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Post ID: 386026
#1
Posted Thu 21 Mar, 2019 3:42 AM
–
Last edited by Taku; Thu 16 May, 2019 4:29 AM.
We will be performing shard maintenance on March 21 from 7-9:30 AM Pacific (14:00-16:30 UTC).
Event:
• Pervil over Pahvo Featured Task Force Operation
○ Peril over Pahvo is an all new Featured Task Force Operation, where five Alliance captains will deal with the invasion events in the Pahvo system.
○ Help implement planetary defense systems to safeguard the planet.
○ This event will last for 3 weeks and Captains can earn an all new reward!
○ Complete the TFO on 14 different days to earn the Terran Guerilla Combat Armor in addition to marks, dilithium, and three Featured TFO Reward Boxes.
○ This box gives your choice of an Enhanced Universal Tech Upgrade or a Captain Specialization Point Box.
• Terran Guerilla Combat Armor
○ The Terran Guerilla Combat Armor is a new reward for completing Peril over Pahvo on 14 different days.
○ The Terran Guerilla Combat Armor may be equipped on any character or bridge officer
○ This armor also may be activated to provide a special temporary delay to incoming power, converting all received damage into damage-over-time effects for several seconds
○ Obtaining the Terran Guerilla Combat Armor also provides a costume unlock accessible via the Tailor.
○ For more details, please visit the
Peril over Pahvo! blog.
• Mirror Crossfield Science Destroyer Research and Development Pack:
○ From March 21st to April 11th, we are running a promotion that will provide an additional bonus when opening a Research and Development Pack.
• Each pack opened will grant you either 10 Lobi or the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack.
• Newly included in the Special Requisition Choice Pack is The Mirror Crossfield Science Destroyer [T6]!
○ For more information, please visit our
Mirror Crossfield Science Destroyer blog.
General:
• The following ships now properly have their nacelles and associated ship parts animated and oriented while in sector space and when warping in and out of systems:
○ Intrepid Classes.
○ Bird-of-Prey Classes.
○ Chimera/Manticore Heavy Destroyer.
○ Peghqu'/Duvqu' Heavy Destroyer.
○ Daeinos/Dinaes Heavy Destroyer.
○ Kelvin Timeline Heavy Command Cruiser.
○ Aquarius Light Escort.
○ HoH'SuS Bird-of-Prey.
○ Risan Luxury Cruiser.
○ The Kelvin Timeline Intel Dreadnought Cruiser now properly closes its deflector blast doors during combat.
• Updated the system that causes ships with moving wings/nacelles to fold them into cruise position while in sector space.
• The Walker Class' left nacelle now properly shows the ship's name.
Content:
•Resolved an issue that was causing "Para Pacem" and "Illusion of Communication" to reward 9th Anniversary tokens after the 9th Anniversary event has ended.
UI:
• Resolved an issue that was causing performance issues during character creation.
• Resolved an issue that would sometimes cause the incorrect career art to appear during Character Creation.
Systems:
• Reduced the base damage tables used by all Space NPCs (hostile and friendly).
○ This change will affect only NPCs at level 55 and above, and works out to a 15% reduction to base damage output at level 60, and approximately ~19% reduction at level 65.
○ Reduced the damage scalar applied to all Dreadnought-rank NPCs (hostile and friendly) by 10%.
• Personal Endeavors:
○ Disabled the "Defeat Undine (Ground)" Personal Endeavor.
○ The number of dreadnoughts needed to complete the "Destroy Dreadnoughts" Personal Endeavor has been reduced at the Hard difficult level.
○ Resolved and issue with the "Destroy Herald Ships" Personal Endeavor that was causing it to only track the destruction of Frigate-rank enemies.
• Resolved an issue that caused some Nukara Strikeforce Elite Cryo Full Auto Rifles to be missing a [Sonic] modifier.
• Added a status icon to the set bonuses from the Gamma Team Synergies and Gamma Concerted Armaments sets.
• Strike from Shadows - massively increased the damage threshold before the placate breaks.
• Resolved numerous text errors on Geologist Duty Officer active roster abilities that reduce cooldowns on Exothermic Induction Field and Hyperonic Radiation.
Lifted directly from this Arc page.
Age of Discovery Patch Notes Links
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Posted Thu 21 Mar, 2019 7:23 AM
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Last edited by Mack; Thu 21 Mar, 2019 12:30 PM.
