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Post ID: 442514
#1
Posted Sun 11 Apr, 2021 7:00 AM
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Last edited by Distant Knight; Tue 27 Sep, 2022 2:44 AM.
Sui'Mor Temporal Science Vessel (outdated)
Last Updated: 6/18/2021
Here's my build that I use to push for maximum DPS. It's an EPG build on a tactical captain flying arguably the best ship for science in the game. With maximum aux power and spammage of science abilities, this ship will create a mess that would destroy enemmies into oblivion.
Captain:Tactical Alien
Equipment:
Fore Weapons: |
Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4 |
Particle Emission Plasma Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH] [Dm]x2 [Spr] |
Dark Matter Quantum Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4 |
Deflector: |
Elite Fleet Preservation Protomatter Deflector Array Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [ColCrit] |
Secondary Deflector: |
Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Heal] |
Engine: |
Delta Alliance Hyper-Efficient Impulse Engines Mk XV [SecSpd-2] [Full] |
Warp Core: |
Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS] |
Shield: |
Revolutionary Covariant Shield Array Mk XV [Cap]x4 [ResAll] |
Aft Weapons: |
Sensor-Linked Omni-Directional Disruptor Beam Array Mk XV [CrtD/Dm] [Arc] [Dm]x3 |
Dyson Proton Weapon Mk XV [CrtD/Dm] [Dm]x4 |
Delphic Distortion Torpedo Mk XV [CrtD/Dm] [Dm]x4 |
Devices |
Exotic Particle Flood |
Deuterium Surplus |
Uni Consoles: |
Approaching Agony Mk XV |
Eng Consoles: |
Interphase Quantum Distributor Mk XV |
Neutronic Eddy Generator |
Multi-Target Tractor Arrays |
Sci Consoles: |
Bioneural Infusion Circuits Mk XV |
Enhanced Tipler Cylinder |
Plasma Storm Module |
Dynamic Power Redistributor Module |
Exotic Particle Field Exciter Mk XV [EPG] |
Tac Consoles: |
Fek'ihri Torment Engine Mk XV |
Delphic Tear Generator |
Lorca's Custom Fire Controls Mk XV |
Boff Layout:
Lt Cmd Uni:
Romulan SRO Sci |
Subspace Vortex I |
Destabilizing Resonance Beam I |
Delayed Overload Cascade III |
Cmd Sci TO: Romulan SRO |
Tractor Beam I |
Very Cold In Space II |
Photonic Officer II |
Gravity Well III |
Lt Uni: Romulan SRO Sci |
Tachyon Beam I |
Charged Particle Burst I |
Lt Cmd Sci TO: Romulan SRO |
Heisenberg Amplifier I |
Chronometric Inversion Field I |
Timeline Collapse I |
Ens Eng: Romulan SRO |
Emergency Power to Engines I |
Skill Tree
Engineering |
Science |
Tactical |
Battery Expertise |
Sector Space Speed |
Threat Control |
Maximum Hull Capacity |
|
Projectile Crit Chance |
|
|
Energy Crit Chance |
|
|
Accuracy Rating |
|
|
Focused Frenzy |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
Primary |
Secondary |
Temporal Operative |
Strategist |
Traits:
Personal Traits
Fleet Coordinator |
Context is for Kings |
Psychological Warfare |
Enlightened |
A Good Day to Die |
Intelligence Agent Attache |
Fragment of AI |
Particle Manipulator |
Terran Targeting Systems |
Unconventional Systems |
Starship Traits
Exotic Modulation |
Improved Gravity Well |
Improved Photonic Officer |
Spore Infused Anomalies |
Ceaseless Momentum |
Strike From Shadows |
Reputation Traits
Advanced Targeting Systems |
Auxiliary Power Configuration - Offense |
Tyler's Duality |
Precision |
Particle Generator Amplifier |
Active Traits
Anti-Time Entanglement Singularity |
Forced Challenge |
Quantum Singularity Manipulation |
Non-Baryonic Asteroid |
Deploy Sensor Interference Platform |
Doffs:
ISE Run:
(admiralx#4173)
HSE Run:
(admiralx#4173)
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Posted Sun 10 Jul, 2022 9:24 AM
This is cool. I'm working on a build like this myself and had a question. A lot of the how-to-build an EPG/Torp guides suggest having the long-range targeting skills in the Science tree. I noticed you do not have these, but why do others suggest them? It doesn't make sense to me since beams are secondary to these builds.
