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Posted Fri 26 Feb, 2016 9:48 AM
–
Last edited by Solace; Wed 23 Mar, 2016 6:20 PM.
This thread contains all the new leaked info and tidbits we get about the upcoming STO update. Season 11.5
So we far we know that a skill revamp is coming in 11.5 so we'll omit that obviously.
Warning slightly older leaks
New Kit Modules (Misc.)
Krenim Feedback Generator - Krenim Feedback Generator Fabrication creates a fixed position generator at your location that buffs allies in the immediate area. Allies who take ranged weapon damage send a damage pulse back at the opponent who attacked them, and take less damage from all sources.
Upcoming PvE
Temporal Marauders
Na'kuhl ships from the future are attacking convoys in the Deneb Sector of Beta Quadrant. A Quick Reaction Force is Needed to Stop them! Find and Protect the Convoys and Defeat the Na'kuhl raiders
The Breach
The Breach is set to return as an event-style mission (Much like Mirror Invasion) It has been completely redone. Some files refer to this PvE as 'Race Course'
Feature Episodes
Untitled: - Sela must investigate what happened to her mother on the Enterprise-C many years ago, but the repercussions of your unremembered presence at that event are catching up.
Temporal Front: There are aberrations in the timeline that you must investigate. Your first step leads to you the Na'Kuhl homeworld, a long time after their planetary devastation.
Rewards
Temporal Agent Shield - When Shields drop below 10%, automatically applies Time Slip once every 60 seconds Summons a level 61 Distortion for 5 sec *Clear all threat upon creation *While alive Summoner is immune to all damage.
Temporal Agent Armour
Universal Kit Module - Biotoxin Cloud - Plasma Damage and Hold
Na'Kuhl Toxin Rifle
Unreleased
Cut Content
-Removed Inaccurate Information
Leak source: https://fhdp-fleet.org/leaks
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Posted Fri 26 Feb, 2016 12:32 PM
Great find! Look very interesting
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Posted Sun 28 Feb, 2016 10:41 PM
Glad to see the Breach returning even if only in event form. I guess now we'll have the Crystalline, Breach and Mirror events spread throughout each year now.
I reckon the Romulan admiralty campaign will be out at some point in the next few months. The system has been quite successful, is popular and well liked, and it's a good way to add in rewards for players and get them to log in daily.
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Posted Tue 01 Mar, 2016 4:55 PM
I really hope they didn't change breach a ton...race course makes it sound fast...which I'm worried it will be because people want instant gratification...forbid a stf be more than 3 minutes long.
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Posted Tue 01 Mar, 2016 6:21 PM
I hated those blasted races in Delta. That's one STF I may not do more than once.
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Posted Tue 01 Mar, 2016 6:24 PM
Its probably more streamlined, with players completing a "lap" of the ship. Probably just placeholder.
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Posted Wed 02 Mar, 2016 7:03 PM
–
Last edited by Solace; Wed 02 Mar, 2016 7:06 PM.
Romulan Admiralty Campaign
Season 11.5 continues to expand upon our Admiralty System with the addition of the Romulan Republic Campaign. This campaign offers players a new group of Admiralty assignments to assist the Romulan Republic, with a focus on crafting rewards.
Completing Tours of Duty for the Republic will reward players with three Romulan Republic Universal Tech Upgrades. These Tech Upgrades cost no Dilithium to use and give 15,000 Technology Points. Romulan Republic Universal Tech Upgrades have a chance to improve an item’s quality, giving players another avenue to enhance their equipment.
Reaching Tier 10 within the Romulan Republic Admiralty Campaign gives the R.R.W. Zdenia Epic-quality Admiralty Ship. The Zdenia is an Escort with the unique ability to increase both ENG and TAC for every other ship on the same assignment.
As with other Admiralty Campaigns, the Romulan Republic campaign becomes available upon reaching Level 52. We look forward to giving you another way to support the Republic in its efforts to establish itself as a new home for the Romulan people.
Source: http://www.arcgames.com/en/games/sta...ralty-campaign
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Posted Wed 02 Mar, 2016 8:28 PM
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Posted Thu 03 Mar, 2016 11:55 AM
Upcoming Starships
Temporal Escort
Trait: Designated Target -
Temporal Science Vessel [T6]
Trait: Improved Polarized Hull - Periodically removes movement and hazard debuffs.
