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[Announcement] - Ten Forward Weekly Summary

Started By:
Jestersmith, Thu 26 Aug, 2021 3:46 PM
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    #271
    Ten Forward Weekly 5/2/23

    https://www.reddit.com/r/sto/comment...d_weekly_5223/

    • Kael would love to be able to add the circles around ESD to make a Fleet Museum, like the one from PIC S3. Jonathan Herlache(systems designer) has pitched a "Night at the Fleet Museum' TFO, but he isn't sure they're going to go for it.
    • New Infinity Lockbox ship: Gorn Hunter Pilot Raider
    • Was modeled by Tobias Richter, based off of the model from the show
    • Rotates/spins side to side while moving, like it does on the show
    • Has a plasma focus
    • Comes with custom plasma quads(not account reclaim). Normal plasma proc replaced with a -30 resistance debuff to DoT effects. No custom visuals.
    • Starship trait Complex Plasma Fires: Stacking Plasma DoT on Firing Modes. During energy weapon firing modes plasma weapons apply X stacking plasma damage per sec for 30 sec(ignores shields, scales with weapon power). If shield facing is down deal an additional X Plasma Damage
    • Traits stacks up to 100 stacks, can be applied once per weapon cycle.
    • Idea behind the trait is like a monitor lizard bite. Many bigger predator monitor lizards will do a damaging attack then back off and wait for you to bleed out. Gorn did similar in both TOS and SNW
    • DoT bonus plasma damage doesn't scale with EPG
    • New experimental weapon Plasma Incendiary Bombard: Anti capital ship plasma. 90* firing arc. X plasma damage. +X plasma damage to cruisers and larger. + X plasma damage to battleships and larger. +X plasma damage to Dreadnoughts and larger. 8 sec recharge
    • If you hit a dreadnought with this weapon it does not only the base plasma damage, but all 3 of the other stacks of plasma damage. If you hit a battleship it does base damage + 2 stacks. If you hit cruisers it does the base damage + 1 stack
    • Was based on both the TOS and SNW episodes mentioning a "rain of fire". Jonathan thinks the weapon could've been used for atmospheric bombardment.
    • Console - Universal - Lure Team Command: +30% DoT damage. +20% Bonus Plasma Damage. Trap triggered when you approach. Deploys a lure team for 20 sec toward target foe, and on arrival they lure each enemy ship within 2.5km. Lured foes suffer a deadly trap when you approach within 5km. to target applies "The Trap is Sprung!" to target. Shields system offline for 14 sec. X plasma damage. 2 minute recharge
    • Shield offline effect scales with DrainX.
    • Console works while cloaked, and at a distance of up to 20km
    • Sends out a separate cloaked shuttle ship for the trap lure/marking the targets. Jonathan had to shrink the size of the shuttle because the Gorn Hunter Pilot Raider is so small the shuttle was almost the size of the whole ship.
    • Jonathan plans to update the console so that if the target dies before the lure is set it will find a new target
    • Jonathan is interested in boosting the alternate damage types. Phaser and Disrupter are in good spots. He wants to make plasma the king of DoT. Considered making the DoT travel from foe to foe, as a means to keep the DoT relevant in a game like STO which has low kill times, but decided to save that for a rainy day. Also points out issues like Proton not even having beams.
    • Jonathan likes the idea that if you own a ship with quads you get the basic quads. Issue is there isn't always basic quads for every type. Which was the issue with putting quads on that other ship released recently.
    • Jonathan has a spreadsheet of unique weapon types on weapons like quads, wide angle heavy dual beam banks, energy torps, etc. that don't have perfect coverage across ship types. Hes interesting in proliferating those weapon types more. Not necessarily on new ships, some may be mission rewards if they're more "foundational" weapon/damage types.
    • Emergency power to shield bug has been fixed internally
    • Fix #3 for the invalidentityname bug is coming out soon
    • There may be more opportunities to get the pink vanity shield again soon
    • Dual heavy beam banks not working with haste will likely be addressed when Jonathan makes a new dual heavy beam bank. He may decide he likes it better when they don't work with haste because he likes it when not everything synergizes with everything.
    • Constitution III is soon but not very soon
    • More info about the new patrol hard mode difficulty out on Friday. Only applies to those two patrols.
    • Cryptic did consider, many years ago, doing a "ship leaving ESD" cutscene when you commission a new ship, but too many ships in STO are larger than the ESD doors.
    • More info on the new lobi items coming Monday

