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Post ID: 481442
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Posted Tue 25 Jul, 2023 4:10 PM
–
Last edited by Jestersmith; Tue 25 Jul, 2023 4:21 PM.
The Starfleet Flashback Bundle combines a number of nostalgic items, including three Tier 6 Updates to ship classes that launched with Star Trek Online!
By Fero July 25, 2023, 09:00 AM
The Starfleet Flashback Bundle is coming soon to a Zen Store near you! This bundle combines a number of nostalgic items, drawing from Starfleet’s past both recent and more distant. The phasers of The Next Generation, the uniforms from Star Trek: Picard, and three Tier 6 Updates to ship classes that launched with Star Trek Online. The bundle goes on sale July 27th on PC, and will be 25% off its normal price of 12500 Zen from July 27th at 8am PT to August 10th at 12pm PT.
Here are the bundle’s full contents:
T6 Auger Temporal Science Vessel
T6 Justiciar Command Star Cruiser
T6 Cyclone Intel Escort
100% Off T6 Ship Coupon
8 Ship Slots
7 Experimental Ship Upgrade Tokens
3 Fleet Modules
Exclusive to Pack - Picard Season 3 Starfleet 2387 Uniforms
Below, you can find images of the new items in the pack! Click on the name of each starship to find out their stats.
T6 Auger Temporal Science Vessel
THE AUGUR TEMPORAL SCIENCE VESSEL [T6]
The Augur Temporal Science Vessel [T6] is one of the few starships directly attributed to the Department of Temporal Investigations. Their culture has a great many sayings. These sayings act as informal canaries in the timeline, alerting keen-witted agents to the presence of anomalies when something changes. After all, it's the mission of Intelligence to know what's true and DTI to know what isn't. DTI is the oldest institution in Starfleet, depending. And so on. It isn't common for DTI to field starships of their own, but when they do, it's the Augur they choose. Rumors of Augurs being present at certain events disguised as Trident-class Deep Space Science Vessels are irresponsible and anomalous. DTI affiliates are instructed to avoid winking while discussing them. Preservation of the timeline is serious work, and in the finest traditions of Starfleet a great amount of that work is both caused by and performed by its most exemplary captains. DTI is currently experimenting with cultivating a closer relationship with these individuals, and this program has even led to certain DTI partners crewing its vessels, such as this one. The Augur has a very explicit role, one which it plays to perfection: drawing the timeline in the sand and carrying the consequences for crossing it.
Ship Details:
Tier: 6
Faction: Starfleet
Required Rank: Must Complete the Tutorial
Hull Modifier: 0.955 / 1.0505
Shield Modifier: 1.05 / 1.155
Fore Weapons: 3
Aft Weapons: 3
Device Slots: 3
Bridge Officer Stations:
Commander Science / Temporal Operations
Ensign Tactical
Lt Commander Tactical
Lt Engineering / Temporal Operations
Lt Commander Universal
Consoles: 4 tac 1/2 eng 5 sci
Base Turn Rate: 15
Impulse Modifier: 0.18
Inertia: 60
+20 Aux Power
Console - Universal - Enforced Timeline Primacy
Hangar Bays: 0
Secondary Deflector Slot
Sensor Analysis
Sub System Targeting
"Molecular Reconstruction" Ship Mechanic
Starship Mastery Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Temporal Investigator (Starship Trait)
Admiralty Stats
Eng: 22
Sci: 50/60
Tac: 36/43
Special: +10 SCI per EngShip
Console – Universal – Enforced Timeline Primacy
This device scans enemy vessels and fixes their temporal heading, applying a stack of Enforced Timeline Primacy to Foes affected by Energy Drain, Shield Drain, Secondary Deflector, or Temporal Ops Abilities. After a short delay, deals Radiation Damage to Foes per stack of Enforced Timeline Primacy on them, as well as repeating this Damage for any new stacks they may acquire during the remaining duration.
This device functions similarly to a Secondary Deflector and works on the same abilities it does. It additionally provides passives bonuses to Auxiliary Power and Starship Exotic Particle Generator and causes Entropy charges on dead Foes to hop to other nearby Foes.