Temporal Battlecruiser
Trait: Retaliation - When critically hit, gain a buff to damage and crit chance (Stacks up to 3 times)
Temporal Cruiser
Trait: Shield Overload - Upon <condition, reduce all damage to shields by 75% and all damage resistance rating to 75. This effect decreases every five seconds for 30 seconds
Ferengi Marauder [T6]
Trait: Streak Breaker (Very funny, Cryptic): While Streak Breaker is slotted, you will gain a Streak Breaker Counter each time you miss an enemy. After receiving 5 Streak Breaker Counters, you'll gain the Streak Breaker Buff which will provide a boost to Accuracy, Critical Hit Chance and Defense for a short time. Once you gain the Streak Breaker Buff, you will be locked out from building any Streak Breaker Counters for awhile.
Specialization: Strategist
While the Strategist specialization is active, you will gain a 5% increase to your Maximum Shield Capacity.
This bonus increases by a small amount for each point spent in the Specialization.
(You must have at least 1 point spent in this Specialization to gain this bonus.)
Starship Trait: Brace for Impact grants damage bonus to self.
T1 - Show Force - Increased critical severity for each foe within 7KM (10 stacks max). This bonus is increased if Threatening Stance is active
T1 - Unconventional Tactics - While *Threatening Stance* is active, gain a bonus to Drain Expertise. While Threatening Stance is inactive, gain bonus to Control Expertise.
T1 - Logistical Support - While not in Threatening Stance, increased critical chance for a short time after an incoming hull heal. While in Threatening Stance, Gain 5% of incoming hull heal as temporary hitpoints
T1 - Counter Offensive - Reflects 150% of incoming energy damage back to the target once every 15 seconds (50% shield penetration
T2 - Attrition Warfare - While not in Threatening Stance, increased shield regeneration every few seconds. While not in Threatening Stance, heals reduce Bridge officer recharge times.
T2 - Layered Defence - Immunity to Torpedo damage per minute
T2 - Diversionary Tactics - Non-Threatening: Placate foes within 10km and reduce threat by -33%. While in threatening, Taunt foes within 10km T2 - Maneuver Warfare - Non-Threat: 1.5% Bonus all damage to affected foes for 10 seconds. (Max 5 foes). While in Threatening, Heal 2.5% of your Max Hull per affected foe over 10 seconds (Max 5)
This is the only data that exists so far for strategist. This may launch after season 11.5.
Na'Kuhl Lockbox
Na'Kuhl ships will have Intelligence/Pilot spec, with heavy tactical focus. They may also feature Strategist, but that is unconfirmed.
Archeros Battlecruiser [T6]
Console: Unstable Entanglement Platform / Na'kuhl Constrictor Platform
Active - Deploy a Level 61 Constrictor platform. While entangled, pull enemies toward the platform. Upon contact with the platform, reduce foe flight speed and turnrate. Upon critter death, spawn Na'kuhl Radiation Cloud, dealing radiation and shield damage within 5KM radius. Damage diminishes over radius. 50% shield penentration.
Passive - Increase to Shield Hitpoints
Physical + Kinetic Resistance - Critical Severity - Energy + Radiation Resistance - Hull Hitpoints
Trait: When receiving damage while a shield facing is depleted or critically low, summon a Temporal Ally for 30 seconds. Also, you will be untargatable for this duration. Can only be triggered once every 60 seconds.
Tadaari Raider [T6]
Console: Plasma Barrage Plasma Barrage Passive - Increase to Plasma Energy Weapon Damage Active - While this console is equipped, the starship can discharge an unfocused short-ranged Plasma Barrage in a wide arc. Enemy starships caught in this blast will suffer heavy plasma damage, additional plasma damage over time and become vulnerable to further Plasma Barrages. This ability has 2 charges.
Accuracy - Defense - Kinetic + Energy Damage - Critical Severity
Trait: Upon Defeating an enemy, gain a small amount of shield regeneration and hull healing for a small amount of time. Can only be triggered once every 30 seconds.
Daemosh Science Vessel [T6]
Console - Time Slip. Time Slip Passive - Increase to shield hitpoints Active - When this ability is active, the Nakuhl vessel will call in a Time Slip Duplicate of itself to come to its aid for a short time. While this duplicate is in place, the caster is immune to all damage. The Time Slip duplicate can be destroyed and lasts for a limited time.
