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Post ID: 382852
#1
Posted Fri 15 Feb, 2019 7:38 PM
–
Last edited by Solace; Sun 01 Nov, 2020 4:30 PM.
FLEET T6-X - GAGARIN CLASS V2.0
This is my current Miracle Worker build for my Fleet Gagarin Class Battlecruiser. Build updates will be posted at the bottom of the post.
![B549qMM](https://i.imgur.com/B549qMM.png)
Unlock |
Bonus |
Description |
I |
Absorptive Hull Plating |
+25 Physical Damage Resistance Rating
+25 Kinetic Damage Resistance Rating |
II |
Enhanced Weapon Banks |
+15% Critical Severity |
III |
Enhanced Hull Plating |
+25 Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating |
IV |
Armoured Hull |
+10% Maximum Hitpoints |
V |
Starship Trait |
Entwined Tactical Matrices (Z-Store Ship) |
The Build:
SHIP EQUIPMENT: |
TAC - BUILD |
FORE WEAPONS: |
Prolonged Engagement Phaser Beam Array [CrtD/Dm]
Terran Task Force Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
Dark Matter Quantum Torpedo [CrtD/Dm] [CrtD]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
AFT WEAPONS: |
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Mycelial Harmonic Matter-Antimatter Core [AMP] [S->W] [SCap] [SSR] [W->S] |
SHIELDS: |
Tilly's Review-Pending Modified Shield [Cap]x4 [Cp/Rg] |
DEVICES: |
Energy Amplifier
Reactive Armor Catalyst
Deuterium Surplus
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
UNIVERSAL CONSOLES: |
Plasma Storm Generator
Neutronic Eddy Generator
|
ENGINEERING CONSOLES: |
Dynamic Power Distributor Module
Enhanced Tipler Cylinder
Bio-Neural Infusion Circuits
Tachyo-Kinetic Converter
Altamid Modified Swarm Processor
|
SCIENCE CONSOLES: |
Temporal Trajectory Shifter
D.O.M.I.N.O
|
TACTICAL CONSOLES: |
Vulnerability Locator Mk XV [Phaser] x3
Lorca's Custom Fire Controls
|
*Can be used from your inventory
Boff Abilities:
Lieutenant Tactical
Romulan
|
![qtDl7P7](https://i.imgur.com/qtDl7P7.png)
Kemocite Laced Weaponry I
|
![mPZCbF5](https://i.imgur.com/mPZCbF5.png)
Torpedo Spread II
|
Lt. Com Tactical Romulan
|
![UOFv1B7](https://i.imgur.com/UOFv1B7.png)
Tactical Team I
|
![gBJAefm](https://i.imgur.com/gBJAefm.png)
Attack Pattern Beta I
|
![Irea37Q](https://i.imgur.com/Irea37Q.png)
Beam: Overload III
|
Lt.Cmdr Universal
Jem'Hadar Vanguard Science
|
![wWW8lWC](https://i.imgur.com/wWW8lWC.png)
Tractor Beam I
|
![S1F5830](https://i.imgur.com/S1F5830.png)
Destabilising Resonance Beam I
|
![3j7hkEf](https://i.imgur.com/3j7hkEf.png)
Photonic Officer II
|
CMDR. Engineering
Jem'Hadar Vanguard
|
![5i1xDVy](https://i.imgur.com/5i1xDVy.png)
Emergency Power to Weapons I
|
![gnXQjxE](https://i.imgur.com/gnXQjxE.png)
Let It Go II
|
![OIHoVCr](https://i.imgur.com/OIHoVCr.png)
Narrow Sensor Bands III
|
![8P9v5JG](https://i.imgur.com/8P9v5JG.png)
Mixed Armaments Synergy III
|
Ensign Science
Hierarchy Intel
|
![jDldDrd](https://i.imgur.com/jDldDrd.png)
Very Cold in Space I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Temporal Operative |
Strategist |
Traits:
ISE PUG PARSE:
![bOsF8u4](https://i.imgur.com/bOsF8u4.png)
Click image for a bigger version
BUILD UPDATES:
V1.2
- Replaced 1 Fore Phaser Array with Gravimetric Photon Torpedo
- Replaced Honored Dead with Entwined Tactical Matrices
V1.3
- Replaced Mixed Armament Synergy with Attack Pattern Beta I
- Replaced Approaching Agony with Proton Particle Stabilizer Console (Dyson rep)
V1.4
- Renamed title of thread to reflect update to ships names (Was U.S.S. Azalea, now U.S.S. Tempest)
- Updated the ship loadout image
- Added screenshot of ISA DPS Parse.
