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Post ID: 374810
#181
Posted Tue 13 Nov, 2018 12:45 AM
I know...we can't risk something happening to the kids haha. I taught a wilderness survival class over the summer and told the kids that we can't eat lunch until someone can start a fire with a bow-drill. It took all morning but someone finally got a fire going haha. I made it worse by making mine and telling them that it didn't count.
LOL! Oh, that had to be painful, knowing your fire didn't count. Still, there's nothing better to motivate them to make the fire.....
- - - Updated - - -
Delicious!
FYI on my most recent mission post, I didn't find too many details on the Battle of Tyra either in Memory Alpha or Memory Beta so came up with my own scenario of the battle. I wanted it to make sense with the idea of Gul Enok being a tactical genius so drew inspiration from the Battle of Cannae. One of the first recorded pincer maneuvers was used during the battle which led to the Carthage army's victory over the larger Roman Army.
Just a question for clarification on a post before that: I think I understand the Island base defenses pretty well, but I wasn't sure if the mountain base had the same type of shield and anti-shuttle defenses. It seemed at first as if the only defense was the kelbonite deposits that make transporting difficult, but the actual Nausicaan barracks were open to transport - only of course, they'd know what was going on and would kill hostages.
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Post ID: 374811
#182
Posted Tue 13 Nov, 2018 1:05 AM
Just a question for clarification on a post before that: I think I understand the Island base defenses pretty well, but I wasn't sure if the mountain base had the same type of shield and anti-shuttle defenses. It seemed at first as if the only defense was the kelbonite deposits that make transporting difficult, but the actual Nausicaan barracks were open to transport - only of course, they'd know what was going on and would kill hostages.
That's correct; Only the Island Fortress has the shield and anti-shuttle defenses. The Mountain Base relies on the natural kelbonite deposits with no additional weaponry or shielding protecting it. The base is surrounded by the kelbonite which is why it's somewhat difficult to approach - there isn't any within it.
A thought here; the barracks are separate from the alcove the hostages are being kept in. A few guards are posted to make sure they don't run but that means a quick ambush could easily overpower them before they can react. Who knows? Maybe a well coordinated strike group could get in, knock out the guards, set up a few pattern enhancers, and retrieve everyone before the Nausicaans know what's happening?
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Post ID: 374813
#183
Posted Tue 13 Nov, 2018 5:49 AM
That's correct; Only the Island Fortress has the shield and anti-shuttle defenses. The Mountain Base relies on the natural kelbonite deposits with no additional weaponry or shielding protecting it. The base is surrounded by the kelbonite which is why it's somewhat difficult to approach - there isn't any within it.
A thought here; the barracks are separate from the alcove the hostages are being kept in. A few guards are posted to make sure they don't run but that means a quick ambush could easily overpower them before they can react. Who knows? Maybe a well coordinated strike group could get in, knock out the guards, set up a few
pattern enhancers, and retrieve everyone before the Nausicaans know what's happening?
Yes, the guards that are directly interacting with the prisoners in the alcove are the real problem. That's why Biiqs suggested sending in something that could spy and tell how many. We pretty much have the tech to do that already in the present time. Pattern enhancers would work. Initially I was thinking about those enhancer darts the Son'a used in Insurrection. *LOL*
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Post ID: 374814
#184
Posted Tue 13 Nov, 2018 5:53 AM
Just FYI, Silynn and I have a mini adventure coming up when Doc and Jei go to the remote village to treat the colonists. There will be shenanigans, swashbuckling, savagery and other words beginning with S. Imagine that DS9 episode where Bashir and Jake are smack in the middle of the war, except with Nausicans, an Engineer and a tonne more malevolent cunning
Flectere si nequeo superos, Acheronta movebo.
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Post ID: 374876
#185
Posted Wed 14 Nov, 2018 3:00 AM
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Last edited by Josh Broughm; Sat 17 Nov, 2018 2:20 AM.
Just FYI, Silynn and I have a mini adventure coming up when Doc and Jei go to the remote village to treat the colonists. There will be shenanigans, swashbuckling, savagery and other words beginning with S. Imagine that DS9 episode where Bashir and Jake are smack in the middle of the war, except with Nausicans, an Engineer and a tonne more malevolent cunning
Can't wait!
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Post ID: 375061
#186
Posted Sat 17 Nov, 2018 1:32 AM
Just FYI, Silynn and I have a mini adventure coming up when Doc and Jei go to the remote village to treat the colonists. There will be shenanigans, swashbuckling, savagery and other words beginning with S. Imagine that DS9 episode where Bashir and Jake are smack in the middle of the war, except with Nausicans, an Engineer and a tonne more malevolent cunning
Great to see you guys doing this mini adventure! I've been working with Scarlett on a counselor session with the Captain and we'll be posting stuff on it soon too.
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Post ID: 375062
#187
Posted Sat 17 Nov, 2018 2:20 AM
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Post ID: 375486
#188
Posted Sun 25 Nov, 2018 5:43 AM
Just to explain my last post. A'Mand can rp something out with the Locke character if she chooses, or we can just say he consulted with her about the question Biiqs wants him to look into.
As far as the last part, basically I was setting up Jei and Cushing's side trip, so that their plight doesn't immediately come to anyone's attention. What is basically happening is that Cushing's request for a shuttle never made it to Locke or Biiqs, but was intercepted and approved by an unknown person in the security department. The NPCs Hayes, Kowalski, and Patel are the security officers/pilot that are escorting them.
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Post ID: 375530
#189
Posted Mon 26 Nov, 2018 1:59 AM
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Last edited by Allan Hood; Mon 26 Nov, 2018 5:31 AM.
How do you guys feel about Thanksgiving aboard the ship? According to the math and timing, Thanksgiving happens the day before we get to uncharted space in 2381. Look over everything and see if it makes sense here.
https://ufplanets.com/showthread.php...152#post365152
Kirk and Sisko celebrated it with the crew, what do you guys think? It could be like they're giving thanks for making it to uncharted space or something.
Right now, we're somewhere between Oct 24 and Nov 8. Can we figure out any specifics so I can add it to the ship's log?
AND, I updated our Edition Handbook with our Simulation Officers. Look over everything and see if it makes sense here, too.
https://ufplanets.com/showthread.php...ition-Handbook
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Post ID: 375531
#190
Posted Mon 26 Nov, 2018 3:00 AM
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Last edited by Allan Hood; Mon 26 Nov, 2018 5:32 AM.
How do you guys feel about Thanksgiving aboard the ship? According to the math and timing, Thanksgiving happens the day before we get to uncharted space in 2381. Look over everything and see if it makes sense here.
https://ufplanets.com/showthread.php...152#post365152
Kirk and Sisko celebrated it with the crew, what do you guys think? It could be like they're giving thanks for making it to uncharted space or something.
Right now, we're somewhere between Oct 24 and Nov 8. Can we figure out any specifics so I can add it to the ship's log?
AND, I updated our Edition Handbook with our Simulation Officers. Look over everything and see if it makes sense here, too.
https://ufplanets.com/showthread.php...ition-Handbook
Sounds good to me!
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Post ID: 375587
#191
Posted Tue 27 Nov, 2018 3:37 PM
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Post ID: 376571
#192
Posted Tue 04 Dec, 2018 8:30 PM
@Asteropax - I'm SOOO sorry I was tardy with my post. Although my excuse has been an illness even the Borg would run from, I promised a deadline and did not follow-through. My apologies. I hope my last post played decent catch-up. Your filling in conversation certainly pushed the discussion to quick resolution.
@LogicalLeopard - I plan to dovetail your last post with my next post. I shouldn't make promises based on my last effort, yet my goal is to do something toot-sweet.
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Post ID: 376573
#193
Posted Tue 04 Dec, 2018 8:37 PM
Hey everyone,
Idk if I have already been removed from the character list, but I wanted to tell you that I will be going away from Ares for the time being.
It was a fun time in Ares, but due to my holidays I was never able to catch up and I currently have other things to do which are more important for me than writing stories. Sorry!
I also don't know, that if i should come back, that I will continue my science officer Vance Hayden. @Allan You may use him however you want for your posts. He is yours now if you need and want him ^^
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Post ID: 376586
#194
Posted Tue 04 Dec, 2018 10:15 PM
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Last edited by Allan Hood; Tue 04 Dec, 2018 10:28 PM.
Hey everyone,
Idk if I have already been removed from the character list, but I wanted to tell you that I will be going away from Ares for the time being.
It was a fun time in Ares, but due to my holidays I was never able to catch up and I currently have other things to do which are more important for me than writing stories. Sorry!
I also don't know, that if i should come back, that I will continue my science officer Vance Hayden. @Allan You may use him however you want for your posts. He is yours now if you need and want him ^^
Sorry to see you go. Real life come first and must always be a priority. Remember this is just for fun so if you ever get time again, come on back.
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#195
Posted Tue 04 Dec, 2018 10:27 PM