Exotic Damage - Shield Hitpoints - Shield + Hull Heal Buff - Shield Regeneration + Shield Damage Resistance
Trait: Scavenger Beam - Increases damage dealt by Tractor Beam
Na'kuhl Console Set 2 pc Na'kuhl plasma conduiuts.
Reduced Recharge time for tactical, intel and pilot boff abilities. Increased Plasma Energy and Projectile weapon damage
3 pc: Doubles the plasma barrage bonus damage from plasma barrage vulnerability
Na'kuhl ships come with Enhaced Deflector Passive.
Na'Kuhl Box Traits
Volatile Defenses - Ground Once per 10sec when receiving damage from within 5m: Deal Radiation Damage (50% Shield Penetration) to foes within 5m
Volatile Plating -Space Once per 20sec when receiving damage from Projectiles: Deal Radiation Damage (50% Shield Penetration) to foes within 2km
Automated Rerouting -Space Shield Heal when activating any Bridge Officer Ability.
Active Rerouting - Ground Shield Heal when activating any Kit Ability
Na'Kuhl Warfare Specialists
Space - When Activate any bridge officer ability*, you have a chance for your next 10 sources of outgoing damage to also be applied as a hull heal
Ground - Same thing, but for ground
New Kit Modules (Event)
Molten Terrain (Eng) - Spawn a level 61 Seismic Instability at the target's location which deals fire damage (50% fire penetration)
Tectonic Shift (Sci) - Spawns a Level 61 Seismic Instability at the target's location, deals kinetic damage (diminished over distance, 50% Shield Pen), Stuns, reduces run speed and apply KnockBack
Toxin Grenade (Tact) - Kinetic and Toxic damage (50% shield pen), spawn Toxic Cloud and apply stun.
New Kit Modules (Misc.)
Krenim Feedback Generator - Krenim Feedback Generator Fabrication creates a fixed position generator at your location that buffs allies in the immediate area. Allies who take ranged weapon damage send a damage pulse back at the opponent who attacked them, and take less damage from all sources.
Upcoming PvE
Temporal Marauders
Na'kuhl ships from the future are attacking convoys in the Deneb Sector of Beta Quadrant. A Quick Reaction Force is Needed to Stop them! Find and Protect the Convoys and Defeat the Na'kuhl raiders.
Unreleased / Cut Content
Unreleased Items / Weapons
Unreleased / Cut Content
Weapons that are in the game files and functional but have no way to be obtained ingame. Too many to count:
Trilithium-Laced Tricobalt Torpedo - Heavy hitting Tricobalt torpedo with radiation DoT PRoc
V'Ger Plasma Energy Bolt - Re purposed as Omega Torpedo Launcher.
Precision Phaser Beam Array - The Precision Phaser Beam Array is accurate and has bonuses to critical hits.
Undine Unified Beam Array - This energy focusing Beam Array was part of the technology recovered from Species 8472, also known as the Undine. This Unified Beam Array allows the vessel to focus energy from multiple arrays on the starship to form an extremely powerful directed energy attack. Antiproton space weapons have a chance increase your Critical Severity. Fires Unified Beam Array, 5 second charge up, 30 second cooldown, 40 degree arc, knockback effect. Repurposed as Nicor Stationmod
Slipstream Hyper-Impulse Engines - Slipstream engines blend impulse and faster-than-light propulsion technologies to attain the highest maximum speed of any engine.
Prototype Transphasic Torpedo Launcher - Transphasic Launcher that can used at level 10
Bilitrium-Tipped Quantum Torpedo Launcher - The bilitrium element added to these torpedoes results in a heavier payload.
Temporal Shield Array - An experimental technology, Temporal Shields provide unparalled protection to the ship's hull. Only 1% of all damage received will bypass the shield and hit the hull, and the shield absorbs a portion of all damage it receives.
Kinetic Neutralizing Body Armor - Kinetic Neutralizing armor drastically reduces the amount of damage you take from physical and kinetic attacks.
Klingon Warrior's Disruptor Pistol
Explosive Phaser Assault Weapon
Virulent Plasma Pulsewave Assault Weapon - The Virulent Plasma Assault Weapon fires focused plasma that causes severe burns and leaves lingering radiation. Once irradiated, the target and nearby allies continually take damage
Borg Assault Weapon
Tetryon Neural Scrambler - The Neural Scrambler is a modified stun pistol. The scrambler leaves targets confused after they recover from the stun effect.