A close relationship with the Department of Temporal Investigation includes a better ability to preserve the Temporal Prime Directive, including advanced systems designed to monitor for tiny deviations. There are fleeting moments where reabsorbing local discrepancies in spacetime can result in... value-positive interactions.
Starship Trait – Temporal Investigator
Using a Specialization Bridge Officer Ability for the first time in an area, or another Ability of the same Specialization, has a chance to trigger an additional Ability of that Specialization. Which Ability depends on the Specialization used:
Pilot:
Subspace Boom I
Reinforcements Squadron I
Deploy Countermeasures I
Intel:
Electromagnetic Pulse Probe I
Subnucleonic Carrier Wave I
Ionic Turbulence I
Command:
Call Emergency Artillery I
Overwhelm Emitters I
Suppression Barrage I
Temp Op:
Chronometric Inversion Field I
Heisenberg Amplifier I
Channeled Deconstruction I
Miracle Worker:
Deploy Gravitic Induction Platform I
Destabilize Warp Core I
Overwhelm Power Regulators I
T6 Justiciar Command Star Cruiser
THE JUSTICIAR COMMAND STAR CRUISER [T6]
The Federation often conducts diplomacy in incredibly dangerous conditions, preferring to talk when most others would have resorted to violence. It is an ancient Earth cultural norm that violence against diplomats is a grave taboo. When the Persian Empire threatened to invade Sparta, a few over-eager Spartans kicked the diplomat down a well; the Spartans, fearing retribution from their gods, directed two of the men responsible to go and present themselves to the Persian Emperor Xerxes and offer their lives – an offer Xerxes declined because it was insufficient, so strong was the prohibition against attacking diplomats on Earth. Earth, however, is not the whole of the Galaxy, and thus was born the Justiciar. Effective shields, some of the thickest hull plating ever laid down, and a broad swathe of armament make this ship peerless at the job it was designed to do: command the attention of the enemy and, if necessary, dictate the flow of battle. War is negotiation by other means, after all, and the Justiciar settles squabbles with a steady hand.
Ship Details:
Tier: 6
Faction: Starfleet
Required Rank: Must Complete the Tutorial
Hull Modifier: 1.36 / 1.5
Shield Modifier: 1 / 1.1
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations:
Commander Engineering / Command
Lt Commander Tactical
Lt Science / Command
Ensign Science
Lt Commander Universal
Consoles: 3 tac 5 eng 2 / 3 sci
Base Turn Rate: 9
Impulse Modifier: 0.15
Inertia: 45
+10 Weapon Power
+10 Engine Power
Console - Universal - Micro-Warp Shockwave
Hangar Bays: 0
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Weapon System Efficiency
Command - Shield Frequency Modulation
Command - Attract Fire
Ship Specialization Ability
Inspiration
Starship Mastery Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Maximum Hull Capacity)
Specialist Gear (Starship Trait)
Admiralty Stats
Eng: 50/60
Sci: 27/28
Tac: 31/29 (that is, 31 normal 29 fleet)
Special: Ignores +/- TAC from Events / +25 ENG when Alone
Console - Universal - Micro-Warp Shockwave
Activating this console initiates a micro-warp jump to target location. Upon arrival, the warp bubble collapses violently, dealing Physical damage to nearby Foes and disabling their Weapon Systems for a period of time. The damage done by the warp bubble additionally scales with the Hull Capacity of the equipped ship.
Additionally, this Console provides passive bonuses to Hull Capacity and Damage Resistance Rating.
