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Post ID: 426868
#1
Posted Tue 29 Sep, 2020 4:07 PM
As part of our upcoming content release, from October 6th to November 5th, PC Captains playing Star Trek Online will have access to a special event: The Widening Gyre. This new event will provide participating Captains with an epic reward, the Imperial Rift Space Set. Read on to find out more about the event and its rewards.
Event Progress
Participating in this event grants daily progress towards the Grand Prize: The Imperial Rift Space Set. Obtaining the Imperial Rift Space Set requires 20 daily progress, and Captains can earn one daily progress per account per day by playing either the brand new episode or brand new Task Force Operation in our upcoming content release (more details on that, soon!).
Once Captains have obtained 20 daily progress on their account, they can claim the Imperial Rift Space Set. After that, the event will still be playable, granting a scaling Dilithium reward that begins at 8,000 Dilithium Ore and scales by 1,000 Dilithium Ore for every day you participate in the event, up to a cap of 50,000 Dilithium Ore per day.
Captains will also have the option to purchase their remaining progress in the event with Zen. The price for this buyout will prorate, based on the amount of progress a Captain has completed.
The Imperial Rift Space Set
Previously in House Divided, the Klingon Empire descended into Civil War, the opening days of which saw the deployment of a brutal new weapon of war: the Mycelial Rift. Details of the event are hotly debated by those accused of the act, but the technology involved is less subjective. Numerous advances in subspace particle physics were required to direct the multi-dimensional emissions involved in these rifts, and the kit built from this research is formidable in its own right. These devices, taken together, allow a ship to open its own weaponized Mycelial Rifts.
Revolutionary Gear
Each of the pieces of the Imperial Rift Space Set provides its own special bonuses. The Deflector Array captures excess power used from Beam or Cannon firing modes and shunts it into Control Expertise and Starship Particle Generators. The Impulse Engines pair nicely with them, enabling Control based Bridge Officer abilities to improve Weapon Amplification. The Warp and Singularity cores improve Auxiliary power capacity, and the Shield Array improves Energy Weapon damage based on Auxiliary power. All of these pieces of gear improve other elements of ship performance, but they really shine when combined.- 2 pieces
- Improves Damage Resistance Rating vs foes in the forward arc, improves ship turn rate, and increases Exotic Damage Critical Severity based on Starship Weapon Amplification.
- 3 pieces
- Enables “Weaponized Mycelium Emitter”. After charging for several seconds, this deals severe Radiation damage to foes in front of you and creates a Rift, which deals additional Kinetic Damage.
- 4 pieces
- Augments the Mycelium Emitter, increasing the damage and duration of the Rift and gives it a chance to manifest allied Elachi Ships. Additionally, having all four pieces improves Critical Chance and Starship Hull Capacity.
This is a special event for our next content drop, and is not part of an Event Campaign. You'll be able to try out all of this new content very soon on PC, and not long after on Console. We hope you enjoy this special event, Captains, and we'll see you in game.
Source: https://www.arcgames.com/en/games/st...-gyre-event%21
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Posted Tue 29 Sep, 2020 4:10 PM
–
Last edited by Draco; Tue 29 Sep, 2020 7:22 PM.
Nooo... not more space magic spam...
But seriously - always like to see new stuff, however, am I goofing or is there no details as to what the actual thing is that you have to do, in order to make progress in the event? I was half expecting a new TFO... EDIT: rereading it for the third time, I finally noticed the TFO/episode sentence... doh.
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Posted Tue 29 Sep, 2020 4:15 PM
Nooo... not more space magic spam...
But seriously - always like to see new stuff, however, am I goofing or is there no details as to what the actual thing is that you have to do, in order to make progress in the event? I was half expecting a new TFO...
Just looking at the small blurb about the new Imperial set. This has the potential to completely shift the Exotic DPS Meta.
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Posted Tue 29 Sep, 2020 4:16 PM
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Posted Tue 29 Sep, 2020 4:51 PM
Just looking at the small blurb about the new Imperial set. This has the potential to completely shift the Exotic DPS Meta.
As if it hasn't shifted already. Most of the TFOs that I run, outside of fleet, are at least half filled with sci ships. Now, everyone will want to be a space wizard!
