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Quote
Post ID: 410210
#1
Posted Wed 19 Feb, 2020 1:07 PM
–
Last edited by Bridger; Sun 01 Mar, 2020 4:31 PM.
FLEET T6 - Kholhr CLASS[TOP]
History Of The Ship Class:
While the Romulan Republic Navy had previously expressed interest in joining the Allied Cooperative Starship Development Board, its priorities were heavily focused on restoring its naval infrastructure and ship-building capacity following the devastation of the Iconian War.
The Republic also had to struggle to manage a large influx of former Imperial worlds who wished to join following the disappearance of Empress Sela and the ensuing Iconian Invasion. Now that the legitimacy of the Republic is firmly established, the responsibilities of its navy continue to increase.
This rapidly changing reality is one of supply chains and material at scale, and until recently most research and development was allocated to logistical concerns as opposed to military ones. Now, as the situation begins to settle, Republic strategists look forward to sharing the latest developments in ship technology from their allies.
The Kholhr-class Temporal Warbird represents the Romulan Republic's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Kholhr class is the Romulan answer to these threats - a maneuverable, stealthy, powerful vessel, with the firepower to scour from all existence anyone who would threaten New Romulus.
Ship Specifications:
Unlock |
Bonus |
Description |
I |
Precise Weapon Systems |
+5 Accuracy Rating |
II
|
Enhanced Singularity Circuitry
|
Reduces the cooldown time on Singularity Power use by 15%
Increases your Singularity Charge rate by 30%
|
III
|
Enhanced Weapon Systems
|
+10% Kinetic Damage
+10% All Energy Damage
|
IV |
Devastating Weaponry
|
+2.5% Critical Chance
|
V |
Starship Trait |
Pride Of Mol'rihan (Z-Store Ship)
|
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Terran Task Force Disruptor Dual Heavy Cannons [CrtD/Dm] [Dmg]x3 [Proc]
3x Disruptor Dual Cannons [CrtD/Dm] [Dmg]x4
Nausicaan Energy Torpedo Launcher [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
|
AFT WEAPONS: |
Heavy Bio-Molecular Disruptor Turret [CrtD/Dm] [Dmg]x3 [Proc]
2x Disruptor Turret [CrtD/Dm] [Dmg]x4
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
SINGULARITY CORE:
|
Elite Fleet Thoron-Infused Singularity Core [AMP] [Res] [SCap] [SingC] [SST] [W->S]
|
SHIELDS: |
Tilly's Review-Pending Modified Shield [Cap]x4 [Cp/Rg]
|
DEVICES: |
Temporal Negotiator
Energy Amplifier
Reactive Armor Catalyst
|
ENGINEERING CONSOLES: |
D.O.M.I.N.O.
Dynamic Power Redistributor Module
|
SCIENCE CONSOLES:
|
Temporal Trajectory Shifter
Tachyokinetic Converter
Bioneural Infusion Circuits
Protomatter Field Projector
|
TACTICAL CONSOLES: |
3x Vulnerability Locator [+Dis]
Counter-Command Multi-Conduit Energy Relay
Lorca's Custom Fire Controls
|
Boff Abilities:
Com. Tac\Temp
Romulan
|
Tactical Team I
|
Attack Pattern Beta I
|
Torpedo Spread III
|
Cannon Rapid Fire III
|
Lt.Com. Sci
Romulan
|
Polarize Hull I
|
Hazard Emitters II
|
Structural Analysis III
|
Lt. Tac\Temp
Romulan
|
Beam Fire at Will I
|
Kemocite-Laced Weaponry II
|
Lt. Eng
Romulan
|
Emergency Power to Weapons I
|
Auxiliary to Battery I
|
Lt. Uni
Romulan
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Strategist |
Traits:
Doffs Space:
Doff Specialization: |
Effect: |
Security Officer
|
Improve Critical Severity by 20% for 30 seconds |
Security Officer
|
Improve Critical Severity by 20% for 30 seconds |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Doffs Ground:
Doff Specialization: |
Effect: |
Warfare Master
(Elder Malik'itan)
|
Having this officer on active duty will increase all of your damage output when in combat versus any enemy on both Space and Ground Maps
|
Ground Warefare Specialist
(Neal Falconer)
|
Having this officer on active duty will increase all of your damage output when in combat versus Borg on both Space and Ground maps.
|
Latest ISE PUG Parse: Tactical
Latest HSE Parse: Tactical
Final conclusion:
Fleet Kholhr Temporal Warbird is an excellent Escort that can do a lot of damage and is for sure and excellent choice for a DPS build. While the Temporal Specialization is not the best for Energy Weapon based Damage you can still get good numbers out Recursive Shearing I if you decide not to run an a Torpedo on the ship.
All in all a very nice, ship that reminds you of the Bird of Prey from ENT/TOS.
build updates:
Replaced Point Defense Bombardment Warhead with Temporal Trajectory Shifter
Added a new Record
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Quote
Post ID: 411554
#2
Posted Sun 01 Mar, 2020 4:31 PM
build updates:
Replaced Point Defense Bombardment Warhead with Temporal Trajectory Shifter
Added a new Record
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Sun 01 Mar, 2020 4:52 PM
Great guide, thank you very much!
I've got the Jem'Hadar version of this ship so I'm definitely going to try several things you've presented, e.g. the skill tree, bridge officer abilities, reputation bonuses and active traits. Alas, I don't have most of the personal space traits or gear that you use. Doesn't matter, though. I hope it'll be fine anyways.
Eeny, meeny, miny, moe...
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Post ID: 411563
#4
Posted Sun 01 Mar, 2020 5:05 PM
Great guide, thank you very much!
I've got the Jem'Hadar version of this ship so I'm definitely going to try several things you've presented, e.g. the skill tree, bridge officer abilities, reputation bonuses and active traits. Alas, I don't have most of the personal space traits or gear that you use. Doesn't matter, though. I hope it'll be fine anyways.
You will get there, while traits, gear.... are important your piloting is the most important part of your build.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Tue 31 Aug, 2021 9:19 PM
Being essentially a complete newb to the game, this build looks to be just the sort of thing I was looking for in a Tac DPS "Tear 'em a new one" build. I've had trouble in the past on other games managing to fill the Kickass roll in team efforts, but this should be just the thing, as I've finally reached the Rear Admiral ranks. I've got a lovely T6 Andorian Thozyn Pilot Escort that I'm tricking out as close to your suggestions as I can while waiting to reach endgame levels.
Thanks again for this great post.