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Quote
Post ID: 386581
#1
Posted Tue 26 Mar, 2019 9:15 PM
–
Last edited by Bridger; Tue 16 Apr, 2019 12:02 PM.
FLEET T6 - NEBULA CLASS[TOP]
History Of The Ship Class:
Construction of the Nebula-class was spearheaded under the authority of the Yoyodyne Division, and ranged in construction dates from as early as 2363. Vessels including the USS Phoenix, the USS Prometheus, and the USS Sutherland were constructed at this time at both the 40 Eridani A Starfleet Construction Yards and the San Francisco Fleet Yards.
The mission profile of the Nebula-class varied from performing various scientific and exploratory roles to conducting patrol, transport duties and combat operations.
The Nebula-class was present in several major Federation engagements against the Borg, including the Battle of Wolf 359 and the Battle of Sector 001. They were also present in numerous Dominion War battles, including the Second Battle of Chin'toka and Battle of Cardassia.
Ship Specifications:
Unlock |
Bonus |
Description |
I |
Enhanced Particle Generators
|
+15% Damage to Exotic Damage abilities
|
II |
Advanced Shield Systems
|
+10% Shield Hitpoints
|
III |
Enhanced Restorative Circuitry
|
Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%
|
IV |
Reactive Shield Technology
|
5% Shield Regeneration every 6 seconds
Reduces Damage to Shields by 5%
|
V |
Starship Trait |
Tachyon Dispersal (Z-Store Ship)
|
The Build:
SHIP EQUIPMENT: |
SCI - BUILD
|
FORE WEAPONS: |
Terran Task Force Phaser Beam Array [CrtD/Dm] [CrtD]x3
Prolonged Engagement Phaser Beam Array [CrtD/Dm]
Gravimetric Photon Torpedo Launcher [CrtD/Dm] [CrtD]x4
|
AFT WEAPONS: |
3x Phaser Beam Array [CrtD/Dm] [CrtD]x4
|
DEFLECTOR:
|
Bajor Defense Deflector Array [EPG/HullCap] [EPG]x4
|
SECONDARY DEFLECTOR:
|
Deteriorating Secondary Deflector [CtrlX]x2 [EPG/ShdHeal] [EPG] [SA +Dmg]
|
IMPULSE ENGINE: |
Temporal Defense Initiative Combat Impulse Engines [SecSpd-2] [Spd]
|
WARP CORE: |
Temporal Defense Initiative Overcharged Warp Core [AMP] [W->S]
|
SHIELDS: |
Iconian Resistance Resilient Shield Array [Cp/Rg] [Reg]
|
DEVICES: |
Temporal Negotiator
Exotic Particle Flood
Reactive Armor Catalyst
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints
*Phased-Waveform Beacon
*Beacon of Kahless
|
ENGINEERING CONSOLES: |
Conductive RCS Accelerator [EPG]
Bioneural Infusion Circuits
Delphic Tear Generator
Auxiliary Ejection Assembly
|
SCIENCE CONSOLES: |
Exotic Particle Field Exciter [EPG]
3x Restorative Particle Focuser [CtrlX] [EPG]
Interphase Quantum Distributor
|
TACTICAL CONSOLES: |
Chronometric Capacitor
Constriction Anchor
|
*Can be used from your inventory
Boff Abilities:
Com. Science
Krenim
|
Hazard Emitters I
|
Photonic Officer I
|
Destabilizing Resonance Beam II
|
Gravity Well III
|
Lt. Com Universal Hierarchy
|
Polarize Hull I
|
Charged Particle Burst I
|
Subspace Vortex III
|
Lt. Com Engineer
Jem'Hadar
|
Causal Reversion I
|
Channeled Deconstruction II
|
Entropic Redistribution III
|
Lt. Tactical
Romulan
|
Beam Fire at Will I
|
Torpedo: Spread II
|
Ens. Science
Krenim
|
Science Team I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions
|
Hangar Weaponry |
Maximum Hull Capacity |
Maximum Shield Capacity |
Projectile Critical Damage
|
|
|
Energy Critical Damage
|
Specialization:
PRIMARY: |
SECONDARY: |
Temporal Operative
|
Strategist |
Traits:
Doffs:
Doff Specialization: |
Effect: |
Warfare Master
|
Stacks with other Warfare Duty Officers.
+10% All Damage.
|
|
+10% All Damage against Borg
|
Deflector Officer
|
Chance to reduce the recharge time for Deflector abilities
|
Deflector Officer
|
Chance to reduce the recharge time for Deflector abilities
|
Matter-Antimatter Specialist
|
Chance for Gravity Well to knock enemy engines offline
|
Gravimetric Scientist
|
Chance to create an aftershock Gravity Well
|
ISA BOFF ROTATION:
First Groupe (Cube Targeted):
Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I
Left Groupe (Nanite Transformer):
Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I
Spheres spawned by attacking the Left Nanite Transformer:
Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I
Right Groupe (Nanite Transformer):
Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I
Gate (this should pull all the Spheres spawned by attacking the Right Nanite Transformer) :
Quantum Singularity Manipulation II - Scattering Field III - Anti-Time Entanglement Singularity II - Sensor Scan III - Refracting Tetryon Cascade II - Delphic Tear Generator - Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I
Latest ISA PUG Parse: Science
Final conclusion:
After 10 years of Star Trek Online being there I have finally created a Science Build and it works pretty good so nothing to complain. This build does what I want with all my builds to have the ship as canon as possible so more DPS is possible and I will for sure do a Pure DPS Science Build in the future.