- Corrected a few typos.
- Corrected an erroneous personal trait
V1.5
- Added new ISA PUG Parse record!
- Replaced Attack Pattern Beta I with Torpedo Spread II
- Replaced Honored Dead starship trait with Invincible (Zahl Warship)
V1.5.1
- Replaced Distributed Targeting I with Kemocite Laced Weaponry I
- Replaced Kemocite Laced Weaponry II with Attack Pattern Beta I
V1.6
- Replaced Timeline Stabilizer with Bio-Neural Infusion Circuits
- Updated weapon modifiers on the Gravimetric Torpedo and Terran Task Force Phaser Beam Array
V1.6.1
- Replaced Tactical Analysis with Strike From Shadows(Magee Trait)
V1.6.2
- Replaced Ordinance Accelerator with Priors World Elite Defense Satellite
- Replaced Invincible Trait with Calm Before The Storm
- Replaced Superior Projectile Training with Terran Targetting Systems
- Added New ISA record
V2.0 MAJOR UPDATE:
- Added New Loadout Image
- Upgraded Ship to T6-X
- Changed Primary Specialisation to Temporal Operative from Intelligence
- Added New DOFF Table
- Removed ISA Parse
- Added New ISE Parse
- Added New Trait: The Ruin of our Enemies
- Replaced Fore Weapons with the following:
- Terran Task Force Phaser Beam Array
- Prolonged Engagement Phaser Beam Array
- Dark Matter Quantum Torpedo
- Advanced Phaser Beam Array x2
- Replaced Aft Weapons with the following:
- Advanced Phaser Beam Array x3
- Replaced Elite Fleet Warp Core with Mycelial Warp Core (Discovery Rep)
- Replaced Competitive Shield with Tilly's Review-Pending Shield Array
- Replaced Engineering Consoles with the following:
- Dynamic Power Redistributor Module
- Enhanced Tipler Cylinder
- Bio-Neural Infusion Circuits
- Altamid Swarm Processor
- Tachyo-Kinetic Converter
- Replaced Science Consoles with the following:
- D.O.M.I.N.O
- Temporal Trajectory Shifter
- Replaced Tactical Consoles with the following:
- Replaced 1 Energetic Protomatter Matrix Infuser with Another Vulnerability Locator
- Replaced 1 Energetic Protomatter Matrix Infuser with Lorca's Custom Fire Controls
- Replaced Universal Consoles with the following:
- Plasma Storm Generator
- Neutronic Eddy Generator
- Changed Lt.Cmdr Universal BOFF to Jem'Hadar Vanguard Science
Changed with the following BOFF powers:
- Fire at Will III > Beam: Overload III
- Engineering Team I > Emergency Power to Weapons I
- Auxiliary Power to Emergency Battery I > Let It Go II
- Reverse Shield Polarity III > Mixed Armament Synergy III
- Hazard Emitters I > Very Cold in Space I
- Added Tractor Beam I
- Added Destablising Resonance Beam I
- Added Photonic Officer II
- Changed the Following Personal Traits:
- Repair Crews > Intelligence Agent Attaché
- Anchored > Beam Barrage
- Fluidic Coccoon > Inspirational Leader
- Changed the following Starship Traits:
- Calm Before The Storm > Overpowered and Overgunned
- Strike from Shadows > Best Hope of the Empire
- Entwined Tactical Matrices > Superweapon Ingenuity
- Changed the following Reputation Traits:
- Enhanced Armor Penetration > Tyler's Duality
- Magnified Firepower > Particle Generator Amplifier
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Posted Sat 16 Feb, 2019 12:45 AM
Updated the build to v1.2 (See Build Updates)
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Posted Sun 17 Feb, 2019 3:19 PM
Updated the build to V1.4 (See Build Updates)
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Posted Sun 17 Feb, 2019 4:00 PM
Looking good, one nitpick. You have no cannons, but for Personal Traits you have Cannon Training. You probably meant Beam Training, yes?
