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Posted Wed 17 Apr, 2019 6:01 PM
Like the topic says im trying to decide what traits to collect EC for. Im currently a Sci captain but running a Vanguard carrier.
Heres what i have currenty:
Space: Conservation of energy, Context is for kings, fleet coordinator, inspirational leader, particle manipulator, repair crews, enlightened, shield technician, operative.
Im looking for replacements for Shield technician and operative. Got my eyes on Wing Commander but thats it so far.
Ground: Pistols, up close and personal, Acute senses, field researcher, field technichian, vicious, medical vanguard, creative, universal law is for lackeys.
Im looking to keep Lakeys, field researcher, vicious and pistols. Rest is kinda up in the air.
Any advice on what to go for?
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Posted Wed 17 Apr, 2019 6:11 PM
At the Fleet K13 Starbase holding you can get advanced versions of the starting basic traits. One which might help you is Advanced Astrophysicist; it boosts EPG, CtrlX etc., all things you'll want lots of on a sci vessel.
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Posted Wed 17 Apr, 2019 6:28 PM
Dude, I JUST found that and shared in chat and in the chatbox here.
The traits are 100,000 Fleet Credits and 21,250 DIL each.
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Post ID: 388603
#4
Posted Wed 17 Apr, 2019 9:30 PM
The upgraded pistol skill and upgraded astrophysicist do look interesting. Though astro will be a fallback unless i wond find something better. It cant be compared to traits like Context is for kings, repair crews and Particle manipulator for example on how powerful they are. So looking for more "must have" traits from lockboxes etc to see if one of those can be more useful.
Im currently grinding Doffs and Fleet marks to get enough FC to get the extra trait slots. I dont even have that yet After that its Elite Gunboats. So having 100k for the K13 traits will be pretty far off in the future. It may be quicker to find something better from a lockbox and get it with EC from the exchange.
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Post ID: 388619
#5
Posted Thu 18 Apr, 2019 12:30 AM
–
Last edited by Taku; Thu 18 Apr, 2019 6:11 PM.
We also have quite a few Traits available for sale in the Fleet Shops. Any purchases from the Fleet Shops will be 20% off the Exchange price.
4th Fleet - Ground Traits:
Active Rerouting,
Agony Modulator,
Berserker,
Blissful Agony,
Brawler,
Conduit,
Disassembler,
Firearms Specialist,
Imminent Danger,
Indirect Shielding,
Ironsides,
Make an Example,
Overcharging,
Pack Leader,
Photonic Armor Protocol,
Savior,
Show No Weakness,
Taking You With Me,
Tumultuous (that's a lot of "U"s in one word...),
Universal Law is for Lackeys
4th Fleet - Space Traits:
Anchored,
Blaze of Glory,
Coalition Starship Tactics,
Context is for Kings, Eyes of the Swarm,
Fluidic Cocoon,
Inspirational Leader,
Into the Breach,
Lead Foot (A must-have for me),
No Retreat - No Mercy,
Secret Command Codes
Main Fleet - Starship Traits:
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Post ID: 388629
#6
Posted Thu 18 Apr, 2019 2:39 AM
–
Last edited by Strathkin; Thu 18 Apr, 2019 4:51 AM.
Speaking of which, Context is for Kings, is one I still need on perhaps a few character's myself yet. But I like the way you think Cmdr Taku, as Secret Command Codes is very nice - especially for Sci toons but can be good for all. I replaced Techie on most characters with the Inspirational Leader, so kind of you to note it's available at fleet bank at a discount.
It's just too bad they didn't offer Superior Particle Manipulator, or Superior Conservation of Energy; as those 'basic' traits I still slot and well before Superior Astrophysicist. Only cause I have Inspirational Leader which can offer more. Yet one should note K13 is Superior trait's, not Advanced.
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Posted Thu 18 Apr, 2019 12:31 PM
We also have quite a few Traits available for sale in the Fleet Shops. Any purchases from the Fleet Shops will be 20% off the Exchange price.
4th Fleet - Ground Traits:
Active Rerouting,
Agony Modulator,
Berserker,
Blissful Agony,
Brawler,
Conduit,
Disassembler,
Firearms Specialist,
Imminent Danger,
Indirect Shielding,
Ironsides,
Make an Example,
Overcharging,
Pack Leader,
Photonic Armor Protocol,
Savior,
Show No Weakness,
Taking You With Me,
Tumultuous (that's a lot of "U"s in one word...),
Universal Law is for Lackeys
4th Fleet - Space Traits:
Anchored,
Blaze of Glory,
Coalition Starship Tactics,
Context is for Kings,
Eyes of the Swarm,
Fluidic Cocoon,
Inspirational Leader,
Into the Breach,
Lead Foot (A must-have for me),
No Retreat - No Mercy,
Secret Command Codes
Main Fleet - Starship Traits:
Oh very nice! How does one access said shops?
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Posted Thu 18 Apr, 2019 1:55 PM
One need only place an item request in the appropriate forum: FLEET BANK SHOP PURCHASE
Specifics of the transaction will be relayed, and any difficulties in arranging payment (such as not actually having a character in, say, 4th Fleet) will be ironed out. Once payment is made, the requested item(s) will be delivered through the in-game mail system.
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Posted Thu 18 Apr, 2019 1:59 PM
Spot the sales pitch......
Honestly though there’s loads of traits in the banks so if you want one just about for a QM or drop a request in the thread Arimimochi posted.
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Posted Thu 18 Apr, 2019 2:10 PM
Oh very nice! How does one access said shops?
The easiest way is to have a character in each Fleet.
The next easiest way is to be invited to a specific Fleet's holdings. I would recommend seeking invitations to the different Fleet Starbases.
Most advanced players and Staff have characters across all of the Fleets. Meetings can be set up, or you can ask in the [UFPlanets] in-game chat.
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Posted Thu 18 Apr, 2019 3:04 PM
These are my usual go to traits. Right now I'm running a Tac Toon in a Crossfield Science ship.
Personal Ground
- Aggressive
- Brutal Impetus
- Creative
- Field Technician
- Hive Mind
- Lucky
- Security Detail
- Soldier
- Superior Rifle Training
Personal Space
- A Good Day to Die
- Context is for Kings
- Duelist’s Fervor
- Fleet Coordinator
- Inspirational Leader
- Particle Manipulator
- Repair Crews
- Self-Modulating Fire
- Superior Beam Training
If Running a Torp Build
- Kinetic Precision
- Superior Projectile Training
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Posted Sun 21 Apr, 2019 10:11 AM
Thanks for all the advice!
This is what i landed at currently after some deliberation and camping of the exchange:
Space:
- Conservation of energy
- Context is for kings
- Fleet coordinator
- Inspirational Leader
- Particle Manipulator
- Repair Crews
- Wing Commander
- Duelists Fervor
- Enlightened
Ground:
- Pistol Training (will upgrade to superior pistol training at K13 when i get rank enough to be allowed to purchase from fleet stores)
- Brutal Impetus
- Hive Mind
- Field Researcher
- Field Technician
- Vicious
- Unversal Law is for Lackeys
- Creative
- Medical Vanguard (still looking for something better for this slot... Maybe berserker, though i tend to keep at range... Maybe Introspection, but rarely stay stationary for long with how fast stuff dies... maybe firearms expert, but use a weapon with quick secondary so not that useful)
Posted Sun 21 Apr, 2019 11:02 AM
One of my favourites are "Taking you with me."
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Posted Sun 21 Apr, 2019 1:19 PM
Sci captain:
Space:
- psychological warfare (20% bonus control skills effectiveness)
- anchored (you usually sit still when you cast your exotix. 20% bonus exotic damage is good to them)
- inspirational leader (succession of skills adds those 3 stacks fast to your skill bonuses)
- enlightened - 15% exotic damage is a win
- particle manipulator (key trait)
- invasive control ... (One system offline randomly for each enemy affected by a control power - grav well rocks if you run this combined with Pilfered Power)
Ground:
- Vicious
- introspection (ground version of the space - anchored trait. - if you're not a constant mover)
- adrenal release (clickie with +50% all damage output)
- agony modulator (extra damage over time added to your sci kit module skills)
- technophile (key trait)
- lucky (+3% crth, + expose chance)
Truth is uncomfortable most of the times. That's why you gotta face it every time.