There is also a Reddit Thread for this, tell them what you think about the ridiculous prices we have to pay for a ship per character.
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There is also a Reddit Thread for this, tell them what you think about the ridiculous prices we have to pay for a ship per character.
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I'm looking forward to this. Thumbs up for posting it!
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Interesting numbers. I do not believe most people would have guessed the costs were that high!
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Geebus.
So I looked at my collection. Since I started playing in 2012/13 ... I've spent a lot of money. A LOT OF MONEY.
I should have bought the LTS back then as it would have been a money saver over time.
To be fair to myself, I didn't think I'd be playing STO for this long.
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Even I was surprised that the cost are that high!
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Not really surprised - I always knew this.
I always had myself calculated it with 100 keys though, basing off market price of key. The benefits you get off going through all that trouble of acquiring a lockbox ship never made sense to me for points highlighted, mainly ships not being account wide.
This is why Cryptic places the most sought out ship models in lockbox - creating the 'need' despite clearly knowing full well that no account wide benefit is obtained. And this is why it still at the end of the day sells.
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100% agree, I've been saying this for a while, promo ships should be account wide unlocks, whether its an account reclaim from the event store or whether they have a T6 mastery applied to them that makes them account wide unlocks, I'd be okay with this, in fact this needs to happen, with the overtures from the Dev team in recent months about treating accounts as a player opposed to a collection of characters, this makes sense.
EDIT: Over the course of 6 years playing STO, I can say I've sunk at least £2000 into the game from buying keys, to ship bundles, to expansion pack bundles.
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Honestly, I don't really mind the costs. It just shows what I thought about the ships costs, really.
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That is pretty dammed expensive, I always knew they were costly.
BUT...
One thing it's not taking into account is that out of those keys/promo boxes you open you might actually win numerous prizes that can significantly slash those final costs.
Lockboxes are even better though because you can sell nearly all of those items, or use them to earn more resources (mining claims).
Still dammed crazy prices though.
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This seems about right to me. I’m not bothered by it.
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From a personal point of view I'm not necessarily either, expendable income and all that, when I work (not working at the moment).
However it does show the still fairly high cost for what is in effect just an ephemeral digital item with a use-by date of the game's sunset, so nothing you get to keep forever, as well as possibly / likely even being a lockout for people with less income / poorer background or even players in countries where especially promo ships' but also lockbox ships' costs are a significant part of a monthly income and as such not easily obtainable. I am all for making it easier accessible for anyone, regardless of their background.
Making it too cheap though may increase the risk that they may not sell enough to keep things floating, reckon somewhere along the lines is a sweet point of running costs + profit covered obtained by selling x amount of y item at z price, without z being too high that x would never be reached for y, as well as z being too low that the sum of it would not cover costs + profit. Doubt though it's the current price, I am guessing (obviously, as I don't know numbers, costs, blabla) that they could easily shave off 30% of each item permanently, then have the regular sales with another n%, and more people would buy than do now.