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Quote
Post ID: 376735
#16
Posted Thu 06 Dec, 2018 5:19 PM
Oooo ooo ooo!
Linked to the foundry/costume question; why can we not have a single unified colour palette across all factions and all outfit parts?
Even parts within the same "set" such as the wrist/arms/chest/belt components have different colours and are almost impossible to get to match.
And why is there no true black or white colours?!?!
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Posted Thu 06 Dec, 2018 10:42 PM
Account wide ship trait unlocks when?
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Post ID: 376760
#18
Posted Thu 06 Dec, 2018 10:43 PM
I didn't want to touch the color palette 'pandora box' as yes... it is a 'hot mess'. Like with the uniform 'parts', they are all over the place.
But I would write a glowing letter of praise if Cryptic ever fixes the Tailor System.
FYI... I really want the Foundry's "Odyssey skirt". It's only on that side and not on live... which pretty has bothered me since the Ody uniforms came out. And it is mainly as the 'textures' on the Odyssey uniforms are sooooooo high (i.e. nice). Makes the close-ups on the favorite First Contact look awful.
So I guess if I could get a second question...
When will you update the graphics to 4K (including all the textures)?
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Posted Fri 07 Dec, 2018 1:42 AM
This has always been a bit of an odd issue in the game.
In my opinion, players should be limited to the rank of Captain, while the ranks of Admiral and Rear Admiral reserved for the leader and high ranking officers of a player made fleet (which has a minimum of, eg 50, members/players).
I agree
But i'd also say for those who don't wish to join a fleet but would want to get such status. Perhaps a reputation grind or something similar so that it would have to be earned. I've just never felt right being addressed as Admiral yet I'm taking orders from lower ranking NPC's and typically Flag Officers aren't in Front Line combat situations or leading away teams.
But I think they've gone too far to change it now. It's something that needed to be addressed early on.
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Posted Fri 07 Dec, 2018 6:55 AM
Well so many I could think of, but one close to the heart...
Will projectiles get any love, Especially mines? Mines can often be a completely wasted slot as with today's power creep things can be dead by the time mines arm and travel to their target even when dropped flawlessly.
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Posted Fri 07 Dec, 2018 7:02 AM
Well so many I could think of, but one close to the heart...
Will projectiles get any love, Especially mines? Mines can often be a completely wasted slot as with today's power creep things can be dead by the time mines arm and travel to their target even when dropped flawlessly.
Standard torpedo travel speed needs to be waaaaay higher too. At 10km the travel time between me and my target should only be a second, maybe two. Definitely not four or five. I can understand for big plasma torps they need to be a lot slower but it doesn't make sense for normal torps.
Flectere si nequeo superos, Acheronta movebo.
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Posted Fri 07 Dec, 2018 3:48 PM
From our Facebook: What technology does caltoe use when playing the game?
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Quote
Post ID: 376872
#23
Posted Sat 08 Dec, 2018 5:40 PM
Standard torpedo travel speed needs to be waaaaay higher too. At 10km the travel time between me and my target should only be a second, maybe two. Definitely not four or five. I can understand for big plasma torps they need to be a lot slower but it doesn't make sense for normal torps.
Yeah...Torpedoes have always had a bad rep for as long as I've played...only reason they were used much back in the day was because of power management, now that it's a thing of the past most people just opt to use nothing but energy weapons...just doesn't feel very Trek to me.
(So silly me I still use at least one torp )
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Posted Sat 15 Dec, 2018 7:50 PM
Dear Cryptic,
Whacha gonna do brother, when all the known species of the galaxy eventually join The Alliance?