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Post ID: 426888
#1
Posted Tue 29 Sep, 2020 6:40 PM
–
Last edited by Solace; Sun 01 Nov, 2020 3:24 PM.
FLEET ADVANCED RESEARCH VESSEL - NEBULA CLASS
Version 1.2
Unlock |
Bonus |
Description |
I |
Enhanced Particle Generators
|
+15% Damage to Exotic Damage abilities
|
II |
Advanced Shield Systems
|
+10% Shield Hitpoints
|
III |
Enhanced Restorative Circuitry
|
Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%
|
IV |
Reactive Shield Technology
|
5% Shield Regeneration every 6 seconds
Reduces Damage to Shields by 5%
|
V |
Starship Trait |
Tachyon Dispersal (Z-Store Ship)
|
The Build:
SHIP EQUIPMENT: |
SCI - BUILD |
FORE WEAPONS: |
Particle Emission Plasma Torpedo Launcher Mk XV [Ac/Dm] [CrtD]x3 [CrtH] [Dmg]
Phaser Wide Angle Dual Heavy Beam Bank Mk XV [Dmg]x4 [CrtD/Dm]
Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [CrtD]x4
|
AFT WEAPONS: |
Morphogenic Polaron Energy Torpedo Launcher [CrtD]x4 [CrtD/Dm]
Dyson Proton Weapon Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]
Morphogenic Polaron Energy Weapon Mk XV [Ac/Dm] [CrtD] [Dmg]x3
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [EPG] [Sh/HullCap]
|
SEC. DEFLECTOR: |
Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg]
|
IMPULSE ENGINE: |
Revolutionary Combat Impulse Engine Mk XV [SecSpd-2] [Spd] [Turn]x3 |
WARP CORE: |
Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS] |
SHIELDS: |
Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg] |
DEVICES: |
Exotic Particle Flood
Subspace Field Modulator
Deuterium Surplus
*Nimbus Pirate Distress Call
*Delta Alliance Reinforcements Beacon
*Prototype Ablative Jevonite Hardpoints |
UNIVERSAL CONSOLES: |
Morphogenic Matrix Controller
|
ENGINEERING CONSOLES: |
Plasma Storm Module
Interphase Quantum Distributor
Constriction Anchor
Auxiliary Ejection Assembly
|
SCIENCE CONSOLES: |
Enhanced Tipler Cylinder
Multi-Target Tractor Arrays
Neutronic Eddy Generator
Bioneural Infusion Circuits
Exotic Particle Field Exciter [EPG]
|
TACTICAL CONSOLES: |
Lorca's Custom Fire Controls
Delphic Tear Generator
|
*Can be used from your inventory
Boff Abilities:
LieutenantTactical
Romulan
|
Beam: Fire at will I
|
Canon: Scatter Volley I
|
Lt.Cmdr Universal - Julian Bashir HoloBOFF
|
Structural Analysis I
|
Destabilising Resonance Beam I
|
Photonic Officer II
|
Lt.Cmdr Engineering/Temporal - Jem'Hadar
|
Emergency Power to Auxiliary I
|
Chronometric Inversion Field I
|
Timeline Collapse I
|
Cmdr. Science - Weyoun HoloBOFF
|
Tractor Beam I
|
Charged Particle Burst I
|
Delayed Overload Cascade III
|
Gravity Well III
|
Ensign Science - Jem'hadar Science
|
Very Cold in Space I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Threat Control |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Reactions |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Temporal Operative |
Strategist |
Traits:
Personal Traits: Tactical
Context is for Kings |
Adaptive Offense |
Particle Manipulator |
Fragment of AI Tech |
Innocuous |
Enlightened |
Fleet Coordinator |
Terran Targeting Systems |
Unconventional Systems |
Starship Traits:
Exotic Modulation |
Spore-Infused Anomalies
|
Improved Photonic Officer |
Checkmate |
Strike From Shadows |
Entwined Tactical Matrices |
Space Reputation:
Precision II |
Advanced Targeting Systems II |
Particle Generator Amplifier II |
Auxiliary Subsystem Configuration - Offense II |
Tyler's Duality II |
Active Reputation:
Quantum Singularity Manipulation II |
Refracting Tetryon Cascade II |
Bio-Molecular Shield Generator II |
Deploy Sensor Interference Platform II |
Anti-Time Entanglement Singularity II |
DOFFS:
- Projectile Weapons Officer x2
- Stacking Crit Chance (Nirix)
- Stacking Crit Severity (Foadin)
- Security Officer (31 of 47) Strength through Unity
- Technician x2 (Mizuab)
- 10% Chance to grant 25% bonus Exotic Damage for 10sec.
- Gravimetric Scientist (Jelet Khod)
- Chance to create aftershock Gravity Well.
