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Post ID: 427215
#1
Posted Mon 05 Oct, 2020 4:17 PM
–
Last edited by Solace; Mon 05 Oct, 2020 4:21 PM.
The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again on PC on October 6th. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages, while the Angel’s Wake Lock Box will be retired.
This run of the Infinity Lock Box will contain an all-new Tier 6 Starship, the Mirror Warship [T6], and several new prizes will be added to the Lobi store. Continue reading further on for the full details on these new offerings!
Mirror Warship [T6]
After crossing over into the Mirror Universe and aiding Empress Sato in her takeover, the Constitution-class ship formerly known as the U.S.S. Defiant was unquestionably the most powerful vessel of its time and timeline. However, that wasn’t enough for the warmongering Terran Empire or its Empress, and the ship saw a series of continual refits to emphasize the tactical superiority it already held over other vessels. More weapon emplacements, more powerful engines, and a bloodthirsty crew made it a warship that kept the Empire strong for years.
The Mirror Warship features two Commander Seats – Engineering and Tactical, in addition to a Lieutenant Commander Universal/Intelligence Seat.
Ship Details:- Tier: 6
- Faction: Federation and Federation-aligned
- Required Rank: Complete the Tutorial
- Hull Modifier: 1.3
- Shield Modifier: 0.95
- Fore Weapons: 5
- Aft Weapons: 3
- Device Slots: 3
- Bridge Officer Stations: Commander Tactical, Commander Engineering, Lieutenant Commander Universal/Intelligence, Ensign Science, Ensign Tactical
- Console Modifications: 5 Tactical, 4 Engineering, 2 Science
- Base Turn Rate: 13.5
- Impulse Modifier: 0.18
- Inertia: 50
- +10 Weapons Power, +5 Shield Power, +5 Engine Power
- Console - Universal - Interphasic Rift Generator
- Starship Mastery Package (Warship)
- Precise Weapon Systems (+Accuracy)
- Enhanced Weapon Banks (+Crit Severity)
- Devastating Weaponry (+Crit Chance)
- Enhanced Weapon Systems (+Kinetic/Energy Dmg)
- Terran Goodbye (Starship Trait)
Admiralty Ship Details:
Tac: 57
Eng: 51
Sci: 18
Special: +10 Eng per TacShip
Console - Universal - Interphasic Rift Generator
When activated, this console generates a naturally closing, smaller version of the Interphasic Rift that doomed the U.S.S. Defiant and sent it to the Mirror Universe. Despite its smaller scale, it is no less devastating to foes who are in contact with the rift, as their ship will suffer from extreme physical stresses, power fluctuations, and difficulty moving, if they even have the power to.
This console additionally provides a boost to Critical Severity and Hull Capacity. It can be equipped on any starship, in any slot, but you may only equip one of these consoles.
Terran Goodbye (Starship Trait)
Whenever you defeat a foe, you will gain a temporary boost to critical hit chance and accuracy rating that lasts for several seconds and stacks up to 3 times.
New Lobi Store Items!
The following all-new items will be available in the Lobi Store when this update releases:
Phase Pistol (22c.)
The Phase Pistol was a type of phase-modulated energy weapon; a personnel sidearm characterized by a focused energy discharge in the form of a steady stream or a phase pulse. It was introduced in 2151 for use by Starfleet personnel as a replacement to the EM-33 pistol. This re-creation has been updated to be suitable for modern field work, while maintaining its classic appeal. This weapon can be fired continuously, drilling through any target. It can also be overloaded and kicked at your target in extreme situations.
MACO Pulse Rifle (22c.)
This early type of energy rifle was a standard-issue carbine directed energy particle weapon in the 22nd century for members of an Earth division of ground troops known as MACO. This re-creation has that “vintage” look, but is suitable for modern combat operations. It has a chance to improve most ground stats for a short duration when fired.
Wide Arc Phase Cannons (22c.)
Phase Cannons are a type of particle weapon which served as a successor to plasma cannons and as a precursor to the phaser of the 23rd and 24th centuries. These weapons have been updated to work with modern weapon systems and targeting arrays. They grant a boost to Energy and Projectile Weapon damage when hitting a downed shield facing.
These special weapons are comparable to Dual Heavy Cannons, but have a wider firing arc. They may be used on any starship but you may only equip one of these cannons.
Spatial Torpedo Launcher (22c.)
Spatial torpedoes were torpedo weapons carried aboard Starfleet ships during the 22nd century, prior to the installation of photonic torpedoes and other more powerful modern warheads. Upgraded to work with contemporary weapon systems, these special torpedoes deal extra damage when hitting empty shield facings.
Console - Universal - Reinforced Weapon Assembly (22c.)
This specialized suite of technology was specifically tailored to compensate for inefficiencies in the designs of certain 22nd century weaponry, allowing them to function at much greater yields without debilitating side effects and other malfunctions. This universal console provides a boost to Power Transfer Rate and Maximum Weapons Power. In addition, activating Draining Bridge Officer abilities decreases your Weapons Power Cost significantly for several seconds.
