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Posted Fri 31 Oct, 2014 4:26 PM
Hello!
Finnaly got faeht warbird and need some advice.
http://skillplanner.stoacademy.com/?build=faehts_0
Set i currently use is borg, i will change it , was thinking to get undine deflector but dont know what shield and engines to get.
What boff skill setup should be better than this?
and what about doffs?
Thinking to change mods on weapons, but dont knmow what to get.
Currently have all mk12 gear but will upgrade it to mk14.
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Posted Fri 31 Oct, 2014 4:55 PM
Hey Xeldore,
I fly the Faeht on my Rommie and personally I use the beam overload setup with Fleet Antiproton weapons.
This is my current setup
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Posted Fri 31 Oct, 2014 6:11 PM
Ooh, I love my Faeht, it's so much fun. I'm still working on Reputation gear (I don't even have the KCB yet!), but my Romulan Engineer pulled 26k in ISA with this:
Fore: 3 AP Beam Arrays Mk XIV (crafted: CrtD, Pen, or Acc), 1 AP Beam Array Mk XI (the mission reward)
Aft: 3 AP Beam Arrays Mk XIV (crafted: CrtD, Pen, or Acc)
Deflector/Engines: Random Mk XII and Mk XI Crap. (Currently grinding for CC Deflector, Romulan Engines)
Shield: Resilient Mk XIV [Cap]x3 (Thanks, solo!)
Singularity Core: Elite Fleet Reinforced Singularity Core [AMP] [Res(?)] [something]
Tactical Consoles: 5x Antiproton Mag Regulator Mk XIV
Science Console: Fleet Flow Caps [+Plas] Mk XIV
Science Console: Field Generator Mk XIV
Science Console: Bounty Hunter's Friend Mk XIV
Engineer Console: Plasmonic Leech
Engineer Console: Heavy Plasma Lance
LCdr Tac: TT1/FAW2/FAW3
Cdr iTac: OSS1/OSS2/APB2/APO3
Lt iEng: EPtS1/EPtW2
LCdr Sci: HE1/TSS2/GW1
Ens Uni (Eng): ET1
Duty Officers (all Purple): 2x Conn Officers, 2x Damage Control Engineers, 1x Zemok
When I manage to get the 6th slot, I'll add a Grav Sci for more Grav Wells.
So EPtS1/EPtW2 are constantly active most of the time thanks to the DCEs, and TT1 is active most of the time thanks to the Conn DOffs.
Alternate between OSS2(or 1)/APO3/FAW3 and APB2/FAW2/EPS (or Nadion) every 20s. This leaves me with just one or two FAW in the cycle that's not at 125 or above Weapon Power. APO3/FAW3 while Weapon Power is ~160 is amazing. That Grav Well 1 while Aux Power is at over 140 is also amazing. Sucks all the things.
I would actually prefer using APB3, not using Zemok ($$$), and using the SDO from the DR Ops Pack instead. That would allow me to heal myself through constant APB. Unfortunately, the Intel Tac can't be traded, and she's not a Tac Captain so I can't get APB3.
Engineering Team is primarily reserved to immediately get offline subsystems back online, since OSS will knock one out when it finishes. HE1/TSS2 is sufficient healing, especially since I have Miracle Worker and reserve my Singularity Charge for the Quantum Absorption thing.
Such a zippy little thing, raining death and destruction everywhere. Working on acquiring the Assimilated console and the Zero-Point, which will replace the Heavy Plasma Lance first, and the Field Generator second.
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Posted Sun 02 Nov, 2014 9:27 AM
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Posted Mon 03 Nov, 2014 4:16 AM
i like your build pretty much the way it is. I would probably just tell you to mix match sets. Maybe the Romulan Shield for Attack Patterns and whatever else helps with things like Chance and severity but it's pretty much good the way it is.
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Posted Mon 24 Nov, 2014 6:09 PM
–
Last edited by Hevelin; Mon 24 Nov, 2014 6:53 PM.
Interesting builds! I need all the help I can get in putting together my Faeht. Dark, do you find any of Intel BOff space skills to be worthwhile? By the way, I have a Fed-aligned Rom Tac who can train boffs in APB3 and I'll be happy to do so; just PM me any time I'm online (look for any toon with the "@jurrubin" handle). Can't help any KDF-aligned Roms though.
Edit: And it just sunk in that the Boff you want to have APB3 isn't tradeable. *sigh* Sorry about that.
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Posted Mon 24 Nov, 2014 7:03 PM
I've actually since moved on to the Scimitar.
OSS is definitely worthwhile, firing FAWs at 165 weapon power is impressive. Using Eng Team when it's about to expire will counteract the subsystem disable.
If you're using DHCs, Subspace Beacon allows you to make a second attack run. Set it up, charge at the target with all guns blazing, then teleport back to start and repeat.
I haven't played around with other Intel abilities much, EMP probe was amusing and if you combine it with GW you can paralyze an entire sphere spawn in ISA.
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Posted Mon 24 Nov, 2014 8:17 PM
I can post up my Faeht build if anyone is interested. Probably not optimal, but I am currently enjoying it. I am currently using the aoe subnuke, OSS, and evade target lock powers.
I did try the subspace beacon + attack run combo on my raptor, but I found that the power recharge was just too long to pull this off consistently. It was fun to get out of Undine anchors and soup, but Omega provides better benefits and is up more often.
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Posted Mon 01 Dec, 2014 12:52 AM
Hello Xeldore,
This is how i would build this ship if i were you.
http://skillplanner.stoacademy.com/?...htupdated_3168
a few notes for some of the weird stuff like the Omni beam, Beam/Warp core set gives a flat bonus to all anti-proton weapons, i didnt see that in the STOacadmey list so thats what it called, both can be found in the First of the Dyson sphere mission, on replay, i am forgetting the name. So with the beam overload you can use it there for a litle bit of spike damage, as far as the rest of the build the Nuetronic Torp from delta Rep is by far the best torp in the game, and with double CSV and Double Spread 3 with Omega you can put out some crazy good AOE damage.
As far as doffs:
3x Torp CD doffs
1x Conn Officer(Tac Team CD version)
1x Defflector Recharge doff
1x Gravity Well Aftershock Doff.
If you have any questions feel free to come in TS any night( USA-PST) and I would be happy to help more, or @stobei is my handle.
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Posted Wed 03 Dec, 2014 2:50 PM
All my builds are sort of similar:
cmdr tac/int tt oss2 bfaw3 apo3
lt cmdr tac tt apb1 bfaw3 x
lt cmdr sci st1 tss2 he3 x
lt eng/int eptw1 oss2 x x
ensign uni epts1 x x x
You could swap out an OSS2 for EPtW2 and EPtW1 for ET1… that ship is so squish GW won’t save you.
You’d need 2-3x DCEs, 1x Zemok, and the rest are open. Maybe maintenance engineers to reduce ET CD if you opted for that route or the ST CD ones.