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[STO] - Star Trek Online: Federation T6 Battlecruisers

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Federation News Service, Wed 24 Jun, 2015 7:01 PM
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    #1
    These Tier 6 Battlecruiserswill be made available in the C-Store soon. These starships have three variants per faction and are available in three ways:


    Individually (2500 ZEN each for this weekend only!)
    Bundle of all three non-fleet ships (5000 ZEN for this weekend only!)



    Please Note: Captains who purchase single ships will be unable to purchase bundles containing that ship.

    T6 Battlecruisers Ship Stats


    We’re excited to reveal the stats, items and abilities for three new starships: the Arbiter Class Battlecruiser, the Kurak Battlecruiser and the Morrigu Heavy Warbird. Each of these ships are an enhanced version of an existing Tier 5 battlecruiser or warbird. All three of these ships come equipped with a special console and can unlock a new starship trait at level 5 Starship Mastery. Below are the stats for these new Tier 6 starships and their fleet variants that will be released at the same time as the standard Tier 6 versions.



    The Tier 6 Arbiter Class Battlecruiser is based upon the Avenger Class Battlecruiser's design. This upgraded starship was designed from the ground up to be durable enough to combat the Iconian threat while still being able to deliver punishing amounts of damage.

    This starship features a Lieutenant Commander Tactical/Intel specialist seat.

    Costume


    The Arbiter Class Battlecruiser has a brand new costume. In addition, the Arbiter has access to the Avenger Battlecruiser’s costume.

    Ship Details




    Faction: Starfleet
    Availability: C-Store
    Minimum Rank: Vice Admiral
    Hull Strength: 43,125 at level 50 and 50,000 at level 60
    Shield Modifier: 1
    Crew: 500
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Command Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 5 Engineering, 1 Science
    Base Turn Rate: 9 degrees/second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon Subsystems
    +10 Engine Subsystems
    Can Load Cannons
    Console - Universal - Ablative Hazard Shielding
    Console Synergy

    Can Equip: Console - Universal - Cloaking Device (Found on Dreadnought Cruiser and Tactical Escort Retrofit)





    Starship Ability Package (Battlecruiser)

    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)
    Emergency Weapon Cycle (Starship Trait)


    Cruiser Communications Array

    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency







    Fleet Battlecruiser [T6]


    The Tier 6 Fleet Battlecruiser has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

    Ship Details




    Faction: Starfleet
    Availability: Tier 4 Fleet ShipyardMinimum Rank: Vice Admiral



    Hull Strength: 47,437 at level 50 and 55,000 at level 60
    Shield Modifier: 1.1
    Crew: 500
    Fore Weapons: 5
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Command Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 5 Engineering, 2 Science
    Base Turn Rate: 9 degrees/second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon Subsystems
    +10 Engine Subsystems
    Can Load Cannons
    Console Synergy

    Can Equip: Console - Universal - Cloaking Device (Found on Dreadnought Cruiser and Tactical Escort Retrofit)


    Starship Ability Package (Battlecruiser)

    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)


    Cruiser Communications Array

    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency







    Universal Console – Ablative Hazard Shielding


    When activated, Ablative Hazard Shielding grants a temporary secondary shield. Upon expiration, energy absorbed by the shielding is shunted to shields and the structural integrity field, granting a large Hull and Shield Heal.

    This console also provides a passive boost to shield hardness and regeneration.

    This console may be equipped on any Starfleet Battlecruiser into any of their console slots. You may only equip one of these consoles.

    Deadly Maneuvers Set (2 pieces)


    Equipping both consoles from the Avenger Class Battlecruiser and the Arbiter Class Battlecruiser [T6] will bestow a set bonus to your starship.

    Consoles in this set:


    Console - Universal – Variable Auto-Targeting Armament
    Console – Universal – Ablative Hazard Shielding



    Set Bonuses


    Deadly Maneuvers (2pc) - Passive

    +Turn Rate
    +Weapon Damage





    Emergency Weapon Cycle (Starship Trait)


    After achieving level 5 in the Arbiter Class Battlecruiser [T6], Kurak Battlecruiser [T6] or Morrigu Heavy Warbird [T6] Starship Mastery, you will unlock the Emergency Weapon Cycle starship trait. While this starship trait is slotted, activating Emergency Power to Weapons will provide a reduction in weapon power cost and grant a boost to weapon firing speed for the duration of Emergency Power to Weapons.










    DISCLAIMER: All information in this blog post is subject to change.

