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Quote
Post ID: 432795
#1
Posted Sun 20 Dec, 2020 7:14 PM
T6-X FLEET RECON DESTROYER - NEW ORLEANS CLASS V1.0
This is my current build for the Fleet Recon Destroyer - New Orleans Class. This is a TNG era themed build. Build updates will be posted at the bottom of the post.
Unlock |
Bonus |
Description |
I |
Precise Weapon Systems |
+5 Accuracy Rating |
II |
Enhanced Weapon Banks |
+15% Critical Severity |
III |
Devastating Weaponry |
+2.5% Critical Chance |
IV |
Enhanced Weapon Systems |
+10% Kinetic Damage
+10% All Energy Damage |
V |
Starship Trait |
Jubilant Cadence (Z-STORE SHIP) |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Prolonged Engagement Phaser Beam Array [CrtD/Dm]
Terran Task Force Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
Gravimetric Photon Torpedo [CrtD/Dm] [CrtD]x4
Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
AFT WEAPONS: |
Phaser Beam Array [CrtD/Dm] [Dmg]x4
Phaser Beam Array [CrtD/Dm] [Dmg]x4
Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
EXPERIMENTAL WEAPON: |
Point Defense Matrix Mk XV [CrtD/Dm] [Dmg]
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Mycelial Harmonic Matter-Antimatter Core [AMP] [S->W] [SCap] [SSR] [W->S] |
SHIELDS: |
Tilly's Review-Pending Modified Shield [Cap]x4 [Cp/Rg] |
DEVICES: |
Energy Amplifier
Reactive Armor Catalyst
Deuterium Surplus
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
UNIVERSAL CONSOLES: |
Enhanced Tipler Cylinder
|
ENGINEERING CONSOLES: |
Dynamic Power Distributor Module
Altamid Modified Swarm Processor
|
SCIENCE CONSOLES: |
Temporal Trajectory Shifter
Bio-Neural Infusion Circuits
Plasma Storm Module
Opening Salvo
|
TACTICAL CONSOLES: |
Vulnerability Locator Mk XV [Phaser] x3
Lorca's Custom Fire Controls
Neutronic Eddy Generator
|
*Can be used from your inventory
Boff Abilities:
CommanderTactical
Romulan
|
Tactical Team I
|
Kemocite Laced Weaponry II
|
Beam: Overload III
|
Attack Pattern: Beta III
|
Lt. Com Universal/Intel - Romulan
|
Override Subsystem Safeties I
|
Cannon: Scatter Volley I
|
Torpedo: Spread III
|
Lt.Cmdr Science
Jem'Hadar Vanguard
|
Tractor Beam I
|
Destabilising Resonance Beam I
|
Photonic Officer II
|
Lieutenant Engineering
Jem'Hadar Vanguard
|
Emergency Power to Weapons I
|
Let It Go II
|
Ensign Tactical
Jem'Hadar Vanguard
|
Distributed Targetting I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence Officer |
Strategist |
Traits:
ISE SPECIAL OPS PARSE:
Click the image for a bigger version
BUILD UPDATES:
Petty Officer 3rd Class
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Posted Sun 20 Dec, 2020 7:16 PM
Cannon scatter volley I on a beam array ? Am i missing something..
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Posted Sun 20 Dec, 2020 7:18 PM
Cannon scatter volley I on a beam array ? Am i missing something..
The cannon scatter volley is used to trigger the trait 'Preferential Targeting' which gives 100% bonus damage to Beam Overload and Cannon Rapid Fire abilities. The trait comes from the either the Lobi Store NX or the Legendary NX - https://sto.gamepedia.com/Trait:_Preferential_Targeting
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Posted Sun 20 Dec, 2020 9:20 PM
I'm confused what build you're going for. Is this a theme build, a dew build, or a dew sci build?
Current Suggestions:
1. Replace one of your starship traits for Improved Photonic Officer
2. Replace Beam Barrage for Superior Beam Training (From 6% to 7.5% bonus beam dmg)
3. Swap hangar weaponry for threat control in the skill tree
4. Remove Control Amplification for an extra point into EPG, the only control you have is a single target tractor beam.
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Posted Sun 20 Dec, 2020 9:30 PM
I'm confused what build you're going for. Is this a theme build, a dew build, or a dew sci build?
Current Suggestions:
1. Replace one of your starship traits for Improved Photonic Officer
2. Replace Beam Barrage for Superior Beam Training (From 6% to 7.5% bonus beam dmg)
3. Swap hangar weaponry for threat control in the skill tree
4. Remove Control Amplification for an extra point into EPG, the only control you have is a single target tractor beam.
Its a theme build in the sense that its using TNG themed weaponry. I could use advanced phasers and the dark matter quantum but I want it to look cannon. Since this ship would normally carry Photon Torpedoes I went with Gravimetric.
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Posted Sun 20 Dec, 2020 9:44 PM
Its a theme build in the sense that its using TNG themed weaponry. I could use advanced phasers and the dark matter quantum but I want it to look cannon. Since this ship would normally carry Photon Torpedoes I went with Gravimetric.
TNG themed weaponry? Does your theme only apply to weapons or does it also apply to other abilities such as gravity well, neutronic eddies, and temporal backstep?
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Posted Sun 20 Dec, 2020 9:49 PM
TNG themed weaponry? Does your theme only apply to weapons or does it also apply to other abilities such as gravity well, neutronic eddies, and temporal backstep?
Only to weapons.
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Posted Sun 20 Dec, 2020 9:58 PM
You could focus more on EPG if you want by replacing the LtCmd Tac with a LtCmd Sci, the only abilities you'll have to give up is tac team and distributed targeting. Also, tractor beam, unless it's part of your theme, isn't that useful without unconventional systems, you could replace it with subspace vortex or very cold in space.
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Posted Sun 20 Dec, 2020 10:08 PM
You could focus more on EPG if you want by replacing the LtCmd Tac with a LtCmd Sci, the only abilities you'll have to give up is tac team and distributed targeting. Also, tractor beam, unless it's part of your theme, isn't that useful without unconventional systems, you could replace it with subspace vortex or very cold in space.
I've got 2 loadouts, one EPG heavy like you suggested and this version of the build which is aimed more at Tac Pew Pew stuffs