Starship Trait - Specialist Gear
Using a Specialization Bridge Officer Ability for the first time in a map, or further Abilities of that same Specialization, triggers an additional effect against your current target based on that Specialization. If an allied ship is your target, instead it will target the nearest Foe. Which effect depends on the Specialization used:
Intel: Random Subsystem Offline
Command: Taunt
Temp Op: Add a stack of Entropy
Miracle Worker: Drain all Subsystem Power
Pilot: Dodge Chance reduction
T6 Cyclone Intel Escort
-
THE CYCLONE INTEL PATROL ESCORT [T6]
The Cyclone Intel Patrol Escort [T6] is one of the few ships operated directly by Starfleet Intelligence. Often overshadowed by the salacious Section 31, Starfleet Intelligence cultivates a reputation as honorable bunglers–in a democracy, any success is a policy success and any failure is an intelligence failure. Just one more artificial narrative in a labyrinthine onion of same. Subtle movements in the shadows are not done for glory, fleet actions are happily left to Starfleet itself, should time allow. If time doesn't allow, there's the Cyclone. Born from a force recon ship line, its mission evolved when the ship hunting the fragments of the psionic weapon known as the Stone of Gol could not strike the pirate vessel carrying them without the loss of one of Starfleet's finest. The confluence presented an opportunity, and after approaching the Vulcan Science Directorate, the first of the Cyclone-class escorts slowly took shape. Built around a large psionic resonator, the unique properties of the Stone make it an exceptionally precise weapon, interfering only with the minds of those intent on violence. While not quite a starship-sized stun weapon, the Cyclone is the tool of choice when armed intervention is required. When Section 31 establishes a presence, it's often Cyclones that come calling. The survivors make excellent recruits, and indeed most Section 31 personnel never understood the darkness they served. In a galaxy full of shades of gray, it can be hard to tell.
Ship Details
Tier: 6
Faction: Federation or Federation-Aligned
Required Rank: Must Complete Tutorial
Hull Modifier: 1/1.1
Shield Modifier: 0.87 / 0.95
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations:
Commander Tactical / Intel
Lt Engineering / Intel
Lt Commander Science
Ensign Science
Lt Commander Universal
Consoles: 5 Tactical, 1 / 2 Engineering, 4 Science (scales with level)
Base Turn Rate: 17
Impulse Modifier: 0.23
Inertia: 80
+15 Weapon Power, +5 Engine Power
Console - Universal - Sensor Phantom Projector
Experimental Weapon Slot: Gol-Type Psionic Resonator
Can Equip Dual Cannons
Battle Cloak
"Gather Intel" Ship Mechanic
Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Adaptive Tactical Algorithms (Starship Trait)
Admiralty Stats
Eng: 15
Sci: 38/40
Tac: 55/62
Special: +25 TAC when alone / 1.5x Critical Rating from SCI and TAC
Console - Universal - Sensor Phantom Projector
The Tier 6 Intel Escort comes equipped with the Sensor Phantom Projector universal console. When this ability is activated, the console will project a Sensor Phantom on the far side of affected foes. Enemies affected by the projection will turn and attack the Sensor Phantom.
Additionally, while this console is active the bonus it provides to flanking damage is dramatically increased.
This console also provides a passive bonus to Critical Severity and flanking Directed Energy Damage.
Experimental Weapon - Gol-Type Psionic Resonator
Derived from secret data retained about an ancient Vulcan weapon, the Psionic Resonator's energies are too diffuse to permanently harm the crew of the target vessel. Instead, it amplifies their violent urges, causing them to act out against their own equipment. The ship's own impulse drives amplify this effect tremendously, causing the weapon to deal massively increased damage when used in flanking strikes.
Starfleet Intelligence works in the shadows and maintains few direct combat capabilities. It has no need of a sword, but at times, a scalpel has been called for--but for ships which strike without warning, mistakes can be sharp indeed. It was only logical that a weapon which responds to the aggression of the target would serve excellently in this role. The Psionic Resonator cannot harm those without violence in their hearts, and since the defending vessel is often unaware of the Starfleet Intelligence asset before the strike occurs, innocents caught in the crossfire have a better chance of survival than with any known starship weapon.
Starship Trait - Adaptive Tactical Algorithms
Using a Specialization Bridge Officer Ability for the first time in an area, or another Ability of the same Specialization, triggers an additional effect on your ship based on that Specialization. Which effect depends on the Specialization used:
Intel:
Increased Damage and Bonus Flanking Damage
Command:
Greatly Increased Damage and Hull Capacity
Temp Op:
Increased Damage and Exotic Particle Generation
Miracle Worker:
Increased Damage and Reduced Weapon Power Cost
Pilot:
Increased Damage and Stacking Max Engine Power
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Posted Tue 25 Jul, 2023 4:24 PM
–
Last edited by Remsus; Tue 25 Jul, 2023 4:29 PM.
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Post ID: 481445
#3
Posted Tue 25 Jul, 2023 5:06 PM
They did it, my god they actually did it, the old Star Cruisers are back - and she's a looker!
