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Posted Sat 23 Apr, 2016 4:46 PM
–
Last edited by Solace; Sat 07 May, 2016 9:07 PM.
Season 12 Leaks for Star Trek Online
Temporal Dreadnaught Cruiser [T6]
4 Fore, 4 Aft Weapons 3 Science Consoles 4 Engineering Consoles 4 Tactical Consoles 1 Hanger Bay
Temporal Ships:
Temporal Multi-Mission Science Vessel [T6] - Temporal Vesta [T6]
Layout:
- 3 Front Weapons
- 3 Rear Weapons
- 3 Tac Consoles
- 3 Eng Consoles
- 5 Sci Consoles
- 3 Device Slots
Temporal Dreadnought Cruiser [T6]
Layout:
- 4 Front Weapons
- 4 Rear Weapons
- 4 Tac Consoles
- 4 Eng Consoles
- 3 Sci Consoles
- 4 Device Slots
- 1 Hangar Bay
Temporal Raider [T6]
Layout:
- 4 Front Weapons
- 2 Rear Weapons
- 5 Tac Consoles
- 3 Eng Consoles
- 3 Sci Consoles
- 2 Device Slots
Specializations
Temporal Operative - Primary
Kit Modules:
Degeneration
Bio-Harmonic Emitter
Casual Entanglement
Spread Decay
Reality Tear
Paradox Bomb
Recursive Affliction
Spread Entropy
Micro-Chroniton Torpedo Spread
Chronometric Diffusion
Entropic Contagien
Chronoplasty
Uncertanty Burst
Temporal Narcosis
Tachyonic Conversion
Temporal Agent Recruitment Event (Similar to Delta Recruit Event)
Four Temporal C-Store ships, with fleet variants, and new spec.
Vorgon Heavy Escort Carrier Summer Event ship.
Temporal Operative primary specialization.
Ferengi Nagus Marauder [T6] Special Promotional ship
Summer Event Kit Modules and Wide powerboards
New Summer Event activities, such as locating Temporal displaced items across Risa
Expansion 3, tying in to the Temporal theme.
All information is subject to change as development and production goes on
Temporal Recruit Event Widget:
Summer Event Image Dump
Summer Event:
Kit Modules:
Corrosive Grenade (Tac):
{Magnitude} Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
{Magnitude} Toxic Damage (100% Shield penetration; Damage reduces from epicenter)
Throws a Corrosive Grenade at the target. The grenade explodes on contact, dealing area of effect kinetic and toxic damage. It is possible for the target to move away from the blast radius while the grenade is in transit. Enemies within the explosion are coated with a lasting corrosive substance which does toxic damage over time and reduces their damage output.
Sonic Disruption (Sci):
{Default} (50% Shield penetration; Damage reduces with distance)
Interrupt Targets
Stun targets within 10m {Duration}
-66% Runspeed {Duration}
Knocks Back up to {Magnitude} meters
Sonic Disruption releases a concentrated burst of ultrasonic waves from your tricorder. The waves spread in a cone, causing enemies within range to suffer physical damage as they are thrown back and slowed. Additionally, targets close to the user will be stunned from the impact.
Molten Terrain Field (Eng):
Molten Terrain calls for a concentrated blast from your ship in orbit, dealing heavy damage after a brief delay. The terrain of the targeted area is partially melted, causing lingering fire damage to enemies who remain within the molten terrain.
Information came from IQ leaks and Twilightisawful
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Posted Sat 23 Apr, 2016 5:05 PM
Which website did you get this from?
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Posted Sat 23 Apr, 2016 5:09 PM
thanks for updating your post solace
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Posted Sat 23 Apr, 2016 5:09 PM
thanks for updating your post solace
No problem
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Posted Sat 23 Apr, 2016 5:26 PM
Not related tot his post, but I would imagine if we're getting these ships, we will get some of the others mentioned...personally I'm interested in the Temporal Battlecruiser mentioned in earlier leaks...is it possible it will be 5/3 like Avenger/Arbiter?
If this leak and the previous leaks hold true we will be seeing at least 7 temporal vessels...3 of them cruisers...two of them at least 4/4...I hope the BC is 5/3...I think it would be perfect for a character!
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Posted Sat 23 Apr, 2016 5:27 PM
Temporal Multi-Mission Science Vessel [T6] - Temporal Vesta [T6]
Layout:
3 Front Weapons
3 Rear Weapons
3 Tac Consoles
3 Eng Consoles
5 Sci Consoles
3 Device Slots
Dammit!!!
I just went and blew all my Z's on the Daemosh via selling keys as well!
Ah well at least it'll be a while until it appears on in the C-store and I normally only get C-store stuff during sales so I'm guessing it's something to save for.
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Posted Sat 23 Apr, 2016 5:41 PM
Dammit!!!
I just went and blew all my Z's on the Daemosh via selling keys as well!
Ah well at least it'll be a while until it appears on in the C-store and I normally only get C-store stuff during sales so I'm guessing it's something to save for.
I spent my Zen on purchasing the Annorax doff packs...I'm hoping these temporal space abilities will be good...the kit powers *sound* interesting.