PS: The most important part of a Science Build is the precise use of abilities at the right time and this is a must but once you have that going you are on the winning side.
build updates:
I have added the video that helped me a lot creating this build and how to use it.
Replaced one Restorative Particle Focuser [CtrlX] [EPG] with Interphase Quantum Distributor
Added the the folowing Doffs - Warfare Master, Space Warfare Specialist (Borg)
Replaced Peak Efficiency with Exotic Modulation
Added a New Record
Replaced Highly Specialized with Charged Particle Reaction
Added my ISA Boff Rotation
Added a New Record
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Tue 26 Mar, 2019 10:58 PM
–
Last edited by Arno12; Tue 26 Mar, 2019 11:02 PM.
I swear to all that is holy Bridger You are a Freaking Psychic
What Bridge Officers did you use?
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Posted Tue 26 Mar, 2019 11:07 PM
I swear to all that is holy Bridger You are a Freaking Psychic
What Bridge Officers did you use?
The ones that are listed in the build
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Posted Tue 26 Mar, 2019 11:58 PM
The ones that are listed in the build
Well now I just feel silly, I didn't notice them posted along with Boff abilities
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Posted Wed 27 Mar, 2019 6:05 AM
How do you keep your CtrlX up in order to bunch up enemies in your deathball? This build seems to be FAW and EPG, but no subsystem innate skills are used (faw shares beam ability global cd with them).
There's no tt1, so no shield distribution, presuming.
I like the boff layout on the sci/temporal part.
Also... Why aren't you using the Offensive Nukara Rep. Trait? It's %bonus to all damage counts for exotic abilities too and since you run high aux, it's worth having it. I know it's rumored not to work for exotic... But it adds up. Just test in any space instance.
Really solid build!
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Wed 27 Mar, 2019 8:31 AM
How do you keep your CtrlX up in order to bunch up enemies in your deathball? This build seems to be FAW and EPG, but no subsystem innate skills are used (faw shares beam ability global cd with them).
The Weapons have only a minimal impact on this build, I could run it with them or without them the same is true for the Tactical abilities it relies on Exotic Damage. In this version though I profit from Entwined Tactical Matrices FAW and Spread together with the Gravimetric Torpedo that creates additional rifts.
With me having 565 Points in Exotic Damage I have trough Particle Manipulator 50% CrtH and 56.5 CrtD for Exotic Damage + another 110% CrtD from the normal CrtD that also counts as far as I know but I could be wrong.
There's no tt1, so no shield distribution, presuming.
Only manually if I have too, the ships is squishy and if you are the top DPSer in a game, it can get hairy.
I like the boff layout on the sci/temporal part.
It is good, I wish some of the Temporal Seats would be on Science so I could do more for Survivability.
Also... Why aren't you using the Offensive Nukara Rep. Trait? It's %bonus to all damage counts for exotic abilities too and since you run high aux, it's worth having it. I know it's rumored not to work for exotic... But it adds up. Just test in any space instance.
The reason why I don't have it on is that I need the space for Boff cooldown reduction Traits.
The build is far from being perfect and by tuning it I should see a better results but I am playing science for just two days now.
Thanks
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he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Wed 27 Mar, 2019 8:38 AM
I have this ship [Fleet] and will be certain to give this build a look, especially as a few more toons earn mastery in the Fleet variant.
Nice post!
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Posted Wed 27 Mar, 2019 8:54 AM
I have this ship [Fleet] and will be certain to give this build a look, especially as a few more toons earn mastery in the Fleet variant.
Nice post!
Thanks
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Quote
Post ID: 386650
#9
Posted Wed 27 Mar, 2019 7:14 PM
This is definitely food for thought as I have a Science build in mind for quite some time.
I never imagined a canon layout like this would perform this good. Nice work (as always)!
LOGIC IS THE BEGINNING OF WISDOM, NOT THE END. - SPOCK
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Posted Wed 27 Mar, 2019 8:52 PM
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Wed 27 Mar, 2019 10:22 PM
Hmm, 3k zen to get the Super grav well trait, so very tempting for a sci boat. I can imagine the hilarity if I fitted it to my Eternal. spamming super grav wells, followed by torp spreads and DRB's. FUN!
Flectere si nequeo superos, Acheronta movebo.
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Quote
Post ID: 386662
#12
Posted Wed 27 Mar, 2019 10:49 PM
Hmm, 3k zen to get the Super grav well trait, so very tempting for a sci boat. I can imagine the hilarity if I fitted it to my Eternal. spamming super grav wells, followed by torp spreads and DRB's. FUN!
Suppose to be ship sale tomorrow I thinlk
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Posted Thu 28 Mar, 2019 2:09 AM
Suppose to be ship sale tomorrow I thinlk
Oooh thanks Arno!!
Flectere si nequeo superos, Acheronta movebo.
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Posted Thu 28 Mar, 2019 12:50 PM
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Fri 29 Mar, 2019 3:04 AM
Question, I just noticed your using Phasers without [Pen], is due tot he recent support that phasers have received of late that the [Pen] Modifier isn't as necessary?