Set Bonuses
2-Piece Bonus: "Careless Overload"
Activate a special firing mode that increases rate of fire, damage, and number of affected targets, for your Phase Cannon and Spatial Torpedo. This mode does not affect other weapons, and overrides all other firing modes for the included weapons that do benefit.
After the mode has run its course, these weapons will be unusable for a short amount of time.
3-Piece Bonus: "Careful Tuning"
Improves the "Careless Overload" ability by reducing its recharge time. Additionally, your Phase Cannon and Spatial Torpedo will no longer be offline after the mode's duration completes.
source: https://www.arcgames.com/en/games/st...etail/11479293
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Post ID: 427216
#2
Posted Mon 05 Oct, 2020 5:14 PM
I wonder if this shares costume options with the MW Donnie and Legendary Temp Donnie...I'm guessing no, since they are Flight Deck Carriers, and this is a Destroyer/ Warship. It'd be nice though, if they did. If they share costumes, I'd be inclined to get my hands on one, but if not, I don't see anything amazing here, unless the trait works better than it sounds like it will.
The trait sounds good for normal and advanced content, where kills can come quickly, but it doesn't seem like it would be very beneficial in elite content.
The console might find a place in some DEW/ SCI builds, but it really has no place on this ship, IMHO.
Overall, it's a good ship, but not anything that I'd likely want to spend my time in.
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Posted Mon 05 Oct, 2020 5:32 PM
The that’s a whole lot of ensign seats that I don’t like the look of.
Twin commander seats is ok I guess but engineering is pretty meh at the top end I find. I doubt I’d find a use for that seat.
That lobi torp looks interesting but why can’t we have a mechanic like that on all torps to give them a boost versus energy weapons against bare hull?
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Post ID: 427218
#4
Posted Mon 05 Oct, 2020 5:48 PM
I wonder if this shares costume options with the MW Donnie and Legendary Temp Donnie...I'm guessing no, since they are Flight Deck Carriers, and this is a Destroyer/ Warship. It'd be nice though, if they did. If they share costumes, I'd be inclined to get my hands on one, but if not, I don't see anything amazing here, unless the trait works better than it sounds like it will.
The trait sounds good for normal and advanced content, where kills can come quickly, but it doesn't seem like it would be very beneficial in elite content.
The console might find a place in some DEW/ SCI builds, but it really has no place on this ship, IMHO.
Overall, it's a good ship, but not anything that I'd likely want to spend my time in.
The ship should be able to share the costume with existing Donnies since she is only a modified Donnie, and yes the trait is indeed only good when you can score kills.
The that’s a whole lot of ensign seats that I don’t like the look of.
Twin commander seats is ok I guess but engineering is pretty meh at the top end I find. I doubt I’d find a use for that seat.
That lobi torp looks interesting but why can’t we have a mechanic like that on all torps to give them a boost versus energy weapons against bare hull?
The layout is the smallest problem, you run Power to Engines 1, A2B1, Power to Weapons 3 and A2B3 and you done with the Engineering Setup also the Ensignes are filled without any problem Hazard Emitters, Tactical Team, Kemocite, Disrupted Targeting...
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Mon 05 Oct, 2020 6:29 PM
oh lookie, finally the ENT Phase Pistols and MACO Rifles, guess I'll have to get me moar lobi eventually now lol
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Post ID: 427224
#6
Posted Mon 05 Oct, 2020 8:49 PM
The that’s a whole lot of ensign seats that I don’t like the look of.
Set Phase Cannons to Meh?
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Posted Mon 05 Oct, 2020 9:50 PM
My BOFF Build just by looking at the seating:
COM (Tactical/Command) - Kemocite 1, Fire At Will 2/Distributed Targeting 2, Distributed Targeting 3/Fire At Will 3, Attack Pattern Beta 3
COM (Engineering/Command) - Overwhelm Emitters 1/Engineering Team 1, Auxiliary to Structural Integrity 1/Rally Point1/Overwhelm Emitters 2, Concentrate Firepower 3/Rally Point 2, Suppression Barrage
LTC (Science/Intel) - Very Cold In Space 1, Destabilizing Resonance Beam 1, Gravity Well 1
ENS (Science) - Science Team 1/Tachyon Beam 1
ENS (Tactical) - Tactical Team 1/Augmented Boarding Party 1
Quite a fun little ship. It'll be probably as good as my Konnie and that is a good ship.
