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Posted Fri 29 Jul, 2022 8:05 PM
–
Last edited by Bridger; Fri 29 Jul, 2022 8:20 PM.
Greetings Everyone
All of you are aware that the only finished two T5 Colonies are in UFP 1st Fleet and the House Kular. The reason for this have been the large costs to get these Fleet Holdings built.
STO Command is still receiving requests to finish these holdings and we have decided to make the STO Community Vote on this matter.
The Cost:
1.147.500 Battery Provisions (3375 automatically generated per day)
1.147.500 Ore Provisions (3375 automatically generated per day)
1.147.500 Luxury Provisions (3375 automatically generated per day)
378.675.000 Energy Credits
36.000.000 Expertise
39.926.250 Dilithium
459.000 Fleet Marks
This will bring us the final four projects that will be also very cost intensive.
As you can see the costs are very high for something that we can avoid by inviting players to the already built Holdings.
Invites to the different Holdings can be problematic but we have some ideas to make them work better.
Now is your chance to Vote
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Post ID: 467246
#2
Posted Fri 29 Jul, 2022 8:22 PM
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#3
Posted Fri 29 Jul, 2022 8:39 PM
In my opinion, this will bring an excellent sink for members to spend their resources to earn fleet credits. I remember some times when I wanted to spend my resources to earn fleet credits but there weren't enough projects up at the moment to spend them. Or, there were projects but only outside of our five UFP fleets.
The biggest reason why I think this goal is fine is because there's no time requirement for finishing this goal. As a result, we should be able to finish this goal someday if we do indeed start it.
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Posted Fri 29 Jul, 2022 9:06 PM
In my opinion, this will bring an excellent sink for members to spend their resources to earn fleet credits. I remember some times when I wanted to spend my resources to earn fleet credits but there weren't enough projects up at the moment to spend them. Or, there were projects but only outside of our five UFP fleets.
The biggest reason why I think this goal is fine is because there's no time requirement for finishing this goal. As a result, we should be able to finish this goal someday if we do indeed start it.
I agree with DK.
This also gives the community a goal to work towards to.
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#5
Posted Fri 29 Jul, 2022 9:27 PM
Given that the armada in general is full of advanced fleets at this point, there aren't a ton of compelling places to sink fleet contributions these days. We can and do continue to run various provisioning projects, but none of our fleet holdings are really in danger of running out of supplies even if there were a rush on any of the fleet holding stores.
On the flip side, the T5 tier of colony holdings unlock some of the best tanking consoles, the Kentari BOFFs which have one of the better space traits to slot into those seats where you don't have SROs, Jemmy Vanguard BOFFs, or something similar, and the colony scout ship is arguably among the best EPG platforms in the game and far more accessible than the Verne/Sui'Mor/Qul'poH for those on a budget. Yes, we can do fleet invites for the consoles and BOFFs, but you can't get the scout ship unless you are a member of a fleet with a maxed out colony holding, and given our "limit 1" cap on the main UFP fleet due to our size, it makes it more challenging to provide access to that particular piece without at least a personnel officer online, and likely the more active "alt happy" players are going to have their most played alts in the 2nd fleet anyway. Providing access (eventually, as it is a long grind) would be a nice accessibility improvement, and as Distant Knight notes, we aren't on any deadline to come up with that full list of resource requirements. Given that the rest of the armada has slowed down on slotting Colony projects too, we might see players from the rest of the armada chipping in on things like the colony-specific resource provisions just to get rid of backlogs sitting in personal inventories because there aren't as many places to actually turn them in anymore.
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Posted Fri 29 Jul, 2022 9:29 PM
I am always up for grinding, especially on my toons!
If there are players in those fleets with main acc it would be good for them to transfer, but if i am not wrong 2nd and 3d fleets are only for toons?
What is the point of having the toons and not been able to earn fleet credits on them if all toons and mains are in one fleet, it will get overflowed with resources and only few (with some luck) would be able to get some credits...
If they want to save dill on toons they at least can grind admirality klingon section and sink that into fleet...
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Posted Fri 29 Jul, 2022 10:51 PM
Are you kidding me, I've been prioritizing fleet #2 colony, when it needs a bunch of duty officers I go on the exchange and buy some packs and then go to the Academy and start exchanging them down. Granted that takes a while but EC is easy to come by. And experience and expertise points I got buckets full of them.
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Posted Fri 29 Jul, 2022 11:57 PM
I am always up for grinding, especially on my toons!
If there are players in those fleets with main acc it would be good for them to transfer, but if i am not wrong 2nd and 3d fleets are only for toons?
What is the point of having the toons and not been able to earn fleet credits on them if all toons and mains are in one fleet, it will get overflowed with resources and only few (with some luck) would be able to get some credits...
If they want to save dill on toons they at least can grind admirality klingon section and sink that into fleet...
Don't forget that you can check the Armada tab to donate resources to any other fleet in the armada. We check all our fleets regularly to see if projects need slotted, but we also try to slot projects intentionally across the 5 fleets we directly manage on the FED side and 3 fleets on the KDF side so that the lower level fleet holdings can still level up where needed. If you only check the Holdings tab, you may be missing out on a lot of opportunities to earn fleet credits.
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Posted Sat 30 Jul, 2022 12:03 AM
I would say keep the Armada for reasons previously mentioned in other posts. It would only be a waste if we didn't have enough personnel committed to filling the holdings slots and im sure we have plenty of resources between all of our toons to get this done
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#10
Posted Sat 30 Jul, 2022 5:45 AM
Yes, go for it. Grind is eternal!
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Posted Sat 30 Jul, 2022 5:02 PM
I’d like to finish yes, but happy to go with the majority.
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Posted Sun 31 Jul, 2022 1:56 PM
I think Distant Knight said it all.
Let's do it
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Posted Tue 02 Aug, 2022 9:56 AM
There are no projects waiting in the 2nd Fleet Colony.
Unless we're doing them one at a time.
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Post ID: 467367
#14
Posted Tue 02 Aug, 2022 5:17 PM
With a clear majority voting to move forward with the Colony, the projects are now slotted.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Tue 02 Aug, 2022 6:40 PM