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[Announcement] - Command the Lamarr Class!

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Remsus, 1 Day Ago
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  1. Quartermaster

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    #1
     –  Last edited by Remsus; 23 Hours Ago.
    https://www.playstartrekonline.com/e...ticle/11571809

    e431311ada0572de638ad724334beae11729056852

    The Lamarr Class from Star Trek: Prodigy, also known as the Voyager A, can be yours to command on all platforms!
    By Ambassador Kael October 16, 2024, 08:00 AM

    Beginning October 17th at 8am PT, players on all platforms will have the chance to take to the stars in the successor to an all-time favorite – the Lamarr Class, also known as the Voyager A. This ship premiered in the excellent Star Trek: Prodigy and has quite a few surprises up its nacelles.

    Lamarr Class Science Dreadnought

    Following in the steps of its predecessor, this ship was fitted with the latest scientifical and engineering advances from the technology brought back by the original Voyager. Serving time as a training vessel, this starship has been the starting ground for uncountable Starfleet Academy Hopefuls who are more than eager to show that they have what it takes to become Starfleet officers and go where no one has gone before.

    This starship features a Commander Science/Temporal Operative specialist seat and a Lieutenant Commander Tactical/Miracle Worker specialist seat.

    Ship Details:
    • Tier: 6
    • Faction: Federation and Federation-Aligned
    • Required Rank: Complete the tutorial
    • Hull Modifier: 1.3
    • Shield Modifier: 1.35
    • Fore Weapons: 4
    • Aft Weapons: 3
    • Base Turn Rate: 7
    • Impulse Modifier: 0.17
    • Inertia: 35
    • Consoles:
      Tac 3
      Eng 3
      Sci 5
    • Device Slots: 3
    • Bridge Officer Stations:
      Commander Science/Temporal Operative
      Lt Commander Tactical/Miracle Worker
      Lt Commander Engineering
      Lieutenant Universal
      Ensign Universal
    • Power Bonuses:
      Weapon: +5
      Shield: +5
      Engine: +5
      Aux: +5
    • Console – Universal – Electromagnetic Echo Pulse Generator
    • Starship Mastery Package - (Science Vessel)
      Enhanced Particle Generators (+Exotic Damage)
      Advanced Shield Systems (+Shield HP)
      Enhanced Restorative Circuitry (+Healing)
      Reactive Shield Technology (+Shield Regen/Hardness)
      Starfleet Hopefuls (Starship Trait)

    Admiralty Stats
    • Tac: 38
    • Eng: 34
    • Sci: 54
    • Special: 1.5x Critical Rating from TAC and ENG

    Console - Universal - Electromagnetic Echo Pulse Generator

    By remodulating echolocation scanners used by Cetacean Ops and imbuing them with offensive properties, the Lamarr sends out an electromagnetic wave that echoes twice. The initial wave deals damage to nearby enemy targets of the Lamarr’s choice. The effect ripples across space when colliding with chosen targets, who send out a second electromagnetic wave that damages other nearby enemy targets. The electromagnetic wave ripples again when colliding with these new targets, bouncing off them to send out a third and final wave targeting any remaining enemies in the vicinity. Who would have thought that the cetacean echo pulse could be as deadly as it is beautiful.

    Starship Trait – Starfleet Hopefuls

    While this trait is slotted, activating Ensign Bridge Officer Abilities will provide different bonuses depending on if they are Engineering, Tactical or Science Officers.

    The Lamarr Class was refitted stem to stern with the latest and advanced technology that the original Voyager encountered during her time in the Delta Quadrant...and then some. Starfleet Academy candidates try their best to learn and shine on their duties helping Bridge Officers during their training mission.

    Hangar Pets – Nova Squadron

    Launches three Nova Fighter Squadrons. Nova Fighter Squadrons specialize in providing interference support by Taunting enemy ships and increasing the chances of their allies in a 5 KM radius to evade fire. They are outfitted with Phaser Dual Cannons, Plasma Beam Arrays, Phaser Turrets and Photon Torpedoes. They come capable of using both Beam Overload and Torpedo Spread firing modes. These squadrons will scale their effectiveness based on their current health level.