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Post ID: 427231
#8
Posted Mon 05 Oct, 2020 10:08 PM
My BOFF Build just by looking at the seating:
COM (Tactical/Command) - Kemocite 1, Fire At Will 2/Distributed Targeting 2, Distributed Targeting 3/Fire At Will 3, Attack Pattern Beta 3
COM (Engineering/Command) - Overwhelm Emitters 1/Engineering Team 1, Auxiliary to Structural Integrity 1/Rally Point1/Overwhelm Emitters 2, Concentrate Firepower 3/Rally Point 2, Suppression Barrage
LTC (Science/Intel) - Very Cold In Space 1, Destabilizing Resonance Beam 1, Gravity Well 1
ENS (Science) - Science Team 1/Tachyon Beam 1
ENS (Tactical) - Tactical Team 1/Augmented Boarding Party 1
Quite a fun little ship. It'll be probably as good as my Konnie and that is a good ship.
I'd swap FAW 3 for BO3. Beam Overload performs a lot better than FAW, unless you are trying to draw lots of aggro.
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Posted Mon 05 Oct, 2020 10:20 PM
I'd swap FAW 3 for BO3. Beam Overload performs a lot better than FAW, unless you are trying to draw lots of aggro.
Viva La Tank Revolution!!!!!! lol.
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Posted Mon 05 Oct, 2020 10:22 PM
True, you could do that. Though I run Temporal both primary and secondary, so the more chances I can proc the dot from that tree, the better, hence FAW. Also, I've got most of my ships using front arc set up now, so FAW is basically my Volley.
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Post ID: 427236
#11
Posted Mon 05 Oct, 2020 10:34 PM
I just recently switched my engineer to a tank and my ROM is now my dedicated DPS toon since its tac. Personally I just go with what I like and it so happens the ships I like on my fed make excellent tanks go with what makes you happy is I can say.
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Posted Mon 05 Oct, 2020 10:54 PM
Yeah, personally play how you like. I just looked at it, thought about my own stuff and went "okay, here's how I would set it up if I own it".
That said, should be fun times to be had for those who do own it.
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Post ID: 427238
#13
Posted Mon 05 Oct, 2020 11:11 PM
My BOFF Build just by looking at the seating:
COM (Tactical/Command) - Kemocite 1, Fire At Will 2/Distributed Targeting 2, Distributed Targeting 3/Fire At Will 3, Attack Pattern Beta 3
COM (Engineering/Command) - Overwhelm Emitters 1/Engineering Team 1, Auxiliary to Structural Integrity 1/Rally Point1/Overwhelm Emitters 2, Concentrate Firepower 3/Rally Point 2, Suppression Barrage
LTC (Science/Intel) - Very Cold In Space 1, Destabilizing Resonance Beam 1, Gravity Well 1
ENS (Science) - Science Team 1/Tachyon Beam 1
ENS (Tactical) - Tactical Team 1/Augmented Boarding Party 1
Quite a fun little ship. It'll be probably as good as my Konnie and that is a good ship.
Just a correction, so you...and anyone else...don't get one, thinking that the seating is as you represented. There is no Command Specialization seat. There is only Intelligence on the Lt.Cmd. Universal seat. This ship screams Aux2Batt build, as Bridger sort of spelled out in his last post...post #4.
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Posted Mon 05 Oct, 2020 11:53 PM
–
Last edited by Sorotia; Mon 05 Oct, 2020 11:56 PM.
I wonder if this shares costume options with the MW Donnie and Legendary Temp Donnie...I'm guessing no, since they are Flight Deck Carriers, and this is a Destroyer/ Warship. It'd be nice though, if they did. If they share costumes, I'd be inclined to get my hands on one, but if not, I don't see anything amazing here, unless the trait works better than it sounds like it will.
The trait sounds good for normal and advanced content, where kills can come quickly, but it doesn't seem like it would be very beneficial in elite content.
The console might find a place in some DEW/ SCI builds, but it really has no place on this ship, IMHO.
Overall, it's a good ship, but not anything that I'd likely want to spend my time in.
If I were to bet I'd guess you can use this skin on the MW and Temporal ones, you know there are gonna be players who will want this ship for the trait and the terran skin. That's probably why they did the connie instead of another ship...
Anyone wanna take bets on that the KDF wont get access to this console or trait since they've given up on making Fed exclusive things available to KDF
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Posted Tue 06 Oct, 2020 12:29 AM
Just a correction, so you...and anyone else...don't get one, thinking that the seating is as you represented. There is no Command Specialization seat. There is only Intelligence on the Lt.Cmd. Universal seat. This ship screams Aux2Batt build, as Bridger sort of spelled out in his last post...post #4.
I don't run A2B anymore, hence why I made my BOFF build the way I did. I mitigate cooldowns via traits/consoles. Though, I do apologize for screwing up and thinking it had Command skills. That's my own fault for botching that. Yikes, was that bad.
With only Intel, yeah. You'd need to either go A2B or you'd run Let It Go and Structural Collapse with ASif3 and Emergency Power To Shields/Weapons wherever you don't have the two damage skills (assuming you do as I do). It isn't ideal without a specialization on that slot, though most Infinity ships I guess do run as LTC only.
I'd still do everything else, Science and Tactical. As I am a space wizard and therefore all my ships must wizard.