    Phil “Gorngonzolla” Zeleski
    Lead Systems Designer
    Star Trek Online

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    federationnewsservice
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    #2
    I really hoped they would give it a 5th tac console so that FED and KDF would get a Scimitar equivalent someday but no. o me the only 2 reasons for buying a new ship are:
    1) its an iconic or
    2) it is able to be at least on par dps-wise with the 2013(!) Scimitar
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    #3
    I suspect the 5th Tac console, at this point, doesn't really make that huge a difference, it's more like Tac + Sci consoles. Which they're still sadly lacking. However, they do have Intel hybrid, which is AWESOME.

    I'm thinking (with DCEs):
    Ens Tac: TT1
    LCdr iTac: OSS1 / OSS2 / FAW3
    Cdr Eng: ET1 / EPtS2 / EPtW3 / AtSIF3
    Lt Sci: HE1 / ST2
    LCdr Uni: FAW1 / APB1 / APO1
    (APB2 instead of APO1, without a Zemok.)

    With double OSS, 4 Tac consoles and Weapon System Efficiency, it ought to do just fine. Plus it's plenty tough.

    I'm going to have to see how the Fed looks at the shipyards, I like that it's less squashed and fat than the Avenger, but I'm not a fan of the neckless look. It's still an awesome trait, they likely have my money for at least my Rom. I'm not a fan of the KDF one either, which looks like a missile-pod face at the front. So it's either Rom or 3-pack, depending on if I can fly the Fed as a new primary ship.

    The Fed also gets the shaft in the console, by the way. Everybody who has the Valdore already runs the Valdore console, and now this one gives a Weapon Power Drain resist if you pair it up? Nice!
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    #4
    no Kemo in your build?
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    #5
    Hmm, OSS vs Kemo? I dunno which would be better.

    OSS would certainly be far more cost effective, heh.

    Of course, my Rom already has Kemo 1/2, so I could make for a crazy burst with Kemo + OSS. Hm...
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    #6
    Thats what i am thinking Smile
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    #7
    OH MAN, I just noticed the Rom's has different stats. 7 weapons but Cdr Tac and 5 Tac consoles! Gosh! There's the Kemo, then.

    Lt Tac: Kemo1/Kemo2
    Cdr Tac: TT1/APB1/FAW3/APO3
    LCdr Eng: ET1/EPtS2/EPtW3
    Ens Sci: ST1
    LCdr iUni: OSS1/OSS2/FAW3

    A wee bit fragile, though - good thing she's an Engineer.

    FAW3 + APO3 + OSS2 + Kemo2 = eek!
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    #8
    Can't to try fed and rommy Smile


    Sent on Starfleet Emergency Channel Priority One using Tapatalk
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    #9
    OH MAN, I just noticed the Rom's has different stats. 7 weapons but Cdr Tac and 5 Tac consoles! Gosh! There's the Kemo, then.

    Lt Tac: Kemo1/Kemo2
    Cdr Tac: TT1/APB1/FAW3/APO3
    LCdr Eng: ET1/EPtS2/EPtW3
    Ens Sci: ST1
    LCdr iUni: OSS1/OSS2/FAW3

    A wee bit fragile, though - good thing she's an Engineer.

    FAW3 + APO3 + OSS2 + Kemo2 = eek!
    You could run OSS2 and Kemo 1? On fleet Faeht warbid, I run:

    CMDR Tac: APO 3, FAW 3, APB 1, Tac Team 1
    Lt.CMDR Tac/Intel: Kemo 1, OSS 2, TorpSpread 3
    Lt.CMDR Sci, HE 1, TSS 2, ST3,
    EUni: PHP 1
    LT.Eng: EPtS1, ET2.

    It works at treat and allows me 40K DPS Smile

    Could this be adapted for you dark?
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    #10
    Looking at the stats, I see no reasons why someone should be buying this over the Eclipse.
    Sysil
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    #11
    you bring your eclipse and i will bring the new avenger and lets see what happens Tongue Out if not for that reason, the space trait, it will work well for dps Big Grin
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    #12
    Them fightin' words :icon_twisted: If we do a PvP match, I won't be bringing an Eclispe I guarantee that Smile

    Seriously though, $30 just for a trait when I already spent $30 for a ship with better stats... I've spend a lot of money in STO but there's a limit...
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    #13
    You could run OSS2 and Kemo 1?
    Well, what I'm really missing is a hull heal, and that would mean giving up FAW3 to turn the Uni into another Eng.

    Eh, we'll have to see.