communications relay login

Tricks or ways to improve space battle gameplay?

Started By:
Proteus, Sat 03 Oct, 2020 2:06 AM
Views:
4639
Replies:
2
    • Pillar of the Community
      Very Rare (100 Points)

      Be a registered user for 10 years

      Unlocked Wed 06 Mar, 2024 8:02 AM

      34.53% have received this achievement

    • Eternal Servitude!
      Uncommon (25 Points)

      Be a registered user for five years

      Unlocked Thu 07 Mar, 2019 2:05 AM

      75.65% have received this achievement

    • Dean’s List
      Uncommon (25 Points)

      Pass all three Academy exams

      Unlocked Fri 09 Dec, 2016 9:02 PM

      3.98% have received this achievement

    • Ensign
      Common (10 Points)

      Receive a promotion to the rank of Ensign

      Unlocked Fri 09 Dec, 2016 12:42 PM

      3.59% have received this achievement

    • Starfleet's Finest
      Common (10 Points)

      Be a member of Starfleet Operations

      Grandfathered

      28.07% have received this achievement

    • The Mad House
      Common (10 Points)

      Be a member of the Holodeck

      Unlocked Fri 09 Dec, 2016 1:01 PM

      13.00% have received this achievement

    ACHV. Points
    310
    Reputation
    2
    Join Date
    Mar 06 2014
    Posts
    88
    Location
    Alpha Quadrant
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #1
    I was reading a reddit post the other day where someone was asking if space battles in STO were too arcadey. Many people agreed it was. So I was thinking, is there anything one can do to possibly slow down space combat to play, idk, maybe a bit more like starfleet command? Any tricks one can employ (seeing as how its obvious the game intends on it being arcadey anyway)?
  1. Deputy Head of Administration

    • Commendation
      Commendation (150 Points)

      Awarded during the UFP Award Ceremony to those who go above and beyond for the community

      Unlocked Sat 28 Mar, 2020 10:11 PM

      0.24% have received this achievement

    • ...and On and On
      Very Rare (100 Points)

      Reach five-thousand posts on the forums

      Unlocked Fri 14 Feb, 2020 8:03 PM

      0.08% have received this achievement

    • Pillar of the Community
      Very Rare (100 Points)

      Be a registered user for 10 years

      Unlocked Thu 11 Aug, 2022 1:05 AM

      34.53% have received this achievement

    • Editor-and-Chief
      Rare (50 Points)

      Be Federation News Service CO

      Unlocked Fri 10 Feb, 2023 3:02 PM

      0.08% have received this achievement

    • Admiral
      Rare (50 Points)

      Receive a promotion to the rank of Admiral

      Unlocked Sat 24 Dec, 2022 10:13 PM

      0.22% have received this achievement

    • Highly Decorated
      Very Rare (100 Points)

      Receive every medal the UFP has to offer

      Unlocked Sat 26 Sep, 2020 10:02 PM

      0.18% have received this achievement

    ACHV. Points
    1475
    Reputation
    10
    Join Date
    Aug 10 2012
    Posts
    7,548
    Donated
    £50+
    Location
    United Kingdom
    Pronouns
    He/Him
    0
    • Users who disliked
    • None
    1
    • Users who liked
    • Proteus
    Reply With QuoteQuote
    #2
    I was reading a reddit post the other day where someone was asking if space battles in STO were too arcadey. Many people agreed it was. So I was thinking, is there anything one can do to possibly slow down space combat to play, idk, maybe a bit more like starfleet command? Any tricks one can employ (seeing as how its obvious the game intends on it being arcadey anyway)?
    Hey Proteus,

    Sadly that is an integral part of game design and usually set during the early development. That kind of work would be akin to designing a whole new game. Its the fundamental way STO is played.

    There are however some things you as a player can do. Change your playstyle to be similar to how you would play SFC 3. You can play this game however you like, but the basic way you play this game will remain the same.
  2. Quartermaster

    • Commendation
      Commendation (150 Points)

      Awarded during the UFP Award Ceremony to those who go above and beyond for the community

      Unlocked Sat 25 Mar, 2023 10:30 PM

      0.24% have received this achievement

    • Dedicated
      Rare (50 Points)

      Volunteer for 1+ year

      Unlocked Sat 20 Feb, 2021 11:02 PM

      0.54% have received this achievement

    • The Fool
      Rare (50 Points)

      Got pranked on April 1st

      Unlocked Thu 01 Apr, 2021 2:04 PM

      0.46% have received this achievement

    • To Boldly Go On and On
      Rare (50 Points)

      Reach one-thousand posts on the forums

      Unlocked Wed 02 Feb, 2022 3:03 AM

      0.71% have received this achievement

    • Rear Admiral
      Rare (50 Points)

      Receive a promotion to the rank of Rear Admiral

      Unlocked Sat 24 Sep, 2022 8:37 PM

      0.47% have received this achievement

    • Aspiring Author
      Uncommon (25 Points)

      Participate in a Short Story Competition

      Unlocked Tue 29 Dec, 2020 5:16 PM

      0.12% have received this achievement

    ACHV. Points
    850
    Reputation
    10
    Join Date
    Dec 20 2016
    Posts
    2,250
    Location
    Illinois, USA
    Pronouns
    He/Him
    0
    • Users who disliked
    • None
    1
    • Users who liked
    • Proteus
    Reply With QuoteQuote
    #3
    If you don't already do so, keybinds can save you a lot of "whack-a-mole" button mashing. Certain build styles can be more forgiving for piloting, such as a beam FAW build or a sciboat build where you drop a gravity well and let everything get sucked in to one spot. Otherwise, as Solace said it is what it is.
    darthnovawave Darthnovawave Medals