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Post ID: 466638
#3
Posted Sun 10 Jul, 2022 1:56 PM
This is cool. I'm working on a build like this myself and had a question. A lot of the how-to-build an EPG/Torp guides suggest having the long-range targeting skills in the Science tree. I noticed you do not have these, but why do others suggest them? It doesn't make sense to me since beams are secondary to these builds.
It really depends on your playstyle, but it is mostly an optional "dump skill" here. I run a Sci captain as my main in a Verne (which is mechanically identical to the Sui'mor) that is pretty close to this setup, and I don't buy into the L-R Targeting Sensors skill either on that captain. My skill tree is pretty close, but I am invested a bit more heavily into speed at the expense of power flow by comparison. There are usually a few DEWs on these builds for set bonuses (e.g., the 2 piece "Protonic Arsenal" is gained on this build above by adding the Dyson Proton Weapon for example), so you might get a trivial lift in overall DPS output by adding skill points into L-R Targeting Sensors, but not really to the extent where you will actually notice it one way or another on this kind of build. Normally these DEWs end up on the back and you really don't want them to be firing regularly.
If you plan to do anything other than Torps or EPG builds, you probably would want to set up your skills to be more of a hybrid balanced between DEW and EPG output, which is probably what you have seen. That strategy has become popular with some of the build streamers like Augmented Dictator Games, who fly a little bit of everything and buying respec tokens constantly isn't very economical or practical, so they try for a "one size fits all" skillset. This skill tree above really isn't meant to be good at DEW, so it is capturing the stuff that will help torps and EPG the most, then spreads the handful of leftover skill points around to the things the individual player might find useful. It is meant for someone who will fly EPG most of the time or wants to just alternate between EPG and Kinetic builds, which would not benefit from L-R Targeting Sensors either.
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Post ID: 466663
#4
Posted Mon 11 Jul, 2022 11:33 AM
That makes sense, thanks for the reply! I am not interested in a one-size-fits-all build either haha. If you don't mind me picking your brain a bit more, I'm trying to decide on the ship I want to use. Currently, I am using the Legendary Caelian and like it, it has BOff stations that work for my design, and I like to have a hanger. But, I really like the Janeway Command Science Vessel. Do you think it matters much which of these ships I end up using? Pros/Cons etc?
I really don't like the Verne look and as much as I do like the KDF version, Qul'poH, I don't want to start over haha.
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Posted Mon 11 Jul, 2022 12:55 PM
You could take a different ship like the Janeway, but you'll probably want to consider tweaking the build. The things that makes the Verne/Qul'poh/Sui'mor the "best" is that it is a full temporal ship that gives useful "always on" buffs to Control, exotic damage, and Aux power limits from Molecular Reconstructionsupport mode, and can slot almost all science/temporal abilities in the BOFF seats. The MW/CMD seating of the Janeway will do nothing for pure EPG for you, but you could lean more into kinetics with that ship to make a more hybrid build with the Janeway since Command would benefit the kinetics.
The other option is if you've unlocked cross-faction flying, you might be able to get the Qul'poH if that is the version you prefer. I have cross faction flying and bought the Mudd's bundle that had those ships, and I get a choice of ship when I try to open that box. Not sure if it works on the normal boxes too, but might be an option to ask around about. The other popular EPG platform is the Lukari scout ship (the "banana" or "boomerang"), which has the same seat flexibility, but trades the Molecular Reconstruction mechanic for Raider Flanking instead. Otherwise, you can pick anything else with a secondary deflector and do well, but you may need to tweak to optimize it.
