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Post ID: 395426
#1
Posted Sun 07 Jul, 2019 4:27 PM
–
Last edited by Bridger; Sun 23 Feb, 2020 7:31 PM.
T6 - DISCO D7 CLASS - TACTICAL[TOP]
History Of The Ship Class:
The D7 was introduced in 2257 by Chancellor L'Rell as she presented the ships's schematics to the Klingon High Council. She hoped that the design would enter mass production and be a symbol of Klingon unity embraced by all Houses.
She served as the backbone of the fleet for several years during the 23rd century. Among the mission profiles designated for this class was that of scout ship.
By 2267, they were prominently featured in the Klingon Imperial Fleet, where they posed a serious threat to the security of the Federation and Starfleet.
Introduced in the early 2270s, the K't'inga-class cruiser was considered one of the most powerful warships in the Klingon Defense Forces, even serving as a flagship of the Imperial Fleet for a time during the 2290s.
K't'inga-class cruisers were in service as early as the 2270s, when the Epsilon IX station recorded the destruction of three K't'inga-class vessels by the V'ger entity. Starfleet's interest in the K't'inga-class cruiser was such that in 2285, the class of ship appeared in the Kobayashi Maru training scenario at Starfleet Academy.
For nearly a century, the K't'inga-class cruiser proved to be a rugged, sturdy design that saw continuous use. In that aspect they were much like their Federation counterparts the Excelsior-class and Miranda-class starships, whose usefulness outlived contemporaries such as the Constitution-class cruiser.
With marked improvements, these warships saw continuous use as front-line and border patrol ships throughout the Second Klingon-Federation War and the Dominion War of the early-2370s.
They were not always the ship of choice for all missions, however, as more agile craft like the Klingon Bird-of-Prey were better suited for some tasks.
Ship Specifications:
Unlock |
Bonus |
Description |
I
|
Absorptive Hull Plating
|
+25 Physical Damage Resistance Rating
+25 Kinetic Damage Resistance Rating
|
II |
Rapid Repairs
|
Regenerates 1.25% of your maximum hull every 3 seconds in Space
Twice the amount is regenerated out of combat
|
III |
Quick Deployment
|
20% recharge time reduction to launching Carrier pet crafts
+50% Rank Up XP for all Hangar Pets
|
IV |
Enhanced Hull Plating
|
+25 All Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating
|
V |
Starship Trait |
The Ruin Of Our Enemies
|
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Terran Task Force Disruptor Dual Heavy Cannons [CrtD/Dm] [Dmg]x3 [Proc]
Disruptor Quad Cannons [CrtD/Dm] [Dmg]x4
2x Disruptor Dual Cannons [CrtD/Dm] [Dmg]x4
Nausicaan Energy Torpedo Launcher [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
|
AFT WEAPONS: |
Heavy Bio-Molecular Disruptor Turret [CrtD/Dm] [Dmg]x3 [Proc]
Disruptor Turret [CrtD/Dm] [Dmg]x4
House Martok Disruptor 360-Degree Energy Weapon [Ac/Dm] [Acc] [Arc] [Dmg]x2]
|
DEFLECTOR:
|
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE:
|
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
|
WARP CORE:
|
Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
|
SHIELDS:
|
Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg] |
DEVICES: |
Temporal Negotiator
Subspace Field Modulator
Energy Amplifier
Reactive Armor Catalyst
|
UNIVERSAL
CONSOLES: |
Lorca's Custom Fire Controls |
ENGINEERING CONSOLES: |
D.O.M.I.N.O.
