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Post ID: 438470
#1
Posted Sat 20 Feb, 2021 4:20 PM
–
Last edited by Solace; Sun 21 Feb, 2021 1:55 AM.
T6-X LEGENDARY INTEL SUPPORT CRUISER - AMBASSADOR CLASS V1.1
This is a pretty nice ship now its a full intel spec build. Been having a lot of fun testing it!
*Note Surgical Strikes has a shared cooldown with any other beam enhancing power
Build updates will be posted at the bottom of the post.
Unlock |
Bonus |
Description |
I |
Absorptive Hull Plating |
+25 Physical Damage Resistance Rating.
+25 Kinetic Damage Resistance Rating. |
II |
Rapid Repairs |
Regenerates 1.25% of your maximum hull every 3 seconds in Space.
Twice the amount is regenerated out of combat. |
III |
Enhanced Hull Plating |
+25 All Energy Damage Resistance Rating.
+25 Radiation Damage Resistance Rating. |
IV |
Armored Hull |
+10% Hull Hitpoints |
V |
Starship Trait |
History Will Remember(Z-STORE SHIP) |
VI |
Starship Trait |
Lost In Time (LEGENDARY TRAIT) |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Terran Task Force Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Dark Matter Quantum Torpedo Launcher [CrtD/Dm] [CrtD]x4
|
AFT WEAPONS: |
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Mycelial Harmonic Matter-Antimatter Core [AMP] [S->W] [SCap] [SSR] [W->S] |
SHIELDS: |
Tilly's Review-Pending Modified Shield [Cap]x4 [Cp/Rg] |
DEVICES: |
Energy Amplifier
Reactive Armor Catalyst
Deuterium Surplus
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
UNIVERSAL CONSOLES: |
Tachyokinetic Converter
|
ENGINEERING CONSOLES: |
Dynamic Power Distributor Module
Altamid Modified Swarm Processor
Plasma Storm Module
Bioneural Infusion Circuits
|
SCIENCE CONSOLES: |
Temporal Trajectory Shifter
Neutronic Eddy Generator
Zero-point Energy Conduit
Approaching Agony
|
TACTICAL CONSOLES: |
Vulnerability Locator Mk XV [Phaser] x2
Lorca's Custom Fire Controls
|
*Can be used from your inventory
Boff Abilities:
Lt.CmdrUniversal/Temporal
Romulan
|
Kemocite Laced Weaponry I
|
Torpedo: Spread II
|
Beam: Overload III
|
Lieutenant Tactical - Romulan
|
Tactical Team I
|
Cannon: Scatter Volley I
|
Lt.Cmdr Science
Hierarchy Intel
|
Very Cold in Space I
|
Delayed Overload Cascade II
|
Photonic Officer II
|
Commander Engineering/Intel
Kentari
|
Emergency Power to Engines I
|
Ionic Turbulence I
|
Override Subsystem Safeties III
|
Surgical Strikes III
|
Ensign Universal
Jem'Hadar Vanguard
|
Emergency Power to Weapons I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence Officer |
Strategist |
Traits:
SPECIAL OPS PARSE:
Click the image for a bigger version
BUILD UPDATES:
Minor update:
- Added missing aft weapon!
v1.1
- Added ISE Parse
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Posted Fri 05 Mar, 2021 6:32 PM
Nice build.
One question though: is Photonic Officer 2 without Improved Photonic Officer enough to bring everything down to global cooldown?
LOGIC IS THE BEGINNING OF WISDOM, NOT THE END. - SPOCK
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Posted Fri 05 Mar, 2021 9:53 PM
Nice build.
One question though: is Photonic Officer 2 without Improved Photonic Officer enough to bring everything down to global cooldown?
Not quite as I don't have access to IPO on this particular toon thats why I slot things like Ruin of our Enemies to assist with my cooldown reduction. Since this ship can do a lot of single hit damage I'm keeping the trait procc'd a fair amount
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Posted Fri 05 Mar, 2021 10:49 PM
This may be a daft question Sol, but what's the Cannon Scatter Volley for?
Flectere si nequeo superos, Acheronta movebo.
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Quote
Post ID: 439983
#5
Posted Fri 05 Mar, 2021 10:53 PM
–
Last edited by T'Tan; Fri 05 Mar, 2021 10:56 PM.