But they've locked stuff behind a bundle again, boo and indeed, hiss.
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Posted Tue 25 Jul, 2023 5:36 PM
bout friggin' right, lock another uniform behind a massive paywall pack. screw that. whatever happened to you know, releasing uniforms by themselves on the Z-Store huh!?!
"What good is a rule if you're not willing to die for it...? Or break it."
Capt. Christopher Pike
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Posted Tue 25 Jul, 2023 5:38 PM
They did it, my god they actually did it, the old Star Cruisers are back - and she's a looker!
But they've locked stuff behind a bundle again, boo and indeed, hiss.
The Star Cruiser was my first T5 ship.
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Posted Tue 25 Jul, 2023 5:46 PM
If I'm interpreting the stats blocks correctly, there are fleet and non-fleet versions of these 3 ships, so there is in-game currency spend beyond just the bundle cost itself to get the optimal versions of any of these 3 ships. The starship traits, consoles, and experimental weapon are going to come down to the math on whether they are worth thinking about and the traits even more convoluted since they are dependent on the specialist seating you may be using. The ships themselves appear ok, but at the same time I'm not seeing anything for which there isn't a comparable (or better) option out there for cheaper. Thus, for me it comes down to whether an older Picard uniform and the space barbie of these ships are enough to spend or grind around $80-125 US worth of Zen to get.
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Post ID: 481449
#7
Posted Tue 25 Jul, 2023 6:02 PM
I would have happily dropped down on the uniform and phasers if they were available separately as they look good.
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Posted Tue 25 Jul, 2023 8:04 PM
Of course they lock one of the best looking uniforms behind a bundle...
And what is that turn rate on the Star Cruiser? It's a lot more than most other cruisers, especially those sized like that. That's almost Battlecruiser levels of turn.
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Posted Tue 25 Jul, 2023 8:16 PM
That starcruiser is pretty good looking, shame I'm broke zen wise and can't fit it into the irl entertainment budget, otherwise I'd get the bundle.
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Post ID: 481468
#10
Posted Wed 26 Jul, 2023 10:15 AM
This pack has potentially some really good Traits on the ships but wait and see before you buy.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Wed 26 Jul, 2023 12:01 PM
Tempted by the Justiciar on looks alone but I think I'll wait for a better sale nearer Black Friday or something, as I couldn't tell you the last time I logged into STO and actually played instead of just running the event and endeavours before going again.
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Posted Thu 27 Jul, 2023 12:19 AM
Tempted by the Justiciar on looks alone but I think I'll wait for a better sale nearer Black Friday or something, as I couldn't tell you the last time I logged into STO and actually played instead of just running the event and endeavours before going again.
The initial sale is almost never the best sale option. There will probably be better sales around Black Friday, and we'll probably see another sale or 2 in the interim too. Plenty of time to let the community see how worthwhile these are, and maybe enough time for Cryptic to...adjust...the performance of the various goodies here.
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Posted Thu 27 Jul, 2023 5:36 AM
Of course they lock one of the best looking uniforms behind a bundle...
And what is that turn rate on the Star Cruiser? It's a lot more than most other cruisers, especially those sized like that. That's almost Battlecruiser levels of turn.
It's like they wanted the cruiser to be a battlecruiser with the turn and +10 to weapons and engines instead of the typical +5 to all, and the escort to be a raider between the console, experimental weapon, and battle cloak
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Post ID: 481492
#14
Posted Thu 27 Jul, 2023 8:36 AM
All I really want from that pack is the uniforms.
I was never a fan of the T5 versions of those ships, and the Neo-Connie is a vessel I'll be sticking with for a good long while.
Likely until they push the button and end the game.
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Post ID: 481494
#15
Posted Thu 27 Jul, 2023 9:42 AM
All I really want from that pack is the uniforms.
I was never a fan of the T5 versions of those ships, and the Neo-Connie is a vessel I'll be sticking with for a good long while.
Same. I have the Verity, Lexington and the Legendary Sovereign as well as the Legendary Defiant as my primary ships and have no plans of switching off them. I'd be in it solely for the uniform and I'm not desperate enough to pay 100+ EUR for the uniform alone.