn good time right there. Smile
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    #28
    UPDATE! So, I did more research and am following my own advice from long ago - use a torpedo. Also, I asked Bridger if I may use his template (without images because ... work).

    Below is the ship as it is today ...

    T6 - FLEET ADVANCED HEAVY CRUISER REFIT – RESOLUTE CLASS – USS SOLARIS, NCC-74588

    Ship Specifications:

    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Rapid Repairs
    Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat
    III
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Improved Weaponized Emitters

    The Build:

    SHIP EQUIPMENT:
    SUPPORT BUILD
    FORE WEAPONS:
    3x Phaser Beam Array [CrtD]x3 [Dmg]
    1x Gravimetric Photon Torpedo Launcher [CrtH]x3
    AFT WEAPONS:
    2x Phaser Beam Array [CrtD]x3 [Dmg]
    Omni-Directional Pulse Phaser Beam Array [Arc][CrtD]x3
    Trilithium-Enhanced Omni-Directional Beam Array [Arc][Acc][Dmg]x2
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [DrainX]x2 [EPS] [Sh/HullCap]
    IMPULSE ENGINE:
    Prevailing Fortified Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [Acap] [A->W] [Eff] [Trans] [W->S]
    SHIELDS:
    Prevailing Innervated Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Red Matter Capacitor
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    ENGINEERING CONSOLES:
    Reinforced Armaments
    Dynamic Power Redistributor Module
    Secondary Shield Projector
    Proton Particle Stabilizer
    Quantum Phase Catalyst
    SCIENCE CONSOLES:
    Temporal Disentanglement Suite
    Bioneural Infusion Circuits
    TACTICAL CONSOLES:
    3x Vulnerability Locator [+Pha]
    Plasmonic Leech

    *Can be used from your inventory


    Boff Abilities:

    Com. Engineering (Krenim)
    Emergency Power to Shields I
    Reverse Shield Polarity I
    Emergency Power to Weapons III
    Auxiliary Power to Structural Integrity Field III
    Lt. Com Tactical (Romulan)
    Tactical Team I
    Attack Pattern Beta I
    Beam Fire at Will III
    Lt. Com Engineering (Krenim)
    Concentrate Firepower I
    Overwhelm Emitters II
    Aceton Beam I
    Lt. Science
    (Hierarchy)
    Transfer Shield Strength I
    Hazard Emitters II
    Ens. Engineering
    (Krenim)
    Engineering Team I

    Specialization:

    PRIMARY:
    SECONDARY:
    Intelligence
    Temporal

    Traits:

    Personal Traits: Tactical

    Inspirational Leader Duelist’s Fervor Operative
    Repair Crews Superior Beam Training Ablative Shell
    Fleet Coordinator Self-Modulating Fire Point Blank Shot


    Starship Traits:

    Emergency Weapon Cycle
    Specialists Knowledge
    Improved Weaponized Emitters
    Honored Dead
    Majority / Minority


    Space Reputation:

    Precision
    Advanced Targeting Systems
    Chrono-Capacitor Array
    Auxiliary Power Configuration - Offense
    Enhanced Shield Penetration


    Active Reputation:

    Quantum Singularity Manipulation
    Refracting Tetryon Cascade
    Bio-Molecular Shield Generator
    Deploy Sensor Interference Platform
    LOCKED


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance to reduce the time to recharge when using beam special attacks
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharge time reduced for Tactical Team and buff
    Damage Control Engineer
    Chance to reduce the recharge time for Emergency Power to subsystem ability
    Warp Core Engineer
    Chance to remove all debuffs on use of any Emergency Power ability
    Maintenance Engineer
    Recharge time reduced for Engineering Team and buff


    Some thoughts:

    This is not a finished build, per se. It also uses the Kraken Build doctrine. This is an idea I was toying with in order to bring CD to their bottom without knowing the idea had a name. Although I only have Improved Engineering Readiness, with three Krenim Engineering BOffs I am certainly seeing their abilities available more often. I'm not impressed with my DOffs, yet I also don't feel like I'm "needing" them with the current build (relative to A2B builds).

    I think my dedication to the ship's Trait may be holding back some firepower as it necessitates using not only Overwhelm Emitters and Aceton Beam, but dedicating some EPG into the build to stretch those abilities further.

    My skill tree can be seen earlier in the thread. I will add it to this format later.

    separator

    Thank you for looking!
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    #29
     –  Last edited by Bridger; Tue 06 Mar, 2018 9:11 AM.
    I think the key thing I would change is to switch to an A2B Build, also the Torpedo is not that useful on the Excelsior another Beam might be the better choice.
    Bridger
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    #30
    I think the key thing I would change is to switch to an A2B Build, also the Torpedo is not that useful on the Excelsior another Beam might be the better choice.
    Thank you for looking!

    The torp was a recent return to the build and modeled from the Walker build. I'm not settled on it, admittedly, even if it has the lovely orange ball. Believe me: using another beam fits my lazy "watch-as-I-play" style. As much as I'd rather not, I would bring back my Prolonged Phaser.

    SO, I'd have to drop Concentrate Firepower to replace it with ...

    * another copy of Overwhelm Emitters - I've done this previously and keeps the ability available 100%. This would certainly mean I keep my current EPG levels with the IWE Trait. Frankly, one BOff would have all the Radiation powers and there's a fun symmetry there Tongue Out

    * swap Overwhelm Emitters from the LT slot into Ensign, then add Rally Point Marker - I've tried this and it's certainly an awesome heal. Yet, the Engines proc depends on a heal for added maneuverability ... which is pointless in a static marker. Maybe if I used the Anchored Trait, then RPM would really get some use, but then I'd likely slot OUT the Prevailing Engines for ... something else that increases damage output (Romulan likely).

    * EPtE - this would help with some of the DOff activations while adding maneuverability ... which is easily available from the Prevailing Engines. This ability has seen a resurgence lately in build meta and I have not discerned why, especially because of the Prevailing Engine proc. My ship currently has four heals available and ...

    Zomg ... is it the Engines that needs getting moved around?!?!