    Each hangar supports two wings of three fighters each. Auxiliary power level will determine the recharge rate, and if Auxiliary systems are knocked offline the hangar will not operate. All Carrier Pets are immune to warp core breaches and have "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.

    Innate Power – Launch Infinity Support Courier

    Launches the Infinity Support Courier. This experimental small vessel was built with integrated Temporal Operative capabilities for an undercover Rescue Mission to save [REDACTED]. Once launched it will provide support fire for 60 seconds before cloaking away.

    It comes equipped with Phaser weaponry and Quantum torpedoes, and is capable of using Channeled Deconstruction I and Rapid Decay I.

    Infinity Promotion Details

    From October 17th at 8am PT to November 7th at 12pm PT on all platforms, we are running a promotion that will provide an additional bonus when opening a Research and Development Pack or a Duty Officer Pack!

    When you purchase a Research and Development Pack or a Duty Officer Pack from the C-Store during this promotion and open it, you will receive either 10 Lobi Crystals or a Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack in addition to the Research and Development Pack.

    Opening this Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack will give the recipient a choice of any Tier 6 ship found in any previous Research & Development or Duty Officer Promotional Pack.

    The player fortunate enough to win this ship pack will be presented with a choice of claiming a package containing this exciting new starship, or any one of the following ships:

    image
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    image
    image
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    Note: Only newly purchased Research and Development or Duty Officer Packs packs will offer the chance to win the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack during this promotional event. Packs purchased before or after the event will not offer bonus Lobi or the Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack. Packs purchased during the event, but opened after the event ends, will still benefit from this promotion’s bonus rewards.

    Event & Sales

    We’re pleased to announce the return of the Research and Development Weekend! This event will run from October 17th at 8am PT to October 22nd at 12pm PT on all platforms, and features several bonuses throughout STO that will give Captains of all levels a leg up advancing their rank in the Research and Development school(s) of their choice.

    For those Captains looking specifically for extra help with their projects, all R&D packs throughout the game will give out an extra 25% of the items they currently disperse for the duration of this event. Queue R&D Material Reward Packages (Normal, Advanced and Elite) will reward 25% more R&D Materials and have a chance to reward a Catalyst.

    Alternatively, Captains wanting to advance through Research and Development schools as fast as possible should seek out Harvest Nodes, located in mission maps throughout STO, which will not only disperse 2 extra R&D Materials each time they are used, but will also reward 10 Dilithium Ore and have a chance to give out a R&D Catalyst during this event.

    For all Captains that work on a Research and Development project during this weekend event, those projects will reward an extra 50% of the appropriate Research and Development School XP. This includes projects to make components as well as those to make items.

    From October 17th at 8am PT to October 22nd at 12pm PT on all platforms, we are running a special weekend event where you can earn Bonus Commendation XP by completing any Duty Officer assignments!

    To those junior officers who work tirelessly in cramped Jefferies Tubes, perish namelessly on away missions, or provide the endless streams of reports and analysis necessary for a starship to function – this event is dedicated to you!

    During this event, you’ll gain a 50% increase in all Commendation XP earned by completion of Duty Officer assignments. You don’t need to do anything special for this bonus – it’s automatic.

    Receive a FREE* special Purple quality duty officer with a unique active roster power by speaking with your duty officer contact. For Starfleet officers and Romulan allies, this is an engineering Exocomp duty officer; for KDF officers and Romulan allies, it is a Reman duty officer.

    *This is not available if you already claimed it the last time we ran the event.

    Duty officer packs** opened during the event will each have a FREE additional Green quality or better duty officer inside. This only applies to C-Store purchased packs, not to those awarded during rank-up, from recruitment assignments or mini-packs. Also, it applies only to packs opened during the event, even if they are purchased prior to the event.

    **The packs included in this offer are: Delta Alliance Duty Officer Pack, Gamma Quadrant Duty Officer Cadre, Reinforcements Duty Officer Pack, Fleet Support Duty Officer Pack, Romulan Survivor Duty Officer Pack, Fleet Support Duty Officer Pack, Klingon Empire Duty Officer Pack and Federation Duty Officer Pack.

