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Quote
Post ID: 410149
#1
Posted Tue 18 Feb, 2020 8:51 PM
–
Last edited by Solace; Wed 19 Feb, 2020 8:11 AM.
LEGENDARY ODYSSEY - TANK
Version 1.1
Preface
This is my current tank build I am using, Bridger helped to build this and he deserves most of the credit here.
Unlock |
Bonus |
Description |
I |
Rapid Repairs |
Regenerate 1.25% of max hull in combat (twice this amount outside combat) |
II |
Enhanced Hull Plating |
+25 Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating |
III |
Armoured Hull |
+10% Hull Hitpoints |
IV |
Devastating Weaponry |
+2.5% Critical Chance |
V |
Starship Trait |
Super Charged Weapons (Z-Store Ships)
Checkmate
Adaptive Hull Plating |
VI |
Starship Trait |
Continuing Mission(Z-Store Legendary Bundle) |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Terran Task Force Phaser Beam Array [Proc] [Dmg]x3 [CrtD/Dm]
Prolonged Engagement Phaser Beam Array Mk XV [Ac/Dm]
x2 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen] |
AFT WEAPONS: |
x3 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen]
Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2 |
DEFLECTOR: |
[Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]]
|
IMPULSE ENGINE: |
Prevailing Fortified Impulse Engines Mk XV [SecSpd-2] [Spd] |
WARP CORE: |
Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S] |
SHIELDS: |
Tilly's Review Pending Shield Array [Cap]x4 [Cap/Reg] |
DEVICES: |
Energy Amplifier
Reactive Armor Catalyst
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
ENGINEERING CONSOLES: |
Timeline Stabilizer
Point Defence Bombardment Warhead
Bio-Neural Infusion Circuits
Reinforced Armaments
|
SCIENCE CONSOLES: |
Flagship Tactical Computer
Adaptive Emergency Systems
Reiterative Structural Capacitor
|
TACTICAL CONSOLES: |
Regenerative Integrity Field
Lorca's Custom Fire Controls
Energetic Protomatter Matrix Infuser Mk XV [Kinetic] [Phaser]
Protomatter Field Projector
|
HANGAR:
|
Elite Type-C Shuttles
|
*Can be used from your inventory
Boff Abilities:
Lt.Cmdr Tactical
Romulan
|
Tactical Team I
|
Attack Pattern Beta I
|
Fire at Will III
|
Ensign Universal/Tactical - Romulan
|
Kemocite-Laced Weaponry I
|
Commander Engineering - Kentari
|
Overwhelm Emitters I
|
Rally Point Marker I
|
Emergency Power to Weapons III
|
Reverse Shield Polarity III
|
Lt. Universal Engineering - Jem'Hadar Vanguard
|
Emergency Power to Engines I
|
Auxiliary Power to the Structural Integrity Field I
|
Lt.Cmdr Science
Vanguard Jem'Hadar
|
Hazard Emitters I
|
Tractor Beam Repulsors I
|
Photonic Officer II
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Miracle Worker |
Strategist |
Traits:
Personal Traits: Tactical
Biotech Patch |
Duelists Fervor |
Grace Under Fire |
Repair Crews |
Imposing Presence |
Inspirational Leader |
Fleet Coordinator |
Ablative Shell |
Self-Modulating Fire |
Starship Traits:
Emergency Weapon Cycle |
Invincible |
History Will Remember |
Redirecting Arrays |
Honored Dead |
Space Reputation:
Precision II |
Advanced Targeting Systems II |
Enhanced Shield Penetration II |
Magnified Firepower II |
Energy Refrequencer II |
Active Reputation:
Quantum Singularity Manipulation II |
Refracting Tetryon Cascade II |
Bio-Molecular Shield Generator II |
Deploy Sensor Interference Platform II |
Anti-Time Entanglement Singularity II |
[/CENTER]
Doffs:
Doff Specialization: |
Effect: |
Shield Distribution Officer - Agent Nerul |
Attack Pattern Beta restores hull while firing |
Fabrication Engineer |
Increased Duration of Reverse Shield Polarity |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Tractor Beam Officer |
Tractor Beam Repulsors now pulls nearby ships |
Security Officer |
Strength through Unity - [Eng] 15% chance to improve crit severity by 20% for 30 seconds |
Damage Control Engineer - Survivor Telen |
When Aux2Sif is used place next attacker. |
Latest ISE Parse
81% Total Aggro
78% of total attacks taken
8 Million damage tanked
Build Updates:
Updated to v1.1
Fixed broken boff table, now shows commander level ability
Fixed incorrect weapon loadout for aft weapons
Added missing hangar
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2
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- Bridger
Quote
Post ID: 410169
#2
Posted Tue 18 Feb, 2020 10:28 PM
Looks good. Very similar setup to the one Bridger sent me. Question. How many times do you have to hit the "Oh s*** button" during ISE like miraculous repairs or the regen consoles? As they can have lengthy cooldowns
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Posted Tue 18 Feb, 2020 10:48 PM
Looks good. Very similar setup to the one Bridger sent me. Question. How many times do you have to hit the "Oh s*** button" during ISE like miraculous repairs or the regen consoles? As they can have lengthy cooldowns
Honestly there is no definitive answer to this one as they are quite literally an "oh s***" button. But occasionally I've had to press them drawing aggro from lots of enemies. Tanking with a build like this is a learning curve and the best way to learn is by doing and making the mistakes and asking questions about it.
For example in a tanking run in ISE today I was drawing the aggro of 6+ sphere and the final tac cube, they started chewing through my HP when I mismanaged my healing cooldowns and had to start popping off my buttons. Its different in every situation. In an ideal world they should be used when you have things like rally point marker, hazard emitters etc on cooldown and you've got nothing to bring you back up.
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Posted Wed 19 Feb, 2020 5:27 AM
–
Last edited by Sunfire; Wed 19 Feb, 2020 6:08 AM.
Great build, I was just yesterday considering setting up something similar when leveling up my Legendary Oddy. It should be right up my alley with PO2 and stuff, so thanks for giving me a blueprint to fiddle with
[edit]
A couple of questions though after reading this a second time and with more coffee in me:
- Which hanger pets do you use? Swarmers or something more untility-based?
- You don't have RSP but use the RSP DOff. Is the DOff an oversight or did you forget RSP in there?
- Why use the Trilithium-Enhanced Phaser Turret instead of the Omni? The omni would be affected by FAW and I see no reason (like MAS or a specific trait) to run the turret.
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Posted Wed 19 Feb, 2020 7:58 AM
–
Last edited by Solace; Wed 19 Feb, 2020 8:09 AM.
Great build, I was just yesterday considering setting up something similar when leveling up my Legendary Oddy. It should be right up my alley with PO2 and stuff, so thanks for giving me a blueprint to fiddle with
[edit]
A couple of questions though after reading this a second time and with more coffee in me:
- Which hanger pets do you use? Swarmers or something more untility-based?
- You don't have RSP but use the RSP DOff. Is the DOff an oversight or did you forget RSP in there?
- Why use the Trilithium-Enhanced Phaser Turret instead of the Omni? The omni would be affected by FAW and I see no reason (like MAS or a specific trait) to run the turret.
This is based on a blueprint Bridger provided me, he uses Elite Peregrine Fighters where I use Elite Type C shuttles.
Fixed the boff table it uses RSP 3, good spot!
Ah thanks, I fixed the aft weapon loadout. Its a trilthilium omni now which is what it should have been.
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Posted Wed 19 Feb, 2020 8:49 AM
This is based on a blueprint Bridger provided me, he uses Elite Peregrine Fighters where I use Elite Type C shuttles.
Fixed the boff table it uses RSP 3, good spot!
Ah thanks, I fixed the aft weapon loadout. Its a trilthilium omni now which is what it should have been.
Excellent, thanks Solace!
Makes sense and happy to help
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Posted Fri 20 Mar, 2020 8:26 PM
Now, normally I'm a space magic torp slinger but I took this out for a spin (minus some consoles I didn't have and lacking the Invincible trait). Holy cow, it tanks like a beast. I YOLO'd into the middle of all the Klinks in a Binary stars run and just sat there soaking up all the damage. Then went into an ISA and laughed at all the borg, never dipping below 50% hull. All of this was before I noticed that I had my old traits slotted and was working with a temp/strat spec! Have now shifted everything over to MW/Strat and the correct personal and starship traits so I'm looking forward to seeing what it does tonight!
Flectere si nequeo superos, Acheronta movebo.