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“The story so far:
Stellaris was ported to consoles.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Why would it be a bad move?
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Because it will defer patches and DLCs to PCs.
Because it's an RTS (4X if you will) and it has no place on consoles.
We don't need changes from consoles ported to PCs, who knows what ideas they'll get.
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That's simply not how game development works.
- PC is the primary platform for this game, thus all DLC's and patches will always be on the PC first and then ported onto the console versions.
- Whether something belongs on a console or not is down to an individual's own opinion, nothing more.
- "Changes" from console to PC cannot happen for one simple reason: The developers work on PC's to establish a working base game before releasing it onto the console. If the developer tries to release an unfinished product to a console, the console owner will fail the product during QA and certification, thus preventing release.
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And then they'll pull an Activision and fire the extra devs because the profits are down and the rightful PC version will get to suffer even worse.
Paradox's games last for up to 10 years, they're not like the yearly FIFA or Call of Duty, a one and done release on all platforms.
Any change to their development can have negative effects lasting many years.
Consoles have their place and should stick to Mario Kart, Mortal Kombat and Burnout Paradise; 4X, FPS and RPGs are for us big boyz on our superior machines.
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YEH BOI PC MASTER RAAAAAAAAACE OI OI OI!!!!!!!
But seriously, it won't suffer, seperate dev team, Paradox are a pretty good company for things like this, and they are trying to expand their reach into other markets, it's why they have board games. The PC verision will remain ahead of the console versions, PC is where Paradox make their money, but they want to dip into other markets.
Will Paradox cut staff in other areas? Probably, but not as a result of this sort of move, some dev teams use temp workers, or contractors, who are only hired for a single project. Then you have your arts teams, which is Paradoxs case will probably be shared, since both games will use the same assets.
Really, they need to bring on more devs to update their outdated engine.
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Yeah, back in 2016 that's the only thing I hated about Stellaris, that they developed and launched it on the already antiquated engine.
They can work on it and add to it all they want, that still won't be up to par on our superior machines.
The easiest comparison would be to WoW's early 2000's engine. It's the same one now. They both run like ♥♥♥♥ on high end hardware.