    The Academy particle scanning events are now part of the Junior Officer Appreciation Event! Visit Starfleet Academy or Klingon Academy during the event and speak to Professor Meyer or Commander B’Tama. Pick a cadet to train, then engage in scanning particles all about the academy grounds. As you scan and capture particles you’ll help to train the cadet, and in exchange your faction will release a new random Duty Officer to you. The more particles you scan, the better the quality of the officer you can claim!
    • Scan a minimum of 5 traces to be rewarded a Common Duty Officer
    • Scan a minimum of 25 traces to be rewarded a Uncommon Duty Officer
    • Scan a minimum of 50 traces to be rewarded a Rare Duty Officer
    • Scan a minimum of 75 traces to be rewarded a Very Rare Duty Officer

    Remember, additional reserve roster duty officer slots (in increments of 25 and 100) are available from the in-game C-Store, for up to a maximum of 500 reserve roster spaces.

    Have fun, and try not to send too many duty officers to Sickbay!


    In addition, Research and Development packs will be available to Captains for 20% off! From October 17th at 8am PT to October 22nd at 12pm PT on all platforms, both Research and Development packs as well as bundles will be discounted.

    Research and Development Pack – Normally 300 Zen, Now 240 ZEN

    This pack includes:
    15 Common, Uncommon, Rare or Very Rare R&D Materials
    15 Uncommon, Rare or Very Rare R&D Materials
    6 Rare or Very Rare R&D Materials
    4 Very Rare R&D Materials
    3 Mk 2 or Better R&D Components
    3 Mk 6 or Better R&D Components
    2 Mk 10 or Better R&D Components
    3 Random R&D Catalysts
    4 Random Upgrade Accelerators

    Research and Development Pack Bundle – Normally 1000 Zen, Now 800 ZEN

    This pack includes:
    4 Research and Development Packs
    (You will receive 4 separate packs when making this one purchase, NOT 1 pack that unpacks 4)

    Finally, we're happy to announce that you'll be able to enjoy 20% off all Duty Officer Packs! Captains can select from the following Duty Officer Packs for 20% from October 17th at 8am PT to October 22nd at 12pm PT on all platforms.
    • Gamma Quadrant Duty Officer Cadre
    • Reinforcements Duty Officer Pack
    • Fleet Support Duty Officer Pack
    • Romulan Survivor Duty Officer Pack
    • Delta Alliance Duty Officer Pack
    • Delta Pack
    • Federation Pack
    • Klingon Pack

    We hope you enjoy this promotion, Captains!
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  2. Deputy Head of Administration

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    #2
    Aaaaaaaaand of course its infinity promotion ship. -_-

    God forbid cryptic puts anything nice in the cstore for a change.
  3. Gold Contributor

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    #3
    Aaaaaaaaand of course its infinity promotion ship. -_-

    God forbid cryptic puts anything nice in the cstore for a change.
    Hero Ship of a new Trek Show business as usual for them.
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    #4
     –  Last edited by Minnow Raydor; 1 Day Ago.
    I was about to hit the roof and go nuts there for a moment until I noticed the weapon loadout. I glanced at this, this morning. And it had 4 & 4 on the video. Course chances are it was an older video and the devs changed their minds. Either due to the up roar this would cause or it was originally to be a cruiser rather than science. Oh it was always gonna be a promo ship that was a dead given, sad anything on screen these days is locked away behind the casino table.

    I have not seen the episode or any real side shots of this but I see a proto sovereign rather than a natural progression of the interpid and there are other fan ships out there for Voyager A that just look a ton better, the Vivace Class comes to mind here.

    The fact there is no LTCMDR Universal is a point I see, seems they gave the extra pip to engineering.

    Edit: Yea from about a month or two ago, definitely they were going intel cruiser. So was changed at the last moment then.
    Or its a future skin for the intel cruiser, little confused here.

    https://www.reddit.com/r/sto/comment...rise/#lightbox
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    #5
    I was about to hit the roof and go nuts there for a moment until I noticed the weapon loadout. I glanced at this, this morning. And it had 4 & 4 on the video. Course chances are it was an older video and the devs changed their minds. Either due to the up roar this would cause or it was originally to be a cruiser rather than science. Oh it was always gonna be a promo ship that was a dead given, sad anything on screen these days is locked away behind the casino table.