ISE Parse
Build Updates:
V1.2
General Changes:
- Changed the Skill Tree
- Added new parse
- Changed the following consoles:
- Exotic Particle Focuser x4 > Multi-target Tractor Arrays
- Enhanced Tipler Cylinder
- Neutronic Eddy Generator
- Bioneural Infusion Circuits
- Added: Morphogenic Console (T6-X)
- Temporal Vortex Probe > Lorca's Custom Fire Controls
- Changed the following Equipment:
- Solonae Deflector > Elite Colony Intervention Deflector
- Competitive Engines > Revolutionary Combat Impulse Engines
- Temporal Warp Core > Revolutionary Warp Core (2pc)
- Temporal Shields > Tilly's Review-pending shield array
Changed the following weapons:
- Dark Matter Quantum Torpedo > Morphogenic Torpedo
- Delphic Distortion Torpedo - Morphogenic Energy Weapon
Changed the following traits:
- Changed the following personal traits:
- Conservation of Energy > Fragment of AI Tech
- Anchored > Unconventional Systems
- Astrophysicist > Adaptive Offense
- Improved Gravity Well > Checkmate
- Strike from Shadows > Entwined Tactical Matrices
- Added Strike from Shadows (T6-X)
Changed the following BOFFs:
- Heirarchy BOFF > Julian Bashir HoloBOFF (Nice trait)
- Krenim BOFF > Weyoun HoloBOFF (Free Astrophysicist)
Changed the following BOFF Powers:
- Kemocite Laced Weaponry > Fire at Will I
- Torpedo: Spread II > Cannon: Scatter Volley II
- Tachyon Beam I > Structural Analysis I
- Casual Reversion > Emergency Power to Auxiliary I
- Structural Analysis (Weyoun BOFF) > Tractor Beam I
- Tykens Rift I > Charged Particle Burst I
- Very Cold in Space III > Delayed Overload Cascade III
- Delayed Overload Cascade I > Very Cold in Space I
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Post ID: 426891
#2
Posted Tue 29 Sep, 2020 6:57 PM
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Posted Tue 29 Sep, 2020 6:57 PM
Interesting numbers there Solace. How did you find the survivability holds up considering that the Nebula seems to have the structural integrity of a wet paper bag?
Flectere si nequeo superos, Acheronta movebo.
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Posted Tue 29 Sep, 2020 7:06 PM
Interesting numbers there Solace. How did you find the survivability holds up considering that the Nebula seems to have the structural integrity of a wet paper bag?
I'm using a few things to keep my threat level as low as possible so that i don't draw tons of aggro which exotic dps ships tend to do.
Threat Control - Skill Tree perk
-100% threat when not in threatening stance.
Innocuous - Personal trait
+5% Crit Sev.
-25% Threat Generation
Strike from Shadows
When damaging a foe that doesn't have you targeted:
-60% threat gen
+5% Crit chance
+5% bonus all damage
So when I'm in combat that adds up to a total of -185% threat gen (Sneaky snek nebby ) plus I've got casual reversion which gives better healing the more foes affected with Entropy with 10km (max 5). Big grav well, entropy builder and a super heal if I get shot at.
Aside from that still a squishy ship.
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Posted Tue 29 Sep, 2020 7:23 PM
You use Delayed Overload Cascade? Thanks for giving me and Morris the A-Ok.
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Posted Tue 29 Sep, 2020 7:35 PM
You use Delayed Overload Cascade? Thanks for giving me and Morris the A-Ok.
*grabs phaser* what was that?
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Posted Tue 29 Sep, 2020 7:35 PM
I've been wondering, which career would make for better Sci DPS? Tactical or Science?
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Posted Tue 29 Sep, 2020 7:37 PM
I've been wondering, which career would make for better Sci DPS? Tactical or Science?
You could go any career really, Morris runs a 500K plus exotic Tonnie build (temporal donnie) and he's an engineer. This toon is a sci toon, there are some specific career benefits (E.g. Sci toons get Sensor Scan, SubNuke, Scattering Field, co-op weapons etc.) but you can make any career work these days.
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Posted Tue 29 Sep, 2020 7:42 PM
I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
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Post ID: 426902
#10
Posted Tue 29 Sep, 2020 7:52 PM
Flectere si nequeo superos, Acheronta movebo.
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Posted Tue 29 Sep, 2020 8:08 PM
I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
Its a base damage strength boost while providing Crit.Chance and Crit. Sev boosts. I would think its a final damage multiplier or likely cat1.
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Posted Fri 02 Oct, 2020 8:53 AM
I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
Tactical is always best for DPS...ALWAYS!
Other professions can be made to work for very good DPS, but Tactical is always best.
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Post ID: 427031
#13
Posted Fri 02 Oct, 2020 8:56 AM
Tactical is always best for DPS...ALWAYS!
Other professions can be made to work for very good DPS, but Tactical is always best.
What Morris said, every build Tank, DPS, Sci Wizard..... all will work better on a Tac.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Fri 02 Oct, 2020 10:39 AM
What Morris said, every build Tank, DPS, Sci Wizard..... all will work better on a Tac.
For raw DPS numbers sure, but remember the sci guys get nice boons like all the debuffing which ENABLES you tac guys to shoot stuff down
But generally speaking yes Tac > everything.
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Posted Fri 02 Oct, 2020 3:12 PM
Yeah, TAC only make the pretty explosions because SCI have softened them up and gathered them in one place for you
Flectere si nequeo superos, Acheronta movebo.