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Post ID: 495120
#1
Posted Thu 25 Jul, 2024 3:44 PM
–
Last edited by Remsus; Thu 25 Jul, 2024 4:07 PM.
https://www.playstartrekonline.com/e...ticle/11570298
Ships from the classic Star Trek games Invasion, Armada, and Dominion War come to Star Trek Online! Grab the bundle, available right now on PC!
By Ambassador Kael July 25, 2024, 08:00 AM
Star Trek Online will soon be celebrating the video games that preceded us in our continuing mission to bring exciting, engaging gameplay to Trek fans of all ages, by releasing a series of starships directly inspired by those games of yore. These three vessels have been painstakingly recreated in Star Trek Online with explicit care and attention given to carrying on their legacy, and ensuring that fans of the titles they sprang from have their expectations met or exceeded.
Starting on July 25th, 2024 on PC (and appearing on Console on August 22nd, 2024), players will have the option of purchasing the Heritage Starship Bundle, which includes three brand new Federation starships, classic equipment pulled directly from older Trek games, and a whole package of additional value items.
Starships:
- Typhon Command Escort Carrier [T6]
- Achilles Miracle Worker Heavy Destroyer [T6]
- Premonition Temporal Science Spearhead [T6]
Reclaimable Account-Wide Bundle Exclusives:
- Ground Weapon: Elite Force Phaser Sniper Rifle
- Hangar Pets: Elite Valor Fighters
- Title: Armada Admiral
- Title: Dominion Warrior
- Title: Hur’q Invader
One-Time Bundle Exclusives:
- 1x 100% Off Tier-6 Ship Coupon
- 9x Experimental Ship Upgrade Tokens (T6-X)
- 4x Starship Slots
This nostalgic bundle of classic offerings will be on sale for 9,375 Zen (25% OFF!) for a limited time (7/25 – 8/8 on PC) after which it will remain available indefinitely at the full price of 12,500 Zen.
Each of the three starships will also be available for individual purchase at the standard Tier 6 Starship Price of 3,000 Zen apiece. Please note that purchasing any of the ships individually will not unlock the exclusive additional contents found in the Bundle, nor translate into a discount should you choose to purchase the Bundle after.
Read on to learn more about the capabilities of each of these unique new offerings, and how we have translated their well-known capabilities into new experiences for the modern era!
Elite Force Phaser Sniper Rifle
This item is inspired by the Sniper Rifle from the Star Trek: Elite Force video games series. We have done our best to make the weapon model an accurate, but higher-detail, depiction of the same weapon found in these games.
These specially fitted field rifles are built with piercing emitters that cause their bolt-like attacks to potentially hit every Foe positioned in a narrow cylinder within the area being aimed at, rather than only hitting the primary foe. The primary fire's bolt will stop at the primary target, but the powerful secondary fire will pierce all enemies in a line out to max range. Like most Phaser weaponry, this weapon has a chance to Stun on hit.
Elite Valor Fighters
The Valor Fighter was an upgrade of the Valkyrie Fighter, and was also referred to as Mark 2 Valkyrie Fighters. First introduced in Star Trek: Invasion as part of the fleet of fighters that couple be deployed by the U.S.S. Typhon.
These fighter-sized Hangar Pets may be used in any ship that has a hangar. They will only be available at Elite rank.
Elite Valor Fighter Equipment and Abilities:
- Phaser Beam Array x1
- Phaser Pulse Cannon x1
- Photon Torpedoes x1
- Torpedo: High Yield II
- Emergency Power to Weapons I
- Emergency Power to Weapons II
Typhon Command Escort Carrier [T6]
The U.S.S. Typhon took center stage as an important original starship introduced in Star Trek: Invasion. In that game, it served as a mix between a mobile outpost and a light carrier. In order to stay true to this lineage, we have re-introduced the class concept of the “Escort Carrier” with this ship serving as our template for any future variants within this class. While still Escorts in most capacities, Escort Carriers will sacrifice the Experimental Weapon slot in favor of the second Hangar Bay and Subsystem Targeting capabilities that they gain.
This class of vessel is among the most purpose-built ships in the Federation’s fleets, specifically meant to serve as a forward launching point for small craft such as fighters, runabouts, evacuation shuttles, and more. Despite its compact design, a large portion of its interior is dedicated to hangar space for this specific purpose, sacrificing the typical resilience of other carriers in favor of being more maneuverable. To help offset these limitations, Starfleet’s best minds built the “Fortress Mode” into this ship – for a brief period of time, additional armor plating slides into place to protect vital systems and structural integrity fields activate across the ship which significantly limits the carrier’s movement, while also enabling special Phaser Auto-Turrets. This risky maneuver gives the Typhon a fighting chance, even if it finds itself in the thick of an enemy assault.