Not quite as I don't have access to IPO on this particular toon thats why I slot things like Ruin of our Enemies to assist with my cooldown reduction. Since this ship can do a lot of single hit damage I'm keeping the trait procc'd a fair amount
Ok, thanks. That makes sense. Ruin of our Enemies also is a great trait per se finding a slot in many builds.
This may be a daft question Sol, but what's the Cannon Scatter Volley for?
If I may answer this question, I'm pretty sure it is for proc'ing Preferential Targeting and maybe also for Prevailing engines.
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Quote
Post ID: 439987
#6
Posted Fri 05 Mar, 2021 11:18 PM
This may be a daft question Sol, but what's the Cannon Scatter Volley for?
If I may answer this question, I'm pretty sure it is for proc'ing Preferential Targeting and maybe also for Prevailing engines.
Correct there T'Tan its mainly for procc'ing the Preferential Targeting trait. My engines are Innervated so any tac buffing power will proc them for the speed boost
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Posted Fri 05 Mar, 2021 11:52 PM
On another note, is it now general consensus to use Beam Overload paired with Superweapon Ingenuity rather than Fire at Will for not tanking based builds?
And following up on it, is it because BO is superior regarding DPS or because FAW pulls too much aggro? Sorry if there is an obvious answer but I have been specialising in tanking for a very long time and still trying to find my ropes in other roles.
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Posted Sat 06 Mar, 2021 12:09 AM
–
Last edited by Solace; Sat 06 Mar, 2021 12:27 AM.
On another note, is it now general consensus to use Beam Overload paired with Superweapon Ingenuity rather than Fire at Will for not tanking based builds?
And following up on it, is it because BO is superior regarding DPS or because FAW pulls too much aggro? Sorry if there is an obvious answer but I have been specialising in tanking for a very long time and still trying to find my ropes in other roles.
In short: Beam Overload > Fire At Will. For the seasons you state above pretty much
EDIT: I just released I didn't properly answer your question. Beam Overload outperforms FAW because you draw less aggro and it helps you nuke single targets keeping your DPS out fairly high without so much risk of getting melted.
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Posted Sat 06 Mar, 2021 12:42 AM
In short: Beam Overload > Fire At Will. For the seasons you state above pretty much
EDIT: I just released I didn't properly answer your question. Beam Overload outperforms FAW because you draw less aggro and it helps you nuke single targets keeping your DPS out fairly high without so much risk of getting melted.
Thanks again for a good and quick answer. I'm glad that my reasoning is sound for the most part. I might need to experiment with beam overload builds then. There are a lot of good examples from you and the other top-DPSers in this forum section.
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Posted Sat 06 Mar, 2021 12:51 AM
Thanks again for a good and quick answer. I'm glad that my reasoning is sound for the most part. I might need to experiment with beam overload builds then. There are a lot of good examples from you and the other top-DPSers in this forum section.
If you ever need some advice, feel free to shoot me a PM or even if you want to bounce ideas off of somebody
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Posted Sat 06 Mar, 2021 12:52 AM
Here a question for you:
On that parse; what in the name of Grethor is the item or ability that gave someone a max one hit of over 3 million damage? That just seems broken to my eyes.
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Posted Sat 06 Mar, 2021 1:14 AM
Here a question for you:
On that parse; what in the name of Grethor is the item or ability that gave someone a max one hit of over 3 million damage? That just seems broken to my eyes.
That parse was unfortunately wiped in the most recent one and I didn't keep the log. So I couldn't tell you :/
But I can tell you its not anything funky. Space Magic ability like Recursive Shearing can output silly max one hit numbers like that.
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Posted Sat 06 Mar, 2021 7:40 PM
Solace:
Would using the Terran Task Force Warp Core make any difference over the Discovery Warp Core for this build?
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Posted Mon 08 Mar, 2021 4:23 PM
Solace.
Is it possible to adapt this build to Narendra Support Cruiser T6?
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Posted Mon 08 Mar, 2021 4:50 PM
Solace.
Is it possible to adapt this build to Narendra Support Cruiser T6?
The layouts are pretty similar with a few exceptions such as the Narendra isn't an Intel ship. It has a temporal operative seating which gives it some more options. Although you'll have to sacrifice a few other good engineering options if you want to explore temporal stuff.
Also the console layouts are bit different but it shouldn't really be an issue