As long as his cell block is full of Cardassian war criminals![]()
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As long as his cell block is full of Cardassian war criminals![]()
Flectere si nequeo superos, Acheronta movebo.
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My most recent post is an interlude to show what has been going on at the Bridge while we've been talking to Barron and confronting the Bajorans. They've been pretty busy and R'Turan summarized everything with this as the plan:
Chronologically, Ensign Aerign will arrive just after WelshAvenger's last post to explain things to everyone.
We're going to get started on initiating the plan shortly as Barron's patience will completely vanish in my next post.
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I'm playing catch up again end of the semester grading and such
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Welcome to the Roleplay MrStickyStick!
I've taken a look at your initial posts and I realized there are a number of things which need to be cleared up. I will suggest you take a look at the Ship's Log to review the time of the roleplay within the greater Star Trek Universe and also the other links I provided you earlier.
The two things that stood out to me the most are these;
1) The Ares Roleplay is set in the year 2381 - not 2417.
2) The Ares doesn't have any Borg tech on it. Any and all prototype systems on board are of Federation origin. Current prototype systems include the ship's compliment of Adrestia Fighters, a point defense system, and soon to be revealed ground based equipment (weaponry, armor, and an early design for personnel shields). Everything else in canon in some way or alluding to a technological advancement the Federation is making following the Dominion War.
I'm not against the idea of us having a few prototype systems which the majority of the crew isn't aware of but I am against non-Federation tech. I would suggest, since this is your idea, that this tech is something more closely related to your character's profession. Perhaps some designs for a prototype shuttle or engine systems which are going to be integrated into our ship as we go along.
Please use a Starfleet Intelligence contact instead of Section 31 to explain the origin of the new technology. Also, remove the fratricide of the USS Cobb to cover something up. We’ve already had that with Ensign Barron and it is uncomfortable having it come up again.
This goes for all of us; avoid Section 31. We already have our problems from a Within-the-Federation enemy and there is no need for another. I know Discovery heavily featured the group but they are almost a non-factor at the time our roleplay takes place. I will note there is already someone on our ship with connections to the group and he must have this resolved in the near future. Our ship is an exploration ship; not a top secret military project.
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Max's bits are done, i think, for now. I did an edit to my post where he realises that he forgot about Sam's rings.
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Nice! I added in one more bit for you and Leopard so we could match up the "order of events" with what all has been going on.
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Two things: First can we not do anything about the "Day after" just yet? Its kinda confusing to get Present and future in the same place.
Also Orion attack why?
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1st) We are not on the next day yet.
2nd) There is NO attack being made. The story post involving the "attack" has been deleted. No major plot point that will affect the entire crew (space battles, new locations, additional starships, etc.) can be brought in WITHOUT first contacting the Ares Roleplay Staff or speaking within the Current Public Discussion Thread with a reasonable time (a bare minimum of a few days) for responses.
We are all for new ideas but we have an outline for each chapter we are attempting to follow so not all new story ideas can be accepted or used if they completely change the flow of everything. Individual Stories are encouraged to advance character development, introduce a new point which can further support the main story, and just have fun with being creative. Joint Posts between members are also encouraged so our characters can interact with each other while advancing the story; whether it is a sub-plot between a few characters or responding to a major event in the main story doesn't matter as long as there is communication between everyone involved.
Communication
Communication
Communication
We can have wonderful ideas all day long but is we don't speak to each other; nobody will actually know what is going on and posts, like the one we're referring to, will spring up all the time. Everyone gets thrown off when a sudden change comes up without first being informed of what is happening.
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That post was just to advance the story for Max & Sam as we inch closer to the Wedding.
Also, Asteropax, watch your PMs need to have a quick chat.
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It’s alright Josh. I was referring to a different post which would’ve had us fighting the Orions again. I’m looking forward to working on the wedding post with you soon.
I’ll watch my PMs.
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I must have missed the Orion post
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Ye, lets not storm too far ahead. I mean, the Orions scarpered, no need for them to come back
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Seems like the last post put Barron down for the count, but are you going to have him wake up a bit and then neck pinch him? I wasn't sure how the last sequence goes. I was going to have Biiqs come in to basically drag him away when it's all done.
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Barron is more left stunned by the developments than down for the count. The console explosion will injure him but his resolve to go down fighting will mean he'll resist everyone's efforts to contain him until the nerve pinch knocks him out. I was thinking we'll keep him locked up on one of the other ships which entered the system with the Ambassadors so we can avoid having him attempt a breakout.
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A good story explanation for him to be held on another ship is 'orders from an Admiral'. Not his mother, but another who realizes the gravity (and sensitivity) of the situation. A small fast ship, like a Defiant-class or Intrepid-class, sent on special orders to get and escort the bad Ensign back to the nearest Starbase.
Especially after Teriir makes his report to his direct superior, a Commodore or Rear Admiral. Not saying, either way, anything about Barron's mother... but Starfleet is always quick to contain (cover-up) a really bad incident with one of its own.
Kind of one of those dilemmas... what good or purpose would bringing everything to public or general knowledge of the incident? Will it heal or help the wounds of old? Or will it inflame or even embolden more rogue agents to act against the Federation and Starfleet?
Sometimes, those in authority positions have to make those hard decisions...
And as the ARES staff wove into this story plot... it may not be quite done. For now and the near future, absolutely... later on... who knows. Things put in motion may affect other things, etc. hahaha.
Good stuff. Just some ideas, thoughts, such.