This ship comes with a Commander Tactical / Command Bridge Officer seat and a Lt. Commander Engineering / Command Bridge Officer seat.
Ship Details:
- Tier: 6
- Faction: Federation or Fed-Aligned
- Required Rank: Must Complete the Tutorial
- Hull Modifier: 1.375
- Shield Modifier: 1.15
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 2
- Bridge Officer Stations:
1x Lieutenant Tactical
1x Commander Tactical / Command
1x Lt. Commander Engineering / Command
1x Ensign Universal
1x Lt. Commander Universal
- Consoles: 5 Tactical, 4 Engineering, 2 Science (scales with level)
- Base Turn Rate: 12
- Impulse Modifier: 0.17
- Inertia: 55
- +10 Weapon Power, +10 Shield Power
- Console - Universal - Typhon Fortress Mode
- Can Equip Dual Cannons
- 2 Hangar Bays equipped with Valkyrie Fighter Squadrons
- “Inspiration” Ship Mechanic
- Subsystem Targeting
- Starship Mastery Package (Tactical Carrier)
Quick Deployment (+Hangar Launch Recharge Speed)
Armored Hull (+Max Hull Capacity)
Enhanced Weapon Systems (+Energy and Kinetic Damage)
Advanced Shield Systems (+Max Shield Capacity)
Repurposed Cargo Bay Hangar (Starship Trait)
Admiralty Stats
- Eng: 42
- Sci: 16
- Tac: 59
- Special: 2.5x Critical Rating from TAC
Console – Universal – Typhon Fortress Mode
Once engaged, the Typhon's Fortress Mode automatically transforms the starship from a maneuverable escort-type starship into an almost-stationary assault base. Armor plating, reinforced with additional structural integrity fields, slides into place to protect vital systems, allowing some shield energy, and nearly all engine power, to be rerouted for other purposes. While much of this rerouting is directed to the defensive shielding, the majority is rerouted to the ship's weapon emitters and used to activate automated Phaser Auto Turrets that dot the Typhon's outer hull. These specialized weapon emplacements will each automatically lock onto the nearest target within their narrow firing arcs, filling the nearby space with phaser fire to drive off would-be attackers.
Since Fortress Mode was designed as a last-ditch defense, it is also preconfigured to store up a boost of engine power that will be injected into the ship's impulse drives when the Mode ends, granting a sudden boost of speed and maneuverability perfect for making a hasty escape.
This console also provides a passive increase to All Damage from Turrets, as well as a Critical Severity boost for all Directed Energy weapons.
Due to the complex nature of these intertwined systems, the Fortress Mode is only available on the Typhon Command Escort Carrier and cannot be equipped to other starships.
Tooltip:
Transform into Fortress Mode for up to 30sec
Flight Speed and Turn Rate set to 3
Disable Full Impulse
+50% All Damage
+250 Bonus All Damage Resistance Rating
After 2 sec, deploy 8 Phaser Auto-Turrets, each deal Phaser Damage twice per second to the Nearest Foe within a 45-degree arc
These are spread around the ship in 8 equal arcs, covering the full 360
Upon Expiration or Deactivation, for 1 sec per second spent in Fortress Mode, gain +100% Flight Speed and Turn Rate and +50% Inertia Rating
90 sec Recharge
Starship Trait – Repurposed Cargo Bay Hangar
While this trait is slotted, launching any Hangar Pet will also launch an Advanced Valkyrie Fighter Squadron. While these pets are essentially identical to the Hangar Pets of the same name, they will not be tracked on your hangar HUD, and may not respond to your hangar commands. You may only deploy six (6) of these additional Valkyrie Squadrons at any point in time. This trait is not triggered by pet summons that are not Hangar Bay Pets.
Fighter Squadron Weapons:
Phaser Pulse Cannons
Photon Torpedoes
Fighter Squadron Abilities:
Torpedo: High Yield II
Torpedo: Spread II
Achilles Miracle Worker Heavy Destroyer [T6]
The Achilles-class was introduced in Star Trek: Dominion Wars as a new frontline heavy cruiser, intended to help even the odds in the ongoing struggle against the forces from the Gamma Quadrant. Given its offensive capabilities, we chose to adapt this heavily-armed vessel into a Heavy Destroyer in order to allow us to stay closer to the inspiration.