Ffffinally they fixed the intrepid class sector space nacelle animation!!!! Guess my science toon is shifting again to the Fleet Pathfinder!
I also never knew kelvin Connie and dread were meant to have animations either.
Now they just need to make the lobi/lockbox/promo ships account wide unlocks!
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Quote
Post ID: 386028
#3
Posted Thu 21 Mar, 2019 7:23 AM
–
Last edited by Bridger; Thu 21 Mar, 2019 8:19 AM.
Reduced the base damage tables used by all Space NPCs (hostile and friendly).
This change will affect only NPCs at level 55 and above, and works out to a 15% reduction to base damage output at level 60, and approximately ~19% reduction at level 65.
Reduced the damage scalar applied to all Dreadnought-rank NPCs (hostile and friendly) by 10%.
~19% reduction at level 65 that is a bit much, the game is not that hard.
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Posted Thu 21 Mar, 2019 9:37 AM
~19% reduction at level 65 that is a bit much, the game is not that hard.
I thought it was a 'nice' gesture, especially for more casual players; but I thought at most 10% not 19% at 65.
Still I think they are trying to make Elite Space / Ground, a bit more achievable for some, as a few Advanced TFO's have brutal Dread's.
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Posted Thu 21 Mar, 2019 9:44 AM
~19% reduction at level 65 that is a bit much, the game is not that hard.
I know I'm a decent pilot, and I never had issues before, but something was changed over the last little while, because my Lukar Science ship is in MkXV Elite Fleet gear and I'm getting absolutely shredded by Hur'q and Vaudwaar on my Discovery toon I'm just getting past the Delta Rising content.
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Post ID: 386033
#6
Posted Thu 21 Mar, 2019 10:26 AM
I thought they said that the damage reduction was not for the Normies or the Advanced levels, just the Elites. Maybe I read that wrong.
In addition, we'll be rolling out some changes to enemy difficulty with this new update. We've heard your feedback on high level battles, and after a lot of internal testing, we're going to be making our first changes to that difficulty to hopefully make those big fights a little more tenable. You'll notice enemies at levels 55 and above will be hitting a little less hard - not so much less to make it easy, though. You'll still need all of your tactics to make it through those big fights.
- emphasis mine
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Posted Thu 21 Mar, 2019 10:50 AM
With high level they mean the player Level form 55 upwards.
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Post ID: 386036
#8
Posted Thu 21 Mar, 2019 11:06 AM
You all seem to be missing the most important item in this patch.
Updated the system that causes ships with moving wings/nacelles to fold them into cruise position while in sector space.
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Posted Thu 21 Mar, 2019 12:08 PM
I like the damage reductions. The heavy ships also take less damage from playable ships, so this incentivizes the usage of lighter ships.
I think that the fact that some people simply vape npcs shouldn't result in people unable to vape to be one-shotted.
This works towards that direction and addresses a serious problem that impacts the common user base, making the space combat more enjoyable, as things get more close to trek battles than raging spike-fests.
10-19% is decent.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Thu 21 Mar, 2019 12:17 PM
They've broken, repaired and subsequently broken the ship animations several times over at this point, we'll see how long it holds this time.
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Posted Thu 21 Mar, 2019 12:20 PM
• Resolved an issue that caused some Nukara Strikeforce Elite Cryo Full Auto Rifles to be missing a [Sonic] modifier.
Finally.
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Posted Thu 21 Mar, 2019 12:27 PM
• Resolved an issue that was causing performance issues during character creation.
This better works
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Posted Thu 21 Mar, 2019 1:50 PM
They've broken, repaired and subsequently broken the ship animations several times over at this point, we'll see how long it holds this time.
They swore that the animations for the impulse engines would be restored to the FED Pilot Escorts. I'm still waiting.
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Post ID: 386047
#14
Posted Thu 21 Mar, 2019 1:51 PM
~19% reduction at level 65 that is a bit much, the game is not that hard.
I find it really difficult.
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Posted Thu 21 Mar, 2019 2:11 PM
im wondering if the Crossfield is getting the rest of its interior.... it sure looks like it.., I hope...considering its on the USS GLENN already. and I wonder if it will be available for those of us that already have the Intel seat Crossfield ?? Attachment 10481