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Quote
Post ID: 382629
#1
Posted Thu 14 Feb, 2019 6:55 AM
–
Last edited by Taku; Thu 16 May, 2019 4:27 AM.
We will be performing shard maintenance on February 14 from 7-9:30 AM Pacific (15:00-17:30 UTC).
Happy Valentine's Day!
General:
• Resolved an issue that was causing the Aegis set to have extra impulse trails for engines that were not on the ship.
UI:
• Added tooltips and indications in the Ship Status window that ships slots are locked for scaling T6 ships on lower level characters.
• Updated Class names for Engineers as they were missing the term Officer that is present in the other two classes.
• Engineers are now "Engineering Officers", which matches "Science Officers" and "Tactical Officers".
Content:
• The mission “Empress Sela” has received all new cutscenes.
• The mission “Taris” has received all new cutscenes.
• The mission “Mine Enemy” has received all new cutscenes.
• Resolved an issue that was preventing Omega Particles from appearing on Deep Space Nine.
• Resolved an issue that prevented anniversary banners from appearing in ESD, Qo'noS, and New Romulus command.
• Resolved an issue during the mission, “Diplomatic Orders” that could sometimes cause the player character to be unable to leave the shuttle after agreeing to transport Ambassador Sokketh from Vulcan during the Sacred Duty objective.
• Discovery-era Terran NPCs now use their proper faction weapons at all times.
Systems:
• Personal Endeavors:
○ All "Complete TFO" Personal Endeavors have had their requirements changed at Medium and Hard difficulty. The new requirements are:
• Easy = Complete 1 associated TFO (any difficulty)
• Medium = Complete 2 associated TFOs (any difficulty)
• Hard = Complete 3 associated TFOs (any difficulty).
○ Resolved an issue in the endeavors panel that caused text to be two different sizes.
○ The maximum number of Personal Endeavor Reroll Tokens an account may have is now correctly set to 50.
○ "Defeat Herald Ships" Personal Endeavor now tracks a wider assortment of Iconian/Herald ships for completion.
○ Resolved an issue that caused the Resistance perks to apply incorrect buffs.
○ Resolved an issue that caused the Sprinting Speed perk to not apply any buff.
○ Resolved an issue that caused the Projectile Weapon Dmg (Space) perk to not affect all projectile weapons
• Resolved an issue that would cause destructible torpedoes used by your summons to damage you and your foes instead of whatever fired the torpedo and its foes.
• Updates to Photonic Officer:
○ Photonic Officer now lasts 20 seconds, and has a 30 second cooldown.
○ Photonic Officer now reduces the cooldown of bridge officer abilities by 2%, 3%, or 4% per second while active.
• Resolved an issue that caused skill bonuses from Secondary Deflector modifiers to be less than intended.
• Resolved an issue where using palm strike while holding the Kelvin Phaser Pistol caused its visual model to change until it was fired again.
• Resolved an issue that caused the Dyson Field Stabilizing Warp Core to reference the obsoleted Driver Coil skill.
• Costume for "Qoj" has replaced the "Qugh" as the default visual for DSC-era Klingon Dreadnoughts.
• Resolved an issue that caused the Chronometric Polaron Weapon proc to display worse than it actually was.
○ This is a tooltip change only.
Lifted directly from this Arc page.
Age of Discovery Patch Notes Links
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Posted Thu 14 Feb, 2019 5:52 PM
• Resolved an issue that prevented anniversary banners from appearing in ESD, Qo'noS, and New Romulus command.
Just why weren't they able to fix this any earlier? Didn't they notice or what?
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Quote
Post ID: 382704
#3
Posted Thu 14 Feb, 2019 6:08 PM
Just why weren't they able to fix this any earlier? Didn't they notice or what?
Lol, a bit late aren't they?
Something about a stable door and a bolting horse......
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Posted Thu 14 Feb, 2019 6:57 PM
• Updates to Photonic Officer:
○ Photonic Officer now lasts 20 seconds, and has a 30 second cooldown.
○ Photonic Officer now reduces the cooldown of bridge officer abilities by 2%, 3%, or 4% per second while active.
I am wildly excited for this change. Hooray to adding more options, and bringing life to an ability of heretofore very limited use!
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Posted Thu 14 Feb, 2019 7:13 PM
I will finally have a use for Photonic Officer III
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Posted Thu 14 Feb, 2019 7:53 PM
I will finally have a use for Photonic Officer III
I don't know about III, that CMDR spot carries a lot of opportunity cost to it, but PO2 will get a workout on a few ships (I'm very specifically thinking of the Gorkon, Malem, and Sagittarius- class ships as the first one to try this).
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Posted Thu 14 Feb, 2019 8:05 PM
Guessing anything with a spare Lt Cmdr sci seat that you're not really gonna get much science use out of would benefit from that now?
I mean many ships these days had uni Lt Cmdr seats but not really much use for science powers due to not being equipped for high enough science damage etc.
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Posted Thu 14 Feb, 2019 9:14 PM
Guessing anything with a spare Lt Cmdr sci seat that you're not really gonna get much science use out of would benefit from that now?
I mean many ships these days had uni Lt Cmdr seats but not really much use for science powers due to not being equipped for high enough science damage etc.
Yeah, that's how I interpreted this. Hell, I made charts and everything.