Dynamic Power Redistributor Module
Point Defense Bombardment Warhead
Zero-Point Energy Conduit
House Martok Defensive Configuration
|
SCIENCE CONSOLES: |
Tachyokinetic Converter
Bioneural Infusion Circuits
Protomatter Field Projector
|
TACTICAL CONSOLES:
|
Counter-Command Multi-Conduit Energy Relay
2x Vulnerability Locator[Disruptor]
|
HANGAR:
|
2x Elite Tactical Attack Fighter Squadrons
|
Boff Abilities:
Com. Eng/Mir
Vanguard
Jem'Hadar
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Narrow Sensor Bands III
|
Mixed Armaments Synergy III
|
Lt.Com. Tac
Romulan
|
Beam Fire at Will I
|
Attack Pattern Beta I
|
Cannon: Rapid Fire II
|
Lt.Com. Uni
Romulan
|
Tactical Team I
|
Kemocite-Laced Weaponry II
|
Torpedo: Spread III
|
Lt. Uni/Com
Nausicaan
|
Emergency Power to Weapons I
|
Auxiliary to Battery I
|
Ens. Sci
Vanguard Jem'Hadar
|
Hazard Emitters I
|
Skill Tree:
ENGINEERING:
|
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Strategist |
Traits:
Doffs Space:
Doff Specialization: |
Effect: |
Security Officer
|
Improve Critical Severity by 20% for 30 seconds |
Security Officer
|
Improve Critical Severity by 20% for 30 seconds |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Doffs Ground:
Doff Specialization: |
Effect: |
Warfare Master
(Elder Malik'itan)
|
Having this officer on active duty will increase all of your damage output when in combat versus any enemy on both Space and Ground Maps
|
Ground Warefare Specialist
(Neal Falconer)
|
Having this officer on active duty will increase all of your damage output when in combat versus Borg on both Space and Ground maps.
|
Latest ISE PUG Parse:
Latest HSE Parse:
The new Disco7 is a great ship when it comes to looks and performance but with a price tag of over one Billion EC there are a lot of cheaper ships that can perform better and the Juggernaut at the same price will also outperform both the Disco7 and the Donnie.
When it comes to the looks of that ship she is for sure one of the best looking Klingon ships we ever got I really hope that the models of the original D7/K'tinga will see an update in the future.
build updates:
Updated to 2020
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Commodore
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Posted Fri 06 Sep, 2019 5:49 PM
I just picked up the Donnie, which I believe has the same layout? I want to add scramble fighters and wing commander. I'll possibly add an officer for cool down on launch time of pets as well.
I also want to make use of the beams, but do i need to keep cannon rapid fire, I believe that is mostly used for a proc?
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Posted Fri 06 Sep, 2019 6:32 PM
Ahm if you go with Beam Overlaod than you need Scatter Volley I to trigger Preferential Targeting.
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Posted Fri 06 Sep, 2019 6:39 PM
–
Last edited by Tain; Fri 06 Sep, 2019 6:51 PM.
Ahm if you go with Beam Overlaod than you need Scatter Volley I to trigger Preferential Targeting.
Great, thanks for the tip!
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Posted Sat 22 Feb, 2020 11:17 AM
build updates:
Updated to 2020
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Sat 22 Feb, 2020 3:41 PM
With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?
Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
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Post ID: 410541
#7
Posted Sat 22 Feb, 2020 3:57 PM
With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?
Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
There are no diminishing returns and each purple doffs give you 10% cooldown reduction so with 3 you get 30% the reason to use it is very simply you never think about cooldowns again.
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Post ID: 410542
#8
Posted Sat 22 Feb, 2020 3:59 PM
Wow that's a LOT. Ok, I need to invest in some of these guys. Would go a long way to keeping cooldowns short for my miracle worker skills which helps my DPS by a ton.
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Posted Sat 22 Feb, 2020 4:08 PM
Wow that's a LOT. Ok, I need to invest in some of these guys. Would go a long way to keeping cooldowns short for my miracle worker skills which helps my DPS by a ton.
Indeed.
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Posted Sat 22 Feb, 2020 4:24 PM
With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?
Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
If you have gone this long without technician DOFFs you should just do the B'tran Cluster DOFF missions. Granted it may take you a bit to farm 3 technician DOFFs but it is worth it not to spend tens of millions of EC in my opinion.
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Posted Sat 22 Feb, 2020 4:46 PM
I noticed new security officer Doffs in the build, are these from the New lockbox?
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Post ID: 410550
#12
Posted Sat 22 Feb, 2020 4:56 PM
I noticed new security officer Doffs in the build, are these from the New lockbox?
Yes they are, the ones I use are 27 of 47.
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Posted Sat 22 Feb, 2020 6:19 PM
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Posted Sun 23 Feb, 2020 7:35 PM
Managed to Snag 2 for my Fed
Kinda bare on the KDF Side though, eh I'm sure more will pop up
. Thanks for the Build Update
Nice and you are welcome.
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