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Posted Wed 08 May, 2019 9:27 PM
Well if something is added multiplicatively rather than additively then the result of the former compared to the latter will be quite significantly worse. And unless im mistaken Cat1 at least is added multiplicatively.
The reason we have a category 1 and category 2 is because everything is addictive within the category.
[D] = [Base] * (([WpnPwr]+100)/200) * (1+∑[A]) * (1+∑[B]) * (1+Π[F]) * ([R])
[Base]= Base damage of damage source
[WpnPwr]= Current Weapon Subsystem Power
[A]= Cat1/SetA damage bonuses, additive
[B]= Cat2/SetB damage bonuses, additive, including severity bonuses
[F]= All other final damage multipliers, multiplicative
[R]= Range fall-off, as applicable (for non-energy weapons, R=1)
[D]= Pre-resist damage to target
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Post ID: 390415
#92
Posted Thu 09 May, 2019 9:21 AM
I think giving up a tactical console in favour of the Lorca console is a good trade off. Since I'm with the fleet Gagarin, that still gives me 4 tactical consoles to play with.
Roughly 4% crit and the extra weapon power adds some flexibility in and the severity buff from the 2 piece is hard to ignore. I think the quantum phase torpedo will finally be getting retired after all this time.
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Posted Thu 09 May, 2019 1:02 PM
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Thu 09 May, 2019 1:14 PM
Its gonna go in my gagarins Universal console slot
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Post ID: 390422
#95
Posted Thu 09 May, 2019 1:26 PM
–
Last edited by lexxie1983; Thu 09 May, 2019 1:37 PM.
I think giving up a tactical console in favour of the Lorca console is a good trade off. Since I'm with the fleet Gagarin, that still gives me 4 tactical consoles to play with.
Roughly 4% crit and the extra weapon power adds some flexibility in and the severity buff from the 2 piece is hard to ignore. I think the quantum phase torpedo will finally be getting retired after all this time.
agreed on both points
see image- i re-engineered it btw
below set-up on tribble i also used in the vid few posts above. witch shows i sacrificed a tactical slot for the lorca console.
base build is beam phaser with all the gears and whistles. (with space disco rep set also on her)
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Post ID: 390434
#96
Posted Thu 09 May, 2019 3:14 PM
I think giving up a tactical console in favour of the Lorca console is a good trade off. Since I'm with the fleet Gagarin, that still gives me 4 tactical consoles to play with.
Roughly 4% crit and the extra weapon power adds some flexibility in and the severity buff from the 2 piece is hard to ignore. I think the quantum phase torpedo will finally be getting retired after all this time.
Well, guess you people never used the Advanced Terran Torpedo Launcher. It hits like the harsh truth, once with age.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Post ID: 390436
#97
Posted Thu 09 May, 2019 3:26 PM
Well, guess you people never used the Advanced Terran Torpedo Launcher. It hits like the harsh truth, once with age.
You mean the terran rep one. if yes i do use it in my torp build. but mostly i run a EPG/Control heavy torp build. and i hope cryptic listen to feedback we gave and have the dark matter scale with EPG like it should.
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Post ID: 390437
#98
Posted Thu 09 May, 2019 4:03 PM
You mean the terran rep one. if yes i do use it in my torp build. but mostly i run a EPG/Control heavy torp build. and i hope cryptic listen to feedback we gave and have the dark matter scale with EPG like it should.
Yeah, that EPG scaling would be nice on torps and experimental weapons. That would really create interesting hybrid build variety.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Post ID: 390443
#99
Posted Thu 09 May, 2019 4:23 PM
You mean the terran rep one. if yes i do use it in my torp build. but mostly i run a EPG/Control heavy torp build. and i hope cryptic listen to feedback we gave and have the dark matter scale with EPG like it should.
Yeah...I'm kinda surprised about the total lack of EPG support on these weapons, especially the dark matter torp and mycelial lightning...seems like this set is made for cruisers.
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Posted Thu 09 May, 2019 4:25 PM
so the Section 31 Intel Science Destroyer [T6] is a lockbox ship, FML lol i guess ill buy and sell keys for a while.
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Posted Thu 09 May, 2019 4:33 PM
–
Last edited by Petrarch; Thu 09 May, 2019 4:36 PM.
Here are the box details.
Phasers sound like they're perfect for the sluggish Buran class, even though the procs dont really matter anymore, but at the same time useless to anyone attempting a tanking type build.
This also probably all but confirms that the Discoprise will be an R&D ship.
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Posted Thu 09 May, 2019 4:39 PM
Here are the box
details.
Phasers sound like they're perfect for the sluggish Buran class, even though the procs dont really matter anymore.
This also probably all but confirms that the Discoprise will be an R&D ship.
Agreed. I was hoping that I would be right and it would be with this lockbox, so you called it. Luckily, I have 4 T6 infinity boxes that I'm saving. I was going to save them to sell and buy the Disco Enterprise, but it no appears I may just be able to use one for her when she's released.
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Post ID: 390451
#103
Posted Thu 09 May, 2019 5:14 PM
Ok i like the look of that Section 31 Science destroyer. If the stats agrees with me as well then ill be opening my wallet for that one
The Boronite Laced Weaponry console also looks like a really nice console for the hybrid science builds out there focusing on control abilities and energy weapons. Not super meta but fun.
Holographic mirage decoy traits will be really useful for hangar pet users. Not really relevant for Vanguard Carriers with Gunboats and the pet stealth trait that comes with the carrier. But for all other builds that dont aggro manage the pets, or for fighter users, that one could really extend their longevity. Providing there isnt a crippling cooldown included in the actual stats.
Space: Unconventional Systems trait can be really nice for the builds that has a lot of abilities tied to consoles.
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Post ID: 390452
#104
Posted Thu 09 May, 2019 5:38 PM
With the new Lorca stuff and traits and us being able to cross the 30% CrtH on ships, CrtD will become the preferable mod on weapons.
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Post ID: 390453
#105
Posted Thu 09 May, 2019 5:51 PM
... CrtD will become the preferable mod on weapons.
<--- Ahead of the curve yo.