Is the Pahvo not perfect for defeating Terrans right now?
And once it moves into the regular circle of TFOs it'll be more easily accessible.
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Is the Pahvo not perfect for defeating Terrans right now?
And once it moves into the regular circle of TFOs it'll be more easily accessible.
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Assuming Killy's gold-lamé crew counts as part of the same faction as Leeta's hot-pants brigade, yeah, it's on like Donkey Kong. But I haven't tested that.
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Can confirm that it got me through an Endeavor last week.
Flectere si nequeo superos, Acheronta movebo.
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Ah, that's welcome news! I hadn't tested that, nor heard either way, so I wasn't ready to give that a go.
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I got Defeat Terrans (Ground) today. In fact, it's all (Ground) today: Hur'q Attendants (Easy), Terrans, and Vaadwuar (Hard).
Looking through the list of Terran Missions, it looks like Illusion of Communication from the Mirror of J'Ula's Discovery Story Arc might be okay for Terrans (Ground). I'll try it.
- - - update - - -
So, LOTS of Terrans in there. I would have to say... 40-ish(?) if you run it to the end. I finished the Medium PE of 20 kills before I even got to the cave. It's not a tough Mission, and it moves relatively quickly. Try it next time Terrans (Ground) shows up.
A quick list of the Mission can be found here.
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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Undine (Ground): Looking at Solanae Dyson Sphere: Surface Tension.
It's the one where ESD is attacked and you have to rescue Admiral Quinn. As I recall, there are MANY Undine on the station in there. It's a shame it takes so long to get to them.
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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This might make things a bit easier still:
"Disabled the "Defeat Undine (Ground)" Personal Endeavor."
From today's patch notes.
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Well, that didn't help me at 6:00 this morning!
I just post the Patch Notes, I don't actually READ them.![]()
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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Destroy Destructible Torpedoes: Carraya System Patrol (D-4).
You know, D-4 on the Beta Quadrant map:
• A B C D E F
1
2
3
4
5
6
7
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Yep, they really fixed that as it popped up in my Endeavors yesterday. Well done Cryptic, well done indeed. *slow clap*
Flectere si nequeo superos, Acheronta movebo.
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Banned
I think you were going to update the Guide once more endeavor's were collected, and perhaps might also expand a few others suggestions on helpful tips. I couldn't find any Endeavor's that hadn't already been listed by someone else, so I really think this will result in a very well put together guide that is quite inclusive of almost all possibilities. Once you revise &/or update it following the Foundry decommission, I'll rescan for any missing endeavor's to compare once more.
I was just going to suggest for your Tzenkethi (Ground) - Of Signs and Portents Mission from New Frontiers.
I've often used this myself, as you can easily get 60-90 or more Tzenkethi. You first have to do a little space exploration, then save a few aliens in transporter pod's, yet both are quickly completed - once planet side aside from a quick space skirmish, you'll quickly have 90+ Tzenkethi on the ground map.
Just now I scanned thru the thread, to see if anyone else had suggested it, and found this on page 3.
Then I found this particular comment, and thought I'd offer another helpful TIP, as I've suggested it to UFPlanets Chat.
NOTE: Both Feedback Pulse &/or Nanoprobe Feedback (Space Rep) Trait, both will redirect the enemy damage back to them, and will count toward your endeavor objectives. You can quickly earn 500k of any Energy Type in 1-3 TFO's, if you know what the NPC's use in each TFO, and provided your Aux Battery is set High enough. So it might also be worth tracking the various TFO's and the Energy Type each NPC uses as a backup Strategy. Some NPC's have up to 1-2 different energy types based on the missions. So perhaps that might be an additional strategy to consider, for those who don't have a lot of different energy types or rerolls.
There is even a Ground Feedback trait but it's half as effective, and you can't combine it with Feedback pulse, as the kit modules that redirect the energy back, often do it as electrical &/or psionic. Still the 8472 Ground (Rep) Trait can 'help' speed things up, when against NPC's who use that Energy if you just pair it with a low level Mk II-VII to get the job done.
Good Job putting this together, and encouraging others to post idea's or suggestions!![]()
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Thanks Strathkin.
I plan to revamp it fully once the Foundry is properly gone as it'll mean quite a few changes to how people play these endeavors out.
I think we've got a pretty decent cover of the possible options though and certainly plenty of suggestions for completing them. When the time comes i'll do a full revamp of the OP and reorder them a bit too. I don't think the exact difficulty level maters too much now as generally you can complete any of them with the same process, just sometimes you might need a second run of a mission if there's not enough enemies.
Good catch on the Feedback pulse though, i'm gonna add that now as I think it might open up some interesting potential for some people lacking all energy types.![]()
Banned
And Nanoprobe's in 8472 Rep, as they work well together, & has Space/Ground Rep Traits, I eluded to above, yet couldn't recall the Ground Trait name above:
Nanoprobe Feedback Space Trait (Rank 1) & (Rank 2)
Empathic Reverberation Ground Trait (Rank 1) & (Rank 2)
╘ a 5% chance to reflect directed energy back, not 10% as Nanoprobe Feedback, but gives 10% chance to psionic energy.