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Quote
Post ID: 352150
#1
Posted Tue 20 Feb, 2018 8:37 AM
–
Last edited by Bridger; Tue 20 Feb, 2018 5:18 PM.
T6 - WALKER CLASS[TOP]
Ship Specifications: Skill planer Build
Unlock |
Bonus |
Description |
I |
Absorptive Hull Plating |
+25 Physical Damage Resistance Rating
+25 Kinetic Damage Resistance Rating |
II |
Rapid Repairs |
Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat |
III |
Enhanced Hull Plating |
+25 All Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating |
IV |
Armored Hull |
+10% Hull Hitpoints |
V |
Starship Trait |
Vulcan Hello |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
4x Phaser Beam Array [Dmg]x3 [Pen] [CritD/Dm]
1x Gravimetric Photon Torpedo Launcher |
AFT WEAPONS: |
3x Phaser Beam Array [Dmg]x3 [Pen] [CritD/Dm] |
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [DrainX]x2 [EPS] [Sh/HullCap] |
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Terran Task Force Quantum Capacitor Warp Core Mk XIV [AMP] [W->S] |
SHIELDS: |
Prevailing Fortified Resilient Shield Array Mk XIV [Cp/Rg] [Reg] |
DEVICES: |
Temporal Negotiator
Subspace Field Modulator
Energy Amplifier
Reactive Armor Catalyst
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
ENGINEERING CONSOLES: |
Conductive RCS Accelerator [EPS]
Timeline Stabilizer
D.O.M.I.N.O.
Proton Particle Stabilizer
Plasmonic Leech
|
SCIENCE CONSOLES: |
Point Defense Bombardment Warhead
Dynamic Power Redistributor Module
Bioneural Infusion Circuits |
TACTICAL CONSOLES: |
3x Vulnerability Locator [+Pha] |
*Can be used from your inventory
Boff Abilities:
Com. Engineering (Krenim)
|
Emergency Power to Engines I |
Auxiliary to Battery I |
Auxiliary to Battery II |
Reverse Shield Polarity III |
Lt. Com Tactical (Romulan) |
Tactical Team I |
Attack Pattern Beta I |
Beam Fire at Will III |
Lt. Com Science (Hierarchy)
|
Hazard Emitters I |
Transfer Shield Strength II |
Subspace Vortex III |
Lt. Tactical
(Romulan) |
Kemocite-Laced Weaponry I |
Torpedo: Spread II |
Ens. Engineering
(Krenim) |
Emergency Power to Weapons I |
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Sector Space Travel Speed |
Hangar Weaponry |
Subsystem Repair |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Reactions |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Miracle Worker |
Traits:
Doffs:
Doff Specialization: |
Effect: |
Energy Weapons Officer |
Chance for stacking Crit Chance buff on firing Energy Weapons |
Energy Weapons Officer |
Chance for stacking Crit Severity buff on firing Energy Weapons |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Latest ISA PUG Parse: Tactical
build updates:
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Posted Tue 20 Feb, 2018 1:06 PM
–
Last edited by Scarlett; Tue 20 Feb, 2018 1:43 PM.
Not bad looking!
Why the Terran Core over the Spire Core?
What are your thoughts to use the Proton Stabilizer?
What is the ships PTR?
Is Miracle Worker secondary for survivability? If not, why not use Strategist?
What's the idea to use Anchored?
EDIT - out of curiosity, is this using the forum's template? I'm glad to see the Fleet Deflector and Prevailing Shields as I have been seriously considering moving to those as well.
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Quote
Post ID: 352175
#3
Posted Tue 20 Feb, 2018 2:54 PM
Thanks!
Why the Terran Core over the Spire Core?
There is no particular reason, I was experimenting with different builds on the ship for example draining when I used the Terran Deflector for the 2 piece bonus and simply have not changed the core. The Terran Core can be however helpful in situations were you are constant in Red Alert.
What are your thoughts to use the Proton Stabilizer?
The two piece bonus buffs the Gravimetric Photon Torpedo Launcher and you get additional CrtH.
+22.9% Photon Projectile Weapon Damage
+3% Critical Chance
With this setup 371,68%
Is Miracle Worker secondary for survivability? If not, why not use Strategist?
Miracle Worker, gives you a CrtH buff when using a heal, and adds a lot of resistance to the ship.
What's the idea to use Anchored?
