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Posted Sun 18 Mar, 2018 2:03 AM
–
Last edited by Arno12; Sun 07 Oct, 2018 7:34 PM.
Update:
I have Updated the Original Build Bridger Helped me with new Equipment and New Traits:
Alpha (Current Build):
https://skillplanner.stoacademy.com/...46d237f91420fe
Complete (Once Plesh Tral Becomes Available Again Via phoenix Prize Pack):
https://skillplanner.stoacademy.com/...638d73b92f61d4
Old Build :
https://skillplanner.stoacademy.com/...ca42f5b8b55328
Current Changes :
Future Changes :
Replace Tactical Advantage with Controlled Countermeasures
Replace Tactical Analysis With Cold-Hearted
Thanks Again Bridger for the Guidance
Old Post :
As the title States, I'm currently working on a Build for the T6 Yamato that I've had for some time, after browsing the many build guides and forums this is what I have come up with;
http://skillplanner.stoacademy.com/2...1511a6808b95a4
*note the tricobolt torpedo represents the trilithium laced tricobolt torpedo for the trilithium laced weapon set.
While I have enjoyed utilizing the current build with my engineering toon and Using Bridger's excellent skill tree guide for Tactical/Engineer I have seen significant improvements overall, I feel the current build could use improvements in regards to dealing damage, So I was hoping the community could help me improve my current set-up, thoughts?
Admiral
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Posted Sun 18 Mar, 2018 12:38 PM
Thanks for the flowers, but might you be able to update the build with the Boff abilities you use.
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Posted Sun 18 Mar, 2018 3:10 PM
I have a few questions:
What are your goals for this ship? DPS, PvP, Relaxed, Radboat, Whatever ...
Do you have a preferred theme? Although I see your using Phasers, do you want a canonical style or does that matter at all?
What's your budget? Are you willing to spend Zen for your ship? I'm not saying you should, but if we know what your willing to do then opinions can be directed appropriately.
Could you update the link with BOff abilities, DOffs and current Traits?
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Posted Sun 18 Mar, 2018 3:58 PM
i updated the planner including, Doff's, Boff's, Skill Tree and Traits.
1.) I was Going for a PvE, DPS Tank that can be tweaked along the way when new events and expansions come along.
2.) Theme, I'm going for a Canonical Style for the Build, I originally had it as a beam boat but I realized the design didn't scream beam boat to me so I got the Quantum Heavy cannons and added the Dual Beam Emitters and Torpedo for the set bonus. I added the three omni-beams after I realized I needed the 360 coverage, I was going to get rid of the torpedo but after the recent event, lets just say it saved me a few times when the Hur'Q got behind me.
3.) I prefer to stay on budget and not depend on the C-Store, especially since I blew the 1,000 zen I had saved from my monthly stipends on the phoenix and R&D box events. i'm concentrating on Reputation items right now, took forever to get the two piece assimilated set. So yeah, I've been pretty much budget shopping the exchange and reputations for my higher end equipment. though I guess i can have some flexibility.
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Posted Sun 18 Mar, 2018 7:27 PM
Ok the builds needs some help.
1.) Do you want to keep the cannon a ship with so limited Tac Boff Stations I would not run Beam, Cannon and Torps, I would also switch to an A2B Build. You should also consider switching to a full Beam Boat with 8 Beam Arrays
2.) Boff Changes
Lieutenant Commander Tactical:
Beam Fire at Will III
Attack Pattern Beta I
Tactical Team I
Ensign Universal Tactical
Torpedo: Spread I
Commander Engineering:
Reverse Shield Polarity III
Auxiliary to Battery II
Auxiliary to Battery I
Emergency Power to Weapons I
Lieutenant Commander Engineering Command:
Rally Point Marker II
Overwhelm Emitters II
Emergency Power to Engines I
Ensign Science Bridge Officer:
Hazard Emitters I
Transfer Shield Strength II
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Posted Sun 18 Mar, 2018 8:31 PM
Oh, don't you know you can never sink the Yamato, so your all good... Well unless you come across any American torpedoes... yeah you should be fine.
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Posted Sun 18 Mar, 2018 8:32 PM
Well, I suppose I could go back to a beam boat, any suggestions for equipment changes? New Warp Core perhaps?
How about traits, should I change them?
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Posted Sun 18 Mar, 2018 8:46 PM
Hmm... 4 shaft steam turbines should do it and for defence three 40cm/45 calibre three-gun turrets.
Oh and make sure to remove the suicidal mission trait. Always make sure you have air cover and lots of fuel.
Apart from that, I think you will be sinking Klingon Boats of Prey in no time!
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Posted Sun 18 Mar, 2018 11:09 PM
I've got a similar build to what Bridger suggested, A2B. I have a slightly different boff setup though:
Commander Engineering:
Reverse Shield Polarity III
Emergency Power to Weapons III
Auxiliary to Battery I
Emergency Power to Engines I
Lieutenant Commander Engineering Command:
Rally Point Marker II
Auxiliary to Battery I
Overwhelm Emitters I
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Posted Mon 19 Mar, 2018 12:28 AM
Other than going back to beams, is there any other changes to the build I should make?
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Posted Mon 19 Mar, 2018 8:02 AM
–
Last edited by Bridger; Mon 19 Mar, 2018 8:17 AM.
It depends what recources you have available in EC, Marks, Lobi, Dilithium...
For example do you have any of these?
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Posted Mon 19 Mar, 2018 12:59 PM
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Last edited by Arno12; Mon 19 Mar, 2018 1:08 PM.
EC, Marks and Dilithium are not a problem
Lobi, is a work in progress
As for the three consoles, nope
HOnestly I'm thinking i'm better off biting the bullet and getting another ship
Admiral
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Posted Mon 19 Mar, 2018 1:35 PM
HOnestly I'm thinking i'm better off biting the bullet and getting another ship
That would make no difference we will get you going don't worry
One last question when have you started playing STO?
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Posted Mon 19 Mar, 2018 1:40 PM
Well I originally signed up in 2012 when it went F2P but due to crappy internet I couldn't download it, but I really got into it in January this year
Admiral
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Posted Mon 19 Mar, 2018 2:06 PM
Ok I have updated your build, ignore that things are epic just try to get as close as possible.
http://skillplanner.stoacademy.com/2...ca42f5b8b55328
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