    .
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    #272
     –  Last edited by Heyallo; Wed 03 May, 2023 11:19 AM.
    More info on the new lobi items coming Monday

    WANT! hehe

    SNW Uniform + TWOK variant please!
    Heyallo
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    #273
    Plasma sounds like its about to get some loving at long last

    Jestersmith

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    #274
    This is complete wishful thinking on my part, but I'm hoping the new uniforms will get put in the Zen store. I know full well they won't, but if they are indeed the new SNW variant, making them lobi will unfortunately rule them out of adding them to our signature pool.
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    #275
    which can also be purchased on the exchange. but I so wanna use a SNW variant on my sig =(
    Heyallo
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    #276
    which can also be purchased on the exchange. but I so wanna use a SNW variant on my sig =(
    The problem comes from the fact lobi stuff cannot be previewed in the tailor like zen store items can, which means it's not freely available for use by everyone so it being on the exchange instead makes no difference. That's why we don't have the LD or Discovery S3/4 variants either.

    If we ever get the updated Picard uniforms, I'll be having a chat to see if we can get those included, assuming they don't end up getting the lobi treatment too.
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    #277
    The problem comes from the fact lobi stuff cannot be previewed in the tailor like zen store items can, which means it's not freely available for use by everyone so it being on the exchange instead makes no difference. That's why we don't have the LD or Discovery S3/4 variants either.

    If we ever get the updated Picard uniforms, I'll be having a chat to see if we can get those included, assuming they don't end up getting the lobi treatment too.
    I know, is sucky that is. still a Heyallo can dream or try his hand at making his own sig =P
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    #278
    As a heads up, as Kael has been promoted (theories on a postcard) there will no longer be a Ten Forward Weekly from now on, instead it'll be every 2 weeks with the other week being the Neverwinter stream. Details here.
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    #279
    As a heads up, as Kael has been promoted (theories on a postcard) there will no longer be a Ten Forward Weekly from now on, instead it'll be every 2 weeks with the other week being the Neverwinter stream. Details here.
    He is the best example for Failing Upwards.
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    #280
    As i said Here I am surprised its taken this long
    Jestersmith

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    #281
    Given how often Kael has canceled or just ran a Q&A night instead of having an agenda to showcase something, it probably isn't a huge loss to go biweekly for STO players. I think it will be more interesting for the Neverwinter players to receive Kael's...unique...style of community management, as well as see if the recent snafus with communicating the new SNW lockbox and lobi items is the new norm as Kael divides more of his time on Neverwinter, Champions, and whatever else is on his plate, and if he will also be taking on CM for this mystery new project Cryptic has in flight.
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    #282
     –  Last edited by Jestersmith; Wed 24 May, 2023 5:30 PM.
    So apparently the new fortnightly ten forward didn't bring anything to comment on other than maybe the fact that they seem to be fixing it so you can now get the old elite versions of the Maco/Honor Guard uniforms that you could no longer get when they changed the Elite TFO format many years back now.

    To acquire them, when live, you will need to complete the variant 2 projects in the Omega reputation and you should have then the elite versions available
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    #283
    For some reason I thought it was referring to the unacquireable variants like the quv and tactical...alas

    Noram
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    #284
    It has been what, 7 or 8 years since the elite versions got removed and it took them that long to come up with what, on the face if it, is a fairly rudimentary solution? What took them so long?
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    #285
    Eh, space barbie is the true endgame. This seems like another low effort fix like the Worf goatee and baldric. I suspect someone raised the question recently and it was a low effort change to update the unlock condition for it.

    Kind of disappointed that they didn't just fix the old accolade to be something attainable now. Always annoys me to see how many half finished ones I have on my older toons that relate to removed or broken content.
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