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Posted Thu 07 Oct, 2021 1:09 AM
TFO sounds interesting. Another 32c gamble tease though, and now it is a temporal ship from a time when time tech is banned.
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Posted Thu 07 Oct, 2021 1:15 AM
TFO sounds interesting. Another 32c gamble tease though, and now it is a temporal ship from a time when time tech is banned.
Ship apparently as per CBS guide is preburn build but they did mention that in the viewing ironically
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Posted Thu 07 Oct, 2021 2:21 AM
–
Last edited by Arno12; Thu 07 Oct, 2021 2:33 AM.
Ship apparently as per CBS guide is preburn build but they did mention that in the viewing ironically
Makes sense in-universe once you think about it, Starfleet can't really build ships so make use of the ones you have.
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Posted Thu 07 Oct, 2021 5:29 AM
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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Posted Thu 07 Oct, 2021 7:36 AM
Okay, so from what I've seen of the specs for the ship, it is a wild set up to say the least. Sad about it being Promo.
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Posted Thu 07 Oct, 2021 7:45 AM
Well, I actually don't really understand exactly how this starship should be built, can anyone give any advice please?_(:з」∠)_
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Post ID: 452310
#8
Posted Thu 07 Oct, 2021 7:56 AM
Yet another Constitution ending up behind a promo box to the surprise of absolutely no one.
Leaving that aside, it's my favourite of the 32nd century era we've seen so far in Discovery. At least they seem to be scaling it right as it was mentioned to be huge when it first appeared and seems to be noticeably larger than the Discovery itself.
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Post ID: 452312
#9
Posted Thu 07 Oct, 2021 8:36 AM
Another ship I can ignore and pretend never existed.
Promo and lock boxes are a pestilence upon this game.
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Post ID: 452317
#10
Posted Thu 07 Oct, 2021 11:49 AM
Wait, something new for Halloween? Not the same mission that has been run ad nauseam? I am pleasently supprised.
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Post ID: 452319
#11
Posted Thu 07 Oct, 2021 12:03 PM
boooooooooooo
At least it isn't good
"There's a point where we needed to stop and we have clearly passed it. But let's keep going and see what happens..."
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Posted Thu 07 Oct, 2021 8:14 PM
Trait and console feel really meh...console power just feels like a stronger version of the artillery command ability
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Posted Fri 08 Oct, 2021 8:17 AM
Well, I actually don't really understand exactly how this starship should be built, can anyone give any advice please?_(:з」∠)_
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With this as your set up and Temporal for the main set, I'd jump heavily into an anomaly build via the LtC Science. I'd utilize the 3rd and 4th spots of Commander as Temporal (Timeline Collapse, Chronometric Inversion Field), while using its Lt slot as Auxiliary to Structural Integrity Field, with of course Emergency Power to Shields for the Ens slot.
For the LtC Uni and LtC Sci, I'd invest all in on Science skills. Very Cold In Space, Destabilizing Resonance Beam and Gravity Well on one, with say Tachyon Beam, Charged Particle Burst and Energy Syphon.
For space traits, I'd go with Spore-Infused Anomalies and Improved Gravity Well to really pump out those numbers. Add in the doff to spawn an extra Gravity Well or three to the roster as well. This will be the primary damage output for the ship.
For the other space traits, I would utilize Unified Engineering - which any time Auxiliary to Structural Integrity Field or a Command skill is used increasing a bunch of things, but more specifically turn rate, so this will help us turn better.
Probably because of this build, I'd also just go all in on the anomalies by putting Temporal Anchor on to add a radiation damage tick onto Gravity well, and also adding Electrified Anomalies to also boost my power levels and also to add yet more damage to the anomalies.
Another good good defensive trait that still works according to your offense is Protomatter Capacitor. It boosts your Shields and Hull regeneration. 3 stacks max and since you already using them, a good idea.
So what do we do about the Lt Tac and the Ens Tac? Attack Pattern Beta, mostly Torpedoes or mostly Arrays. I'd probably go mostly Torpedoes myself, as there's a 1/10th of a chance that your torpedo hits and causes a DoT to appear on the opponent (if you are main temporal specialization). If you go with Attack Pattern: Beta, Torpedo Spread and say Kemocite-Laced Weaponry, you can really do a lot of nice damage.
You could also do a build utilizing the Command skills instead of the Science. However, I'm a filthy Space Wizard, so I had the all Science build ready from the moment I saw the seating.
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Posted Fri 08 Oct, 2021 2:51 PM
Yeah, looks like this is yet another torp boat platform, in this case one that supplements with some space wizardry from the Sci and maybe the Temporal seat. That said, it is probably going to be more a space barbie play than the next "must have meta" ship. The trait and console are more tanky feeling than anything (though it might be fun to hit the console clicky after dropping a grabbity well). It is a bit light on tac seating, since assuming you slot Concentrate Firepower 3 in the command seat LtC slot, you can't slot anything higher than a Lt tac power on this thing.
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Posted Mon 11 Oct, 2021 4:58 PM
5/3
4/3/4
Cmdr Eng/Temp
LtC Uni/Cmd
LtC Sci
Lt Tac
Ens Tac
With this as your set up and Temporal for the main set, I'd jump heavily into an anomaly build via the LtC Science. I'd utilize the 3rd and 4th spots of Commander as Temporal (Timeline Collapse, Chronometric Inversion Field), while using its Lt slot as Auxiliary to Structural Integrity Field, with of course Emergency Power to Shields for the Ens slot.
For the LtC Uni and LtC Sci, I'd invest all in on Science skills. Very Cold In Space, Destabilizing Resonance Beam and Gravity Well on one, with say Tachyon Beam, Charged Particle Burst and Energy Syphon.
For space traits, I'd go with Spore-Infused Anomalies and Improved Gravity Well to really pump out those numbers. Add in the doff to spawn an extra Gravity Well or three to the roster as well. This will be the primary damage output for the ship.
For the other space traits, I would utilize Unified Engineering - which any time Auxiliary to Structural Integrity Field or a Command skill is used increasing a bunch of things, but more specifically turn rate, so this will help us turn better.
Probably because of this build, I'd also just go all in on the anomalies by putting Temporal Anchor on to add a radiation damage tick onto Gravity well, and also adding Electrified Anomalies to also boost my power levels and also to add yet more damage to the anomalies.
Another good good defensive trait that still works according to your offense is Protomatter Capacitor. It boosts your Shields and Hull regeneration. 3 stacks max and since you already using them, a good idea.
So what do we do about the Lt Tac and the Ens Tac? Attack Pattern Beta, mostly Torpedoes or mostly Arrays. I'd probably go mostly Torpedoes myself, as there's a 1/10th of a chance that your torpedo hits and causes a DoT to appear on the opponent (if you are main temporal specialization). If you go with Attack Pattern: Beta, Torpedo Spread and say Kemocite-Laced Weaponry, you can really do a lot of nice damage.
You could also do a build utilizing the Command skills instead of the Science. However, I'm a filthy Space Wizard, so I had the all Science build ready from the moment I saw the seating.
Thanks for the advice, I will take it into considerationヾ(✿゚▽゚)ノ