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Posted Sun 17 Feb, 2019 4:35 PM
Looking good, one nitpick. You have no cannons, but for Personal Traits you have Cannon Training. You probably meant Beam Training, yes?
Ah yes, thank you for pointing that out. Slight oversight on my part that has been corrected ^_^
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Posted Sun 17 Feb, 2019 5:12 PM
Just as long as it's only here, and not on the actual build.
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Posted Sun 17 Feb, 2019 8:22 PM
I've copied one or two pieces of this (traits essentially) and applied it to my build, which is using a science officer (I'm debating switching to an engineer there funnily enough to boost the heals available to the ship) in the universal seat but my consoles are somewhat different.
I've not got the Dynamic module yet, that's next on my list, but I have dropped my assimilated module after what's as good as 9 years and replaced it with the secondary shield projector, for a bit of survivability/panic button and to set myself up for the 2 piece bonus when I do get my hands on an Atlas.
For such a great ship, it's disappointing that its unique console isn't all that and not worth keeping in my eyes, there's a lot of better options out there. I'm planning on plugging it with a 5th tactical console when I get the above sorted out, so for now, the Approaching Agony console is in there for a little boost.
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Posted Sun 17 Feb, 2019 8:27 PM
You also run a Torp without any Torp ability.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Sun 17 Feb, 2019 8:31 PM
You also run a Torp without any Torp ability.
Thats by choice for now, as I'm getting TS1 from ETM
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Posted Mon 18 Feb, 2019 10:26 AM
This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
Truth is uncomfortable most of the times. That's why you gotta face it every time.
![https://i.imgur.com/2aFCNBV.jpg](customsignaturepics/sigpic10532_1.jpg)
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Posted Mon 18 Feb, 2019 10:38 AM
This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
I love this ship, it is a solid DPS platform, got a really nice trait, decent console layout (up to 5 tac consoles if you include the universal) a real nice BOFF seating setup also.
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Posted Mon 18 Feb, 2019 10:54 AM
It's a brilliant ship, definitely one of if not the most popular yet easily available ships to appear in a long time.
It's difficult getting a good screenshot of it that would fit our signatures well since it's quite flat, so I'll be having a play with that later. I may have to crack out demorecord to get some more flexibility with the camera and try the front angle.
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Posted Mon 18 Feb, 2019 11:00 AM
–
Last edited by Taku; Mon 18 Feb, 2019 2:59 PM.
This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
It's 2,000 + 400 = 2,400 Zen for $20. You'd have to go to $30 minimum to get the FSM also. Move up to 2 $20 purchases and get the FSM 5-pack! Or, drop $50 and get a Shran and a Magee as well. Of course, at that point you might as well just get the Disco Ops Pack for $70.
- - - And that's how they get you - - -
The easiest way to get a FSM is to get one from the T6 Reputations (If you have any left...).
"And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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Posted Mon 18 Feb, 2019 5:24 PM
I'm from Europe and with a 2000 zen purchase I managed to get the 2100 ship and got 500 spare zen for the module. Maybe due to conversion of euro to bucks. 2000+200 +400 zen for 20 euros. (Charge bonus applied. Probably euro to dollar conversion applied too.)
I'm also using Arc. Perhaps steam doesn't do that 10% zen bonus for europe purchases.
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Posted Mon 18 Feb, 2019 6:08 PM
I'm from Europe and with a 2000 zen purchase I managed to get the 2100 ship and got 500 spare zen for the module. Maybe due to conversion of euro to bucks. 2000+200 +400 zen for 20 euros. (Charge bonus applied. Probably euro to dollar conversion applied too.)
I'm also using Arc. Perhaps steam doesn't do that 10% zen bonus for europe purchases.
I think the NA values are different to the EU ones. Conversion rates and all. However i usually buy directly from the website, that gives me decent amounts of zen plus bonuses.