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Post ID: 466665
#6
Posted Mon 11 Jul, 2022 1:19 PM
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Last edited by Akenomyces; Fri 15 Jul, 2022 10:11 AM.
Very cool. I do use the scatter torpedo skill currently and read that there is a Command ability that improves that. It would also be pretty great if I could pick which of the 3 Temporal ships I want from the box. If it didn't I suppose I could "live" with the Verne using the Aeon Timeship skin haha.
I was reading about the Lukari Dranuur 'boomerang' also. Is a cool little ship. Appreciate your feedback!
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Posted Fri 15 Jul, 2022 10:01 AM
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Last edited by Akenomyces; Fri 15 Jul, 2022 10:12 AM.
Alright, I ran into a Ferengi gently used ship salesman and got myself the Voth Bastille Temporal Science Vessel. This ship has the molecular reconstruction and seems to be good seating, and it looks hella fantastic with the Section 31 vanity shield!
I think I can get close to your build here, except the Temp. Op slot is the Command position, and it has a weird Lt Com. Engineering slot, which I read was not great for these builds. What are your thoughts on this? Would using abilities like Eject Warp Plasma and Aceton beam do well?
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Posted Sat 16 Jul, 2022 2:34 AM
Alright, I ran into a Ferengi gently used ship salesman and got myself the
Voth Bastille Temporal Science Vessel. This ship has the molecular reconstruction and seems to be good seating, and it looks hella fantastic with the Section 31 vanity shield!
I think I can get close to your build here, except the Temp. Op slot is the Command position, and it has a weird Lt Com. Engineering slot, which I read was not great for these builds. What are your thoughts on this? Would using abilities like Eject Warp Plasma and Aceton beam do well?
Nice looking ship! Overall it is a reasonable EPG ship (and probably better than the Nobel class just announced this week), but as you already honed in on, the Engineering seat slots are the big turnoff. Engineering isn't loved because there just isn't much to offer an EPG-focused build outside of Emergency Power to Auxiliary. The "Aux Power to..." powers kill your space magic dps, which leaves mostly single-target debuffs like Boarding Party, Directed Energy Modulation, Structural Integrity Collapse, Endothermic Inhibitor Beam, Let It Go, and Aceton Beam (none of which are terribly useful outside of maybe boss targets like Tac Cubes since EPG is AOE-heavy), or heals (which could be useful since EPG builds can generate a lot of threat). Eject Warp Plasma isn't terribly helpful since it is a rear-facing attack and your space magic will want you facing the enemy as much as possible.
Given this, I'd make sure to snag at least one copy of Emergency Power to Auxiliary (maybe 2 if you don't have great cooldown), maybe a copy of Emergency Power to Engines to give you a bit of extra speed to get to your targets, and then just go with whatever you feel would fit your needs best with any remaining slots, keeping in mind that unless you are having survivability problems and you pick heals to offset that problem, you probably won't see much difference in your bottom line DPS no matter what you choose.
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Posted Sat 16 Jul, 2022 7:08 AM
Right on, I definitely have issues with survivability, so I'll keep an Eng. Team or EPTS along with the EPTE/EPTA. This would make me a good candidate for the other console-style, you don't have them but the fleet science ones that are restorative, procs on heals. I currently have 4 of the focuser style.
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Posted Tue 19 Jul, 2022 9:02 AM
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Last edited by Akenomyces; Sun 31 Jul, 2022 8:19 AM.
Space Barbie check: Voth Bastille Temporal Science Vessel wearing a Section 31 vanity shield:
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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Posted Sun 28 Aug, 2022 3:23 AM
Another question. If you had a sci/torp build with 4 forward weapons, would this be a good 4th torpedo Kentari Mass-Produced Missile Launcher
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott