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Post ID: 381495
#1
Posted Fri 01 Feb, 2019 11:40 AM
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Last edited by Solace; Mon 17 Feb, 2020 4:55 PM.
LEGENDARY PILOT WARSHIP - DEFIANT CLASS
Version 2.0
Preface
This is my current build I am using on the Legendary Pilot Warship, she is a beast!
Unlock |
Bonus |
Description |
I |
Enhanced Weapon Banks |
+15 Accuracy Rating |
II |
Enhanced Weapon Banks |
+15% Critical Severity |
III |
Enhanced Weapon Systems |
+10% Kinetic Damage
+10% All Energy Damage |
IV |
Devastating Weaponry |
+2.5% Critical Chance |
V |
Starship Trait |
Withering Barrage (Z-Store Ship) |
VI |
Starship Trait |
Over-Powered & Over-Gunned (Z-Store Legendary Bundle) |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Terran Task Force Phaser Dual Heavy Cannons [Proc] [Dmg]x3 [CrtD/Dm]
Phaser Quad Cannons [CrtD/Dm] [Dmg]x4
Prolonged Engagement Phaser Dual Cannons [CrtD/Dm]
Wide Arc Phaser Dual Heavy Cannons Mk XV [Arc] [CrtD/Dm] [Dmg]x3
Quantum Phase Torpedo [Ac/Dm] [CrtD]x2 [CrtH] [Proc] |
AFT WEAPONS: |
Advanced Inhibiting Phaser Omni-Directional Beam Array [Arc] [CrtD/Dm] [Dmg]x3
Trilithium-Enhanced Phaser Turret [Ac/Dm] [CrtH]x3 [Dmg]]
Advanced Inhibiting Phaser Heavy Turret Mk [CrtD/Dm] [Dmg]x4
|
DEFLECTOR: |
[Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S] |
SHIELDS: |
Tilly's Review Pending Shield Array [Cap]x4 [Cap/Reg] |
DEVICES: |
Energy Amplifier
Reactive Armor Catalyst
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
ENGINEERING CONSOLES: |
Reinforced Armaments
Timeline Stabilizer
Dynamic Power Redistribution Module
Bioneural Infusion Circuits
|
SCIENCE CONSOLES: |
D.O.M.I.N.O.
Point Defence Bombardment Warhead
|
TACTICAL CONSOLES: |
2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
2x Vulnerability Locator [+Pha]
Lorca's Custom Fire Controls
|
*Can be used from your inventory
Boff Abilities:
Com. Tactical/Pilot
Romulan
|
Tactical Team I
|
Kemocite-Laced Weaponry II
|
Torpedo Spread III
|
Cannon Rapid Fire III
|
Lt. Tactical - Romulan
|
Beam Fire at Will I
|
Attack Pattern Beta I
|
Lt.Cmdr Engineering - Krenim
|
Emergency Power to Weapons I
|
Auxiliary to Battery I
|
Reverse Shield Polarity II
|
Lt. Universal Engineering/Pilot - Jem'Hadar Vanguard
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Lt. Science
Vanguard Jem'Hadar
|
Polarize Hull I
|
Hazard Emitters II
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Strategist |
Traits:
Personal Traits: Tactical
Context is for Kings |
A Good Day to Die |
Point Blank Shot |
Repair Crews |
Superior Cannon Training |
Superior Projectile Training |
Fleet Coordinator |
Terran Targeting Systems |
Self-Modulating Fire |
Starship Traits:
Emergency Weapon Cycle |
Over-Powered & Over-Gunned
|
Calm Before The Storm |
Cold Hearted |
Preferential Targeting |
Space Reputation:
Precision II |
Advanced Targeting Systems II |
Controlled Countermeasures II |
Magnified Firepower II |
Tyler's Duality II |
Active Reputation:
Quantum Singularity Manipulation II |
Refracting Tetryon Cascade II |
Bio-Molecular Shield Generator II |
Deploy Sensor Interference Platform II |
Anti-Time Entanglement Singularity II |
[/CENTER]
Doffs:
Doff Specialization: |
Effect: |
Energy Weapons Officer |
Chance for stacking Crit Chance buff on firing Energy Weapons |
Energy Weapons Officer |
Chance for stacking Crit Severity buff on firing Energy Weapons |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
[COLOR=#d37445]Latest ISA PUG Parse/COLOR]
PENDING
Build Updates:
Changed Consoles:
Removed Dynamic Power Redistributor Module(Not available on character) - Replaced with Approaching Agony
Removed Point Defense Bombardment Warhead - Replaced with Timeline Stabilizer
Replaced Incorrect Experimental weapon with correct weapon present on the build.
Ver 1.5:
Changed shield array to Tilly's Review Pending Shield Array
Updated incorrect modifiers
Added Lorcas Custom Fire Controls
Added Dark Matter Quantum Torpedo
Added x2 Energetic Protomatter Infusion Matrix
Changed starship traits Tactical Analysis to Cold Hearted and Promise of Ferocity to Strike from shadows
Ver 2.0
Updated ship from Fleet T6 Defiant to Legendary Pilot Warship
Updated ship loadout image
Added 5th Weapon slot
Removed Experimental Weapon slot
Updated BOFF Layout - Lt. Engineering > Lt.Cmdr Engineering
Added Reverse Shield Polarity II
Updated Personal Traits
Replaced Fluidic Cocoon with Terran Targeting Systems
Replaced Anchored with Point Blank Shot
Updated Preface
Removed ISA PUG Parses - These are pending updates.
Updated Starship traits
Replaced Strike from Shadows with Over-Powered & Over-Gunned
Replaced Honored Dead with Calm Before the Storm
Updated various power and trait icons
Replaced Torpedo Pre-Fire Sequence II with Tylers Duality II
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Posted Fri 01 Feb, 2019 11:53 AM
Removed Dynamic Power Redistributor Module - Replaced with Approaching Agony
You have replaced one of the best consoles with one that you should only put on if nothing better is available.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Fri 01 Feb, 2019 11:57 AM
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Last edited by Solace; Fri 01 Feb, 2019 12:03 PM.
You have replaced one of the best consoles with one that you should only put on if nothing better is available.
On that particular character, I don't have access to that console at the moment. So I'm the using spare slot to play around with approaching agony.
Also this is meant to be a budget build for those who can't afford to pickup the T6 TOS Dreadnought.
EDIT: When I posted the initial console list I forgot to update that portion as I borrowed the template from your build, whoopsie.
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Posted Fri 01 Feb, 2019 10:22 PM
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Last edited by casualsto; Fri 01 Feb, 2019 10:43 PM.
If it's a budget build, you need to optimize things to the minimal gaps.
I'd replace faw 1 with bo 1 (20 sec cd vs 15 sec cd). This way you'd proc your competitive engines most often. By torpspread(15 sec) or by bo(15sec).
I'd also attempt on overflowing accuracy if possible at budget level (where you can't hit 30%crth and 115+ crtd unbuffed) and focus on survivability - swapping epte to epts and running survivability combined with mobility and dps.
Experimental weapon: ditching the ion lightning tube. If you got the domino, you got the denorios, therefore you got the experimental Voice of Prophets which hits like a truck and due to lower fire rate and cycle, doesn't drain more weapon power over 10 seconds and it hits way better dps marks.
Power drain could be a concern since this ship doesn't support eptw3, but eptw1, so a gap of 20 weapon power can be displayed as a drain risk.
Perhaps running consistent turrets on the aft is the best idea, since the omni will underperform -faw1 or -bo1 vs a turret running alongside with the csv3 (that's also boosted to 14 sec from 10 due to the trait).
I'd also swap the timeline stabilizer for the quantum phase console (+drain, +phaser damage, 2 piece set with the torp will double the torp's shield drain - which is huge, also that you've slotted 100+ drain in your skilltree).
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Fri 01 Feb, 2019 11:10 PM
–
Last edited by Solace; Fri 01 Feb, 2019 11:18 PM.
Perhaps running consistent turrets on the aft is the best idea, since the omni will underperform -faw1 or -bo1 vs a turret running alongside with the csv3 (that's also boosted to 14 sec from 10 due to the trait).
I'd also swap the timeline stabilizer for the quantum phase console (+drain, +phaser damage, 2 piece set with the torp will double the torp's shield drain - which is huge, also that you've slotted 100+ drain in your skilltree).
I'm running the Trilithium Omni/Turret and Console for the 2 piece set bonus (Also to make it look a little more canon)
The console gives nice stats bonuses to hull restoration and hull capacity, which means the ship isn't a total glass cannon.
Additionally the timeline stabilizer applies 15 - 30% weapon firing cycle haste - which is also just as useful as the shield drain bonus from the 2 piece quantum set. So I could slot that in there, but because of the use of Scatter Volley 3 I believe that stacking up as much cycle haste is far more beneficial for DPS spikes.