Hansen Nanite
Radiometric Converting Shields - This starship shield system absorb theta radiation from incoming attacks and sends the energy directly to your EPS conduits to increase your ships power levels.
Borg Console - +50 All Power Levels
Borg Plasma Beam Array / Borg Plasma Torpedo Launcher
Borg Shield Array - Covariant with 63,000 shields
KDF-Aligned Cardassian Bridge Officer
KDF-Aligned Hirogen Bridge Officer
Blade of Portents [CrtD]x4 - This ancient weapon has passed through the hands of many Catian rulers. Legends claim that it holds the power to project the will of the wielder and reveal the hidden. Grants the following powers: Energy Projectile (Cone AoE Attack), 'Sight somewhat beyond normal sight' increases stealth detection and critical severity.
Unreleased Ships
These ships have made their way into client files but have never been released to the public. Some ships are removed altogether
Kazon Battlecruiser [T6] - Status: Unreleased, Data Removed
Originally was meant to support one wing of Kazon Raiders. This ship was T6 prior to the release of the Delta Expedition Lockbox, but was later changed to T5-U. Since the raider was the final ship in that box, this ship has since been unreleased, despite being in an almost completed state, and most data since then have been removed.
Multi-Mission Science Ship [T6] - Status: Cancelled, Data Removed
a very small amount of data (From the October 1st 2015 Tribble patch) existed for this ship. All references to this ship have since been removed. It may return, but many speculate there were copyright conflicts with the Destiny author which caused the production of this ship to be delayed or stopped altogether.
Xindi-Primate Dreadnought [T6] - Status: Cancelled, Data Removed
An early concept for the Xindi-Primate ship. It's speculated it was to be a full science-carrier as a pose to the released Engineering-Carrier. The textures and data have since been removed after the release of the Xindi2 lockbox. The outline for the ship seen in the accompanying image is very similar to the design of the Xindi-Primate fighter pets. It's design may have been repurposed.
Source: https://fhdp-fleet.org/leaks
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Posted Thu 03 Mar, 2016 12:03 PM
So they continue with this xxxx again.
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Posted Thu 03 Mar, 2016 12:06 PM
So they continue with this xxxx again.
I thought you'd be pleased?
Also did you see this?
Slipstream Hyper-Impulse Engines - Slipstream engines blend impulse and faster-than-light propulsion technologies to attain the highest maximum speed of any engine.
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Posted Thu 03 Mar, 2016 12:19 PM
I thought you'd be pleased?
This is again a hit in the face for everyone who has the original one, like it was with the Bug Ship those ships were not ship back than when they were released and are not today for example a D'kora goes for 370M.
It is a different story if they bring out a T6 version of a Zen-Store ship or a Lockbox ship.
Also did you see this?
Slipstream Hyper-Impulse Engines - Slipstream engines blend impulse and faster-than-light propulsion technologies to attain the highest maximum speed of any engine.
I don't see the usefulness.
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Posted Thu 03 Mar, 2016 12:21 PM
This is again a hit in the face for everyone who has the original one, like it was with the Bug Ship those ships were not ship back than when they were released and are not today for example a D'kora goes for 370M.
It is a different story if they bring out a T6 version of a Zen-Store ship or a Lockbox ship.
I don't see the usefulness.
Suppose thats true, following this trend, we'll probably see a T6 Galor soon enough. It'll be more of issue if its a CSTORE ship, more than likely going to be a R&D pack promo or something..
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Posted Thu 03 Mar, 2016 12:24 PM
Suppose thats true, following this trend, we'll probably see a T6 Galor soon enough. It'll be more of issue if its a CSTORE ship, more than likely going to be a R&D pack promo or something..
I have nothing against it that they release those at all, I think it is good but give the people who have those ship a way to upgrade them.
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Posted Thu 03 Mar, 2016 12:27 PM
I have nothing against it that they release those at all, I think it is good but give the people who have those ship a way to upgrade them.
Just your initial post seemed to indicate you were upset about it? What do you think of the Design? According to XuriusSTO over on Reddit (leaker) its called the Nagus Marauder [T6]