Pay to Win does not always equal "Best DPS". Winning could mean just the bragging rights for having the best or rarest stuff.
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Well, if it's about the rarest, then STO has a fair few P2W elements.
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if this is where we are going then any game with store mechanic is p2w. Sounds silly to me. What are you winning if you are just doing collecting? Not everyone going care that you got x ship or whatever you want to fill in the blank.
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Anyone played Star Trek Fleet Command? That's P2W.
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That depends. If ships/character can be grinded in-game while also on the store - that's pay to skip. The fact that ships in STO with unique traits, etc can only be PAID for as means to obtain them, makes it play to win. Buying these ships also definitely gives you better advantage too.
So yes, many MMOs also out there are pay for convenience (ex: level up your character instantly), but also at no point this ends up affecting in-game progression or presenting other players at a disadvantage since the gear is still obtained in-game. The characters themselves don't have classification to set them apart in any shape or form. Implementation of how the store affects the game differs in each MMO though - in some games it is indeed also P2W with a similar implementation to STO, in some absolutely not.
STO is pay to win. Not sure why that's a problem at this point - its a fact. And yet despite money being made we lack content, still fly those new bought ships into the same old STFs and rubber banding. From what I generally see - most of the player base are happy with the way EP run the game too, being sympathetic towards "they need to make money". At this point it's no wonder that they keep running the game as they wish with sole focus of implementing/working on updates which further invoice on existing content/features of the game.
What else has also happend before - after the salt, payment to Cryptic/PWE commences. In the end, this will always keep happening.
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Read this article and you'll see what I mean: https://en.wikipedia.org/wiki/Fear_of_missing_out
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If the comment made by Bridger plays out in some form, I think it's safe to say that STO will officially become nothing more than an exercise in getting folks to open their wallets rather than having any meaningful story development from there onwards.
I saw on Reddit, so take how real it is with a pinch of the previously mentioned salt, that the Victory is Life expansion was the last major storyline the devs had up their sleeve. There was supposed to be an addition that dealt with the return of Mirror Leeta and her final defeat, but after that they were running on empty until Discovery gave them a path to go down.
I'm reminded of this.
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Star Craft II is biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig in Korea
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So much nostalgia! Just hearing that synth voice gives me the warm fuzzies.
Flectere si nequeo superos, Acheronta movebo.
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Yeah, probably running on empty because they don't have a lot they can do resource wise. I'm sure if they had the resources, we would've been exploring the Andromeda Galaxy or exploring more of our own galaxy (like meeting the Lukari). Hell, I'm betting the Lukari were an experiment to see if they can pull it off and be able to do more. Sadly, from the sounds of it, no.
If it was $5, I could understand. But $30? That's terrible. ...then again, I'm the guy who bought leveling potions for the wrong character on FFXIV, so I can't really blame anyone who does this. Just it ain't helping. Also for the record, I realize there's a failsafe and I ignored it, so I got what I rightly deserved for that.