During the Dominion War, the Federation commanded the research and development of military capabilities able to stand against the Dominion Alliance's Warships. One such attempt was the Achilles-class Heavy Destroyer. Its design objective was to be able to assault key targets by itself without the need of escorts and have a high level of operative autonomy, roles which other ships in the fleet lacked the capabilities for, or were deemed too "strategically critical" to risk in behind the enemy lines expeditions. This ship was fitted with prototype weapons called the Hexa Phaser Cannons, a new iteration on the Quad Phaser Cannons family originally designed for the Defiant-class, and the Micro-Quantum Torpedoes Phalanx Array.
This ship comes with a Commander Tactical / Miracle Worker Specialist Bridge Officer seat and a Lt. Commander Universal / Miracle Worker Specialist Bridge Officer seat.
Ship Details:
Admiralty Stats
- Eng: 62
- Sci: 23
- Tac: 32
- Special: Ignores +/- TAC from Hazards
Console – Universal – Micro-Quantum Torpedoes Phalanx Array
Originally designed by the Federation to confront the massive warships from the Dominion Alliance during the Dominion Wars, this Phalanx Quantum Torpedoes Array relies on launching a massive number of Micro-Torpedoes that while individually may have limited firepower its stacking damage makes it a serious threat when landing consecutive hits.
This variant comes equipped with a set of Targeted Micro-Quantum Torpedoes that rush towards a designated enemy and a set of Target Seeking Micro-Quantum Torpedoes that are capable of identifying nearby threats.
The Phalanx Array has been optimized to be installed on the dorsal spine section of a ship, or another compatible placement, from which both sets of torpedoes are launched upwards before turning towards their targets.
This console provides extra power to the ship's Weapons System for a limited duration when you enter combat.
This Console Mod can be equipped in any console slot. You may only equip one of these mods on any single ship.
Tooltip:
To self on activation: +Flight Speed and +Turn Rate for 8 sec
Launches 10x Targeted Micro-Quantum Torpedoes at your selected Target
Launches 10x Seeking Micro-Quantum Torpedoes that seek out nearby Foes
Each deals Heavy Kinetic Damage in a 1km radius and -10 Kinetic Damage Resistance Rating for 25sec (stacks 10 times)
2min Recharge
Starship Trait – Angle on the Bow
Whenever you deal damage with a Projectile Weapon you gain a stacking bonus to Shield Penetration and Damage for Projectile Weapons.
Tooltip:
When dealing damage with a Projectile:
+20 Projectile Shield Penetration Skill
+5% Projectile Damage
Each stack lasts 10 seconds, but subsequent applications will refresh all stacks
Stacks 10 times
Experimental Weapon - Prototype Phaser Hexa Cannons
While looking for ways to confront the massive enemy warships during the Dominion War, The Federation decided to go forward with the creation of a weapon system which could stand equal to any foe. Building upon the original concept of the Phaser Quad Cannons designed for the U.S.S Defiant, a prototype improved version was designed which increased the amount of cannons to six. The Prototype Hexa Cannons fires even more bursts of heavy damage than its original Quad version, per activation. Instead of draining the ship's engines, the Hexa Cannons were designed to rely on a longer cooldown than its predecessor which extended the overall operative autonomy of the ship.
Tooltip:
45’ Firing Arc
Phaser Damage x6 over 2 seconds
2.5% chance: One Random Subsystem Offline for 5 sec
6 sec Recharge
Premonition Temporal Science Spearhead [T6]
When this ship was introduced in Star Trek: Armada, it was presented as a ship from a possible future timeline, circa 2376. To stay true to this ship’s roots, we knew it had to be made into a Temporal Operative vessel in Star Trek Online. We hope you enjoy our interpretation of this ship’s iconic “Gemini Effect” power, as well!
-----
CONFIDENTIAL: TEMPORAL PRIME DIRECTIVE
Starfleet personnel are strictly forbidden from learning about future events and timelines by any means. As such this information must be kept CONFIDENTIAL. Discuss your experiences with no one.
-----
This ship is a replica of the original ship that came back in time to prevent a surprise Borg attack that succeeded in assimilating Earth. While most of its time travel capabilities have been disabled due to the risk of interfering with the timeline, some of its original technology has been repurposed allowing it to continue using the rest of its abilities.
This ship comes with a Commander Science / Temp Op Specialist Bridge Officer seat and a Lt. Commander Universal / Temp Op Specialist Bridge Officer seat.