    I have not seen the episode or any real side shots of this but I see a proto sovereign rather than a natural progression of the interpid and there are other fan ships out there for Voyager A that just look a ton better, the Vivace Class comes to mind here.

    The fact there is no LTCMDR Universal is a point I see, seems they gave the extra pip to engineering.

    Edit: Yea from about a month or two ago, definitely they were going intel cruiser. So was changed at the last moment then.
    Or its a future skin for the intel cruiser, little confused here.

    https://www.reddit.com/r/sto/comment...rise/#lightbox
    The 4/4 Layout was on the Intel Assault Cruiser, it was only a bug that the skin was released on console.
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  5. Special OPS Commander

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    #6
    Insta-skip for me.
    It's a Sci Dread, so it'll probably have a SecDef (likely not mentioned because Kael), that would make up for the missing weapon.
    Temporal on the sci-seat? So either useful Sci OR Temp abilities? Nope.
    Miracle Worker on top? Nope x2.
    The console? If the numbers on there are good, maybe, otherwise Nope x3.
    The trait? 99.9% probability of another Nope.
    The pets? Maybe useful for a tank, maybe for solo players. The next Nope.

    The whole ship screams "I'm only usable as barbie".
    If that was an event ship I'd take it. as a promo ship? Nope.
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    #7
    Is a tempting choice for next year's free gamble ship
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    #8
     –  Last edited by Bridger; 1 Day Ago.


    Looks like a typical Borticus ship, my only hope is that they will make a Terran version as seen in Prodigy S2.
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    #9
    The only build I can come up with is something unusual and not easy for any normal player.

    Fore: Turret, Beam, Omni, 180 Torp
    Rear: Beam, Omni, 180 Torp

    Commander Skills - Very Cold In Space, Chronometic Inversion, Timeline Collapse II, Gravity Well 3
    LTC Miracle Worker - Fire At Will, Attack Pattern Beta, Weapon Synergy II
    LTC Engineering - Let It Go, Auxiliary To Battery, Auxiliary To Battery 2
    LT Universal - Hazard Emitters, Feedback Pulse
    LT Ensign - Transfer Shield Strength

    Yes. This is an A2B build with our primary attacks coming from FAW, while using the science, pets and temporal to do "DoT". With Auxiliary being down to minimal, you'll only get base value auxiliary in most cases, but that still should be enough to do something. Feedback Pulse is not effected by much anymore, so you can utilize that to some good effectiveness. If you are wondering why add the turret, the Weapon Synergy works any time a weapon is fired. With one turret, you get 30% more damage on your beams. This build pretty much would make use of everything the ship has.


    I realize you could go more offensive. Here's that:

    Commander Skills - Very Cold In Space, Chronometic Inversion, Timeline Collapse 2, Gravity Well 3
    LTC Miracle Worker - Tactical Team, Weapon Synergy, Attack Pattern Beta 2
    LTC Engineering - Engineering Team, Auxiliary To Battery, Auxiliary To Battery 2
    LT Universal - Kemocite Weapons, Fire At Will 2
    LT Ensign - Science Team

    That's probably as offensive as you can go. Though, you are basically banking on your teams keeping you alive.


    If this ship does have a deflector, I would almost suspect they are really going all in on shields suddenly. As they are probably meaning for you to use the Ensign Miracle Worker slot for Align Shield Frequencies and a Universal LT Ensign slot on Improved Tachyon Beam. With the LT Universal used for Charged Particle Burst or Tyken's Rift. Though that's assuming their "shields will now be more important" thing they mentioned becomes a reality.
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    #10
    Looks like a typical Borticus ship, my only hope is that they will make a Terran version as seen in Prodigy S2.
    The fact I can use sovereign parts makes me even more interested, now if only I could use the Sovereign set for battlecloak that would be fun for me