Very simple, Anchored is a 20% Cat2 All Damage Boost, so you fly to the Flank of a Transformer, Cube.. sit there and deal a ton of damage.
The downside is that you loose a lot of your resistance doing it that is why I have so much resistance on the ship, and since I am pulling 99% of the time the agro in PUG's I need it.
out of curiosity, is this using the forum's template?
No this my personal version how I present my builds.
I hope this was helpful.
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Posted Tue 20 Feb, 2018 3:04 PM
It does! Seeing the "why" helps me learn for my own build ^_^
Seeing multiple Krenim BOffs is interesting too; those help with CD management for their career, correct?
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Posted Tue 20 Feb, 2018 3:30 PM
Seeing multiple Krenim BOffs is interesting too; those help with CD management for their career, correct?
Indeed, they are a remain of the Meta used before S13, I will probably replace one of them with a Nausican for the Pirate Trait for more DPS.
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Posted Tue 20 Feb, 2018 8:08 PM
Very nice build! Thanks for sharing.
Particularly interesting the Leech still has its place and you did not use the Nexus set with the Omni.
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Posted Tue 20 Feb, 2018 9:10 PM
The Trilithium-Enhanced set? Why not?
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Posted Tue 20 Feb, 2018 10:22 PM
The Trilithium-Enhanced set? Why not?
It is for sure an option, and a free one but than giving up a weapon with perfect mods for 5% haste I am not sure if that is worth it.
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Posted Tue 20 Feb, 2018 11:31 PM
There's also a 2.5% chance for another 10% haste.
Not sure if it's worth it now, but when we can re-engineering the omni-array it'll definitely be worth it.
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Posted Wed 21 Feb, 2018 12:50 AM
No really related to this build alone, but is it possible to sticky or group all your guides into single forum category instead of trying to fish them out of build discussions. Thanks for doing them though by the way. Similar to how Chase did STF guildes?
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Posted Wed 21 Feb, 2018 6:28 AM
Who, me?
Man, I'd forgotten I had guides written up and linked in my signature. I think they're horrendously out of date. Heck, in the intro it refers to a character I hadn't actually touched in years as my main.
I'm only really talking about builds again because a recent reddit discussion prompted me to update my ship, causing me to research and temporarily update my knowledge in very limited fields (as in all the stuff that was relevant to me).
The update managed to net me a personal record of 92k, even better than before the revamp! Yet my heydays of being one of the top DPS guys in UFP has long since passed, with some folks regularly getting 100k as their minimum.
My signature image is out of date too, it says "Three years at UFP" but my join date (as can be seen in the little side thingy next to the post) shows I joined back in 2012.
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Posted Wed 21 Feb, 2018 7:19 AM
There's also a 2.5% chance for another 10% haste.
Not sure if it's worth it now, but when we can re-engineering the omni-array it'll definitely be worth it.
But this 2.5% chance is I think per cycle so not really worth it, but once we can re-engineer the Omni maybe.
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Posted Wed 21 Feb, 2018 3:20 PM
Hmm. I think the Trilithium should be considered.
At UR, the mods are [Acc] [Arc] [Dmg]x2. Even if it were re-rolled, the [Acc] would be replaced with ... [Dmg]? It's almost in-line with a re-rolled BA at UR. Frankly, I'm a proponent of Omni-Beams as the time-on-target offsets the lower damage/shot from not having a beam in use from the rear weapons. Having said that, If the goal is to keep all epic gear, then it's understandable this is not used now.
Also, the console to get the set 2-pc for the haste (with extra Flight Speed) has EPS, Hull cap and regen. Making this epic just adds more bones to the ship. I mean, EPS is DPS, right?
For this build, I'm believing the Trilithium-laced weapon 2-pc would be worth it, even if it may add 1-3% in DPS.
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Posted Wed 21 Feb, 2018 4:32 PM
–
Last edited by Bridger; Wed 21 Feb, 2018 5:07 PM.
I did runs with the 2 piece Trilithium Set on the ship at Mk XIV Epic and the runs were not bad, but the Omni Beam simply is not needed I have all my Beams and the Torp firing all the time.
In the end it is personal preference if you want to use these items do it.
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Posted Wed 21 Feb, 2018 10:17 PM
You know, I posted that, then went to play and really looked at my gear. Then I switched a few things around and something is not right ... and I have a weird feeling it's in the guns.
Regardless, this build looks good and I certainly appreciate your work to share it