Ship Details:
- Tier: 6
- Faction: Federation or Federation-Aligned
- Required Rank: Complete the Tutorial
- Hull Modifier: 1.2
- Shield Modifier: 1.3
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 3
- Bridge Officer Stations:
1x Lt Commander Tactical
1x Lieutenant Engineering
1x Ensign Science
1x Commander Science / Temporal Operative
1x Lt Commander Universal / Temporal Operative
- Console Modifications: 3 Tactical, 3 Engineering, 5 Science
- Base Turn Rate: 13
- Impulse Modifier: 0.18
- Inertia: 40
- +5 Weapons Power, +5 Engine Power, +5 Shield Power, +5 Auxiliary Power
- Sensor Analysis
- Subsystem Targeting
- Secondary Deflector Slot
- Console - Universal – Gemini Device
- “Molecular Reconstruction” Ship Mechanic
- Starship Mastery Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield Hit Points)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Temporal Stasis Field (Starship Trait)
Admiralty Stats
- Eng: 30
- Sci: 62
- Tac: 24
- Special: +10 SCI per Eng Ship
Console – Universal – Gemini Device
-----
CONFIDENTIAL: TEMPORAL PRIME DIRECTIVE
Starfleet personnel are strictly forbidden from learning about future events and timelines by any means. As such this information must be kept CONFIDENTIAL. Discuss your experiences with no one.
-----
In another timeline the Borg successfully managed to assimilate Earth. As a last ditch effort, the remainders of the Federation sent a ship back in time to warn of the upcoming attack. This console was developed using the knowledge acquired from that original vessel.
While unable to use its time travel abilities on itself, it's capable of temporarily calling the U.S.S. Enterprise (NCC-1701-F) on command from a different timeline and, using the so-called Gemini Effect, duplicate it to aid in battle. Once the effect wears off the copy simply fades away.
While the device is active, shifts in the spacetime structure result in an apparent improved weapon recharge cycle.
We have repurposed some of its internal systems to provide the ship with increased exotic particles output.
This Console Mod can be equipped in any console slot. You may only equip one of these mods on any single ship
Tooltip:
Summon two copies of the U.S.S. Enterprise (NCC-1701-F) for 40 sec
To self after 3 sec, +20% Weapon Firing Cycle Haste for 30 sec
Starship Trait – Temporal Stasis Field
While this trait is slotted, activating a Control Bridge Officer Ability will also trigger an AOE Hold at the target’s location.
Tooltip:
Hold several targets within 5km centered on main target for 5 sec
Reclaim your heritage, and pay tribute to the past of Star Trek video games!
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Posted Thu 25 Jul, 2024 4:14 PM
That's actually quite sweet that they managed to do this.
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Posted Thu 25 Jul, 2024 4:27 PM
OMG I wanted the Typhon from Star Trek Invasion in the game for years! I love that design so much
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Posted Thu 25 Jul, 2024 5:53 PM
Just as a heads up:
The console from the Premonition apparently has no cooldown, causing massive lag, rubberbanding and all other sorts of network based problems.
I did a Starbase 1 earlier with a ping between 4000 and 60000 ms (4 seconds to 1 minute delay on everything)
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Posted Thu 25 Jul, 2024 7:35 PM
Just as a heads up:
The console from the Premonition apparently has no cooldown, causing massive lag, rubberbanding and all other sorts of network based problems.
I did a Starbase 1 earlier with a ping between 4000 and 60000 ms (4 seconds to 1 minute delay on everything)
It is not the Premonition Console but the Console from the Featured Event: Temporal Disorder.
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Posted Thu 25 Jul, 2024 8:42 PM
I was half expecting the Typhon class to be a fairly large ship... But it's SMALL compared to most carrier ships (except for a few flight-deck carriers). Still, looks like it's not a half-bad ship, and with the ability to "launch" a 3rd set of hangar ships is kind of cool.
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Posted Thu 25 Jul, 2024 8:54 PM
With the experimental weapon, the console, and maybe the trait the Achilles sounds like a must buy.
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Posted Fri 26 Jul, 2024 8:44 AM
Currently the Achilles Miracle Worker Heavy Destroyer is missing the cyclical quantum slipstream drive and a Universal Console Slot.
Currently the Typhon Command Escort Carrier’s Bridge Officer stations does not match the stations in its’ description.
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Posted Fri 26 Jul, 2024 10:17 PM
This bundle is really tempting, definitely interested int he carrier for sure.
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Posted Sat 03 Aug, 2024 2:09 PM
Can anyone who's gotten the Achilles maybe tell me, how does its Experimental Weapon look when used from other ships? Does it use actual weapon hard points, or do they just appear from nowhere?
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Quote
Post ID: 495331
#11
Posted Sun 04 Aug, 2024 8:34 PM
Can anyone who's gotten the Achilles maybe tell me, how does its Experimental Weapon look when used from other ships? Does it use actual weapon hard points, or do they just appear from nowhere?
I tested it on one of my alts using the Adamant Heavy Raider; looks cool, its the same 6 phaser shots, but looks like it simply appears form the front of the ship, not actual hard points. Its like every other experimental weapon in that regard, only the Achilles will have the correct weapon hardpoint location for it.