If I had access to the point defence bombardment warhead console, I'd drop Timeline Stabilizer no problems, it gives real nice buffs to my Torp.
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Posted Fri 01 Feb, 2019 11:23 PM
Timeline stabilizer's 2 minute cooldown reduction and firing cycle is an interesting activatable, but spikes in firing cycle can result into lower weapon power levels (eps vs weapon power overcap vs weapon power drain with mixed weapon cycles). So unless you're running a 300+ transfer rate (15 subsystem power per second), with a eptw3 and a weapon efficiency running constantly, at a budget level, you'll see weapon power dipping.
Also the timeline stabilizer is a console from the krenim sci vessel which is a hard drop from the phoenix lockbox. Unless you've unlocked it back when it was an anniversary ship. Timeline stabilizer is way more justified combined with the fleet acceleration flagship console (2pc set - crth and base turn bonus) since that's a real cycle burst and the ships which can equip this have the eptw3 option.
Also the stabilizer's debuff draws aggro and can get a budget newbie killed in an instant.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Fri 01 Feb, 2019 11:29 PM
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Last edited by Solace; Fri 01 Feb, 2019 11:32 PM.
Timeline stabilizer's 2 minute cooldown reduction and firing cycle is an interesting activatable, but spikes in firing cycle can result into lower weapon power levels (eps vs weapon power overcap vs weapon power drain with mixed weapon cycles). So unless you're running a 300+ transfer rate (15 subsystem power per second), with a eptw3 and a weapon efficiency running constantly, at a budget level, you'll see weapon power dipping.
Also the timeline stabilizer is a console from the krenim sci vessel which is a hard drop from the phoenix lockbox. Unless you've unlocked it back when it was an anniversary ship. Timeline stabilizer is way more justified combined with the fleet acceleration flagship console (2pc set - crth and base turn bonus) since that's a real cycle burst and the ships which can equip this have the eptw3 option.
Also the stabilizer's debuff draws aggro and can get a budget newbie killed in an instant.
Interesting points there, I'll have another look into the 2 piece quantum set. Generally speaking I don't see much dipping as I get 125 weapon power when idle and if I pop Eptw1 or my Aux2Bat I keep that power level pretty constant. I also keep the Red Matter Capacitor on hand to offset the power level weapon dip.
Since this build does spike DPS, the weapon power level dipping isn't much of an issue since you pretty much 1 shot a lot enemies. By the time you've flown off and rebuffed the power levels are back to where they were.
Aux2Bat kind of eliminates the issue of having low weapon power because I get bonus subsystem power from my skills and a 70% transfer bonus from the Reinforced Armaments console which allows the wep power to refill quickly.
Additionally, the skill tree is a tad out of date. Initially the points placed in power drain were for the benefit of the Plasmonic Leech which I used to run and for science perk of the Sector Speed boost.
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Posted Sat 02 Feb, 2019 12:26 AM
The weapon power dips and unless you play normal content only, your weapon power dipping under 125 will impact your overall performance.
CRF3 is one thing. CSV3 is not that spikey.
If you wanna dps through spike, run crf3. Nothing will stand in your way and you'll be able to use the narrow angle of crf over csv due to the innate 17 turn of your ship.
Crf can benefit from distributed targeting as well.
And you won't trigger threat from multiple targets.
CSV is for ships that can't run CRF. CRF is the top dog in spike damage.
An option is to swap apb with apl (pilot attack pattern lambda3). Accuract overflow.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Sun 08 Dec, 2019 5:31 PM
Admiral
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Posted Fri 14 Feb, 2020 3:11 PM
Build updated to V2.0!
Changelog:
Updated ship from Fleet T6 Defiant to Legendary Pilot Warship
Updated ship loadout image
Added 5th Weapon slot
Removed Experimental Weapon slot
Updated BOFF Layout - Lt. Engineering > Lt.Cmdr Engineering
Added Reverse Shield Polarity II
Updated Personal Traits
Replaced Fluidic Cocoon with Terran Targeting Systems
Replaced Anchored with Point Blank Shot
Updated Preface
Removed ISA PUG Parses - These are pending updates.
Updated Starship traits
Replaced Strike from Shadows with Over-Powered & Over-Gunned
Replaced Honored Dead with Calm Before the Storm
Updated various power and trait icons
Replaced Torpedo Pre-Fire Sequence II with Tylers Duality II