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Posted Sat 23 Apr, 2016 6:17 PM
I spent my Zen on purchasing the Annorax doff packs...I'm hoping these temporal space abilities will be good...the kit powers *sound* interesting.
Yeah I mean I love the Daemosh as a ship, it really is epic fun, especially for a Fed toon. But i'd like to have a fed flavoured ship to fly with similar abilities and the Vesta always had the mix of tac & sci I loved.
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Posted Sat 23 Apr, 2016 7:26 PM
Yeah I mean I love the Daemosh as a ship, it really is epic fun, especially for a Fed toon. But i'd like to have a fed flavoured ship to fly with similar abilities and the Vesta always had the mix of tac & sci I loved.
Well it has battle cloak...so it has that over any Fed Sci ship...either we will start seeing all factions with more cloak or just lock box...I figure.
I'm just hoping that Temporal BC will have a 5/3 so it would fit well with a build I have in mind, I could get the Avenger/Arbiter but I've grown to like these specialty ships with their extra abilities.
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Posted Sat 23 Apr, 2016 11:41 PM
Vorgon Summer Ship
Trait - Harraser Mines: While this trait is slotted and either Cannon: Scatter Volley or Beam: Fire at Will is active, your directed energy weapons will trigger a Chroniton Mine to appear within 1.5 km of your target. This can occur once every 20 seconds
Console: Harasser Prober - When this ability is activated, the Vorgon ship will deploy 2 harasser probes that will attack nearby enemies with Chroniton Mines, Tractor Beams and Tetryon Beam arrays at a very close range. Also passively increase tetryon damage.
Hull Strength: 35,250 at level 40, 40,537 at level 50 and 47,000 at level 60
Shield Modifier: 1
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Ensign Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Intelligence
Base Turn Rate: 15 Degrees per second
Impulse Modifier: 0.20
Inertia: 60
Plus 15 Power to Weapons, Plus 5 power to Engines
Can Load Dual Cannons
Old image of the Vorgon ship. But hey ho!
New Kit Modules (Summer) W/ images
Toxin Grenade (Tact) - effect kinetic and toxic damage. It is possible for the target to move away from the blast radius while the grenade is in transit. Enemies within the explosion are coated with a lasting corrosive substance which does toxic damage over time and reduces their damage output. Kinetic and Toxic damage (50% shield pen), spawn Toxic Cloud and apply stun.
Sonic Disruption (Sci) - Sonic Disruption releases a concentrated burst of ultrasonic waves from your tricorder. The waves spread in a cone, causing enemies within range to suffer physical damage as they are thrown back and slowed. Additionally, targets close to the user will be stunned from the impact. Spawns a Level 61 Seismic Instability at the target's location, deals kinetic damage (diminished over distance, 50% Shield Pen), Stuns, reduces run speed and apply KnockBack
Molten Terrain (Eng) - Molten Terrain calls for a concentrated blast from your ship in orbit, dealing heavy damage after a brief delay. The terrain of the targeted area is partially melted, causing lingering fire damage to enemies who remain within the molten terrain. Spawn a level 61 Seismic Instability at the target's location which deals fire damage (50% fire penetration)
- Information from IQ fleet
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Posted Sun 24 Apr, 2016 10:51 AM
They waste no time at all in making the next seasons.
Indeed they don't. Some of this info was already known, just been updated with new images and new details.
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Posted Sun 24 Apr, 2016 11:55 AM
They waste no time at all in making the next seasons.
That makes it easy for them to ignore the problems of this season
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Sun 24 Apr, 2016 3:42 PM
That makes it easy for them to ignore the problems of this season
Sorry, I just had to lol at that
Anyways, back on topic...I wonder what is going on...originally when temporal ships leaked there was mention of three...then it went to four and now we see three and haven't seen any new info on those 3/4 prior leaked ones...yet we have more info on these new 3.
I don't think I see Cryptic releasing 7 ships at one time unless that is their idea for the 50th...so my hopes for a awesome temporal BC seem dashed .
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Posted Sun 24 Apr, 2016 3:48 PM
Sorry, I just had to lol at that
Anyways, back on topic...I wonder what is going on...originally when temporal ships leaked there was mention of three...then it went to four and now we see three and haven't seen any new info on those 3/4 prior leaked ones...yet we have more info on these new 3.
I don't think I see Cryptic releasing 7 ships at one time unless that is their idea for the 50th...so my hopes for a awesome temporal BC seem dashed
.
I think Cryptic might add 2 more ships to come to make a new 9 pack. Historically Cryptic have always released a new 9 ship pack at each new expansion, DR and LoR. We could see the Temporal Vesta be added to the pack kinda of like the Dauntless was in the Intel ships pack. That would mean that KDF and Romulans would only get 2 ships again... ¬_¬
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Posted Sun 24 Apr, 2016 7:22 PM
Temporal Vesta? Well, just fudge muffins. I thought that got mothballed! WTF. I was going to buy it if it was available! ARGH! I just spent all my monies on the flagships because I heard it was mothballed!