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Posted Tue 29 Sep, 2020 5:33 PM
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Post ID: 426881
#7
Posted Tue 29 Sep, 2020 5:36 PM
Just another event in a line of back to back events in lieu of actual content
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Posted Tue 29 Sep, 2020 5:57 PM
Oohhh, and I was just about to create a toon for Sci DPS lol. Who doesn't like space magic?
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Posted Tue 29 Sep, 2020 6:04 PM
Nooo... not more space magic spam...
But seriously - always like to see new stuff, however, am I goofing or is there no details as to what the actual thing is that you have to do, in order to make progress in the event? I was half expecting a new TFO...
There is a new TFO and episode mentioned in the blurb that we will run.
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Post ID: 426890
#10
Posted Tue 29 Sep, 2020 6:51 PM
While I'm all for space magic, I don't think another visual spam anomaly is a good thing. Between Destabilizing Resonance Beam, Grav Well, SubSpace Vortex, Spore Infused Anomalies, Delphic Tear and god knows how many other space magic visuals, the screen gets a little crowded so that I can't see enemies or friendlies for that matter.
Flectere si nequeo superos, Acheronta movebo.
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Posted Tue 29 Sep, 2020 7:23 PM
There is a new TFO and episode mentioned in the blurb that we will run.
Thanks! It took my third read to finally spot it. Doh...
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Post ID: 426901
#12
Posted Tue 29 Sep, 2020 7:46 PM
While I'm all for space magic, I don't think another visual spam anomaly is a good thing. Between Destabilizing Resonance Beam, Grav Well, SubSpace Vortex, Spore Infused Anomalies, Delphic Tear and god knows how many other space magic visuals, the screen gets a little crowded so that I can't see enemies or friendlies for that matter.
Just don't let it be another power like the console from the Risian Weather Control ship. My PC can run most STO content with no trouble, but that thing stalls out my frame rate and massively tanks my DPS rate. I ran an HSE queue the other day that had that thing fired off 3 or 4 times during the run. It literally took my machine like half a minute to realize the command ships had spawned, one had died and the second was half dead. It isn't even all that great of a console either.
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Posted Wed 30 Sep, 2020 1:43 AM
Just what we need, MORE space wizardry.
If the space wizard junk is so easy to get, why don't the NPCs have any? What's good for the goose and all that. Roll up on a Tactical Cube and ... BAM! Subspace Vortex to your face! Or run in on a Tholian Recluse and ... WHACK! Grabbity Well parked on your deflector.
Space wizard with covert phasers and a hangar deck. Doesn't anyone actually fly escorts any more? You know, beat enemies into pulp overwhelming firepower? Is it so wrong to want to make stuff blow up instead of implode?
Ugh...
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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Post ID: 426927
#14
Posted Wed 30 Sep, 2020 4:26 AM
Just what we need, MORE space wizardry.
If the space wizard junk is so easy to get, why don't the NPCs have any? What's good for the goose and all that. Roll up on a Tactical Cube and ... BAM! Subspace Vortex to your face! Or run in on a Tholian Recluse and ... WHACK! Grabbity Well parked on your deflector.
Space wizard with covert phasers and a hangar deck. Doesn't anyone actually fly escorts any more? You know, beat enemies into pulp overwhelming firepower? Is it so wrong to want to make stuff blow up instead of implode?
Ugh...
Why zip around and pew pew when you can drop a grabbity well, park, drop 57 other seizure-inducing anomalies once half the zone is sucked into 1 spot, and rain torps into the mess for good measure. Piloting is just too much work by comparison.
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Post ID: 426928
#15
Posted Wed 30 Sep, 2020 5:31 AM
But I can only mash the spacebar so fast. I can't keep track of all of those other buttons.
I FIRE! Things blow up. It is the way of things. It is good, honest killing.
No true KDF captain would stoop to the dishonesty -- the treachery -- of being a space wizard. We face our enemies and they know who we are when we kill them. We do not lurk at the fringes of an artificial anomaly and kill a defenseless enemy. We fight with HONOR. Space wizards have no